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Most people are qualitatively aware that toggling Steamboots prior to using regen yields greater results. Here are the quantitative numbers:
General Case Formula
Extra Regen = (Regeneration Amount)*(Health/Mana from +10 Stats)/(Total Pool - Health/Mana from +10 Stats)
Example:
- You have 250 out of 800 max health while using Str Steamboots
- If you toggle to Agi or Int Steamboots prior to using the potion, you will get 400*190/(800-190) = 124.6 bonus health
- Using a Health Potion will give you 400 health (healing you to 650 HP) if you do nothing
- Using a Health Potion will give you 524.6 health (healing you to 774.6 HP) if you toggle first
While my graph and table only apply to Bottle and Potions, this general formula can be used for spell healing as well.
Please note that your current health/mana makes no difference! Only your maximum pool factors into the equation!
Graph
note: unmarked values left of the curves will fully replenish health or mana
Table
note: values indicated as "FULL" will fully replenish health or mana
Method
Last edited by MacroHard; 10-17-2011 at 02:31 PM.
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No assumptions stated MacroHard!
I am disappoint.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
You didn't factor in the loss of health/mana regeneration from having boots on agility.
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Thank you, that is really helpful. On a semi-related note, if you want to regen more hp just standing still, should you leave steamboots on STR or on agi/int?
Leave it on agi to maximize all regen, whether from regular regeneration for from items/spells.
If you feel you are about to be in danger, toggle to Strength.
If you are about to cast spells, toggle to Intelligence.
If you are focusing on last hitting, toggle to your Primary.
If you are just kicking back in between skirmishes, toggle to Agility.
Edit: See post #11 below for a further explanation
Last edited by MacroHard; 10-18-2011 at 02:51 PM.
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What is the reverse formula?
Say if i have my steamboots on strength and want to clear a creep wave with ss. What is the formula then if i switch to int before casting?
Extra Mana = (Usage Amount)*(Mana from +10 Stats)/(Smaller Pool + Mana from +10 Stats)
Example:
- You have 250 out of 400 max mana while using Str Steamboots
- If you toggle to Int Steamboots prior to using
triple combo, you will be left with 225*130/(400+130) = 55.2 extra mana upon switching back to Strength
- Using the combo normally loses 225 mana (leaving you with 25 mana) if you do nothing
- Using the combo will cause you to lose 169.8 mana (leaving you with 80.2 mana) if you toggle first
Another great example is Pebbles. Say you have 260 mana while in Strength mode (390 while in Int). By switching to Int right before you cast you will save 80 mana by the time you go back to Str boots. Toggle again and that 80 mana will grow to 120 instantly. With Steamboots you can cast THREE spells with 260 max mana with Pebbles. Cool huh?
Last edited by MacroHard; 10-18-2011 at 11:39 AM.
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Fun fact: agility steamboots will never regen less health/mana than int or str regardless of hero, items, levels. As percentages of total pool of course.
So to answer Frostbiite, mana will regen at the same rate regardless of attribute (unless you have fixed regen likeaura), while health will always regen slower with steamboots on str.
The more assassin's shrouds, the more assassin you are.
Let
X = current health with Str boots
H = max health with Str boots
R = regen with Str boots
Regen With Strength Boots > Regen With Int Boots
X+R > [X(H-190)/H+(R-.3)]H/(H-190)
X+R > X+H(R-.3)/(H-190)
HR-190R > HR-.3H
.3H > 190R
H/R > 1900/3
Basically, if your health is more than 634 times your regen, you benefit more from leaving your boots on Str.
If your health is less than 633 times your health health, you benefit more from leaving your boots on Agi.
Interestingly enough this 1900:3 is the exact same ratio as health from Strength (19) to Regen from Strength (0.03). Since every hero has built in health regeneration in addition to strength based regen, every hero will fall below this curve. The exception is if you buy two Beast Hearts on a ranged hero prior to buying any regeneration items. This will allow you to overcome the 475 pure health that 0.25 HP/sec regen requires to reach the curve.
In conclusion, assuming you do not buy two Beast Hearts and Steamboots before any regen items, Stokkolm is correct; you will always maximize regen (mana as well, WLOG) by leaving your boots on Agility.
If you feel you are about to be in danger, toggle to Strength.
If you are about to cast spells, toggle to Intelligence.
If you are focusing on last hitting, toggle to your Primary.
If you are just kicking back in between skirmishes, toggle to Agility.
Last edited by MacroHard; 10-18-2011 at 02:52 PM.
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*Applaud*
Now people won't be so upset when I multiboot steams and try to explain to them regen and scaling.
![]()
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
Last edited by IPlayLoL; 10-19-2011 at 05:01 PM.
Hmm. I wonder how long its been that way. Shows how often I party with ss.
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The benefit is hardly exponential. The formula for multiple Steamboots is NRY/(H-NY), where N = number of Steamboots.
Example:
Hero with 60 strength (1290 health). Using bottle for 135 health.
1 Steamboots = 1480 HP -> 19.9 bonus
2 Steamboots = 1670 HP -> 39.8 bonus
3 Steamboots = 1860 HP -> 59.7 bonus
If your health is fixed prior to adding on Steamboots the benefit is linear.
For 1450 gold, having +10 stat and +30 attack speed is still a bargain.
Try this with Hammerstorm (in a low tier match):
- Bottle
- 5x Str Boots
Switch to all int before throwing your stun and using ult. Switch to str for +150 attack speed and +50 str while attacking (you wont even notice any mana missing). Between battles switch to agi and you'll find yourself replenishing to full health and mana with a few bottle sips.
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S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Similar question: Where is the breakpoint for where passive health regeneration from the +10 strength is better than having a lower pool, assuming no consumables are used? I assume this also differs from hero to hero, since their base health regeneration rates vary, but I'm just looking for a ballpark figure. Ditto mana regeneration, which I believe should be constant.
Thanks for the thread. =)
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