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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #121
    Quote Originally Posted by ElementUser View Post
    Can you define all the variables in that Flaming Hammer integration, Octavia?

    Also, why 10*k?
    k - rank of flaming hammer
    A_0 - armor level of target
    d_k(t) - damage per second at time t

    d_k(t)=DPS of flaming hammer*magic damage coefficient

    DPS of flaming hammer=10*k [10/20/30/40 damage per second according to tooltip]

    magic damage coefficient=1/(1+0.06*magic armor of target)
    magic armor of target=A_0-k(1-t/7.5) [assuming linear decrease]

    EDIT: Typo
    Last edited by SuperCommand; 10-25-2011 at 02:04 AM.

  2. #122
    Is there any combination of team that could keep a target perma stunned? Bonus if it's AoE, spellshards can be assumed; mana isn't an issue.

  3. #123
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    Compare the hp gained per second on maliken using:

    A. Abysal Skull + Enchanted flames
    B. Insanitarius + Life Essence
    C. Riftshards + Life Essence

    Taking into account Sword of the damned llvl 4, Hellbourne Zeal lvl 4.

    When in low hp, which combo will keep you alive longest?

    (If possible graph for variable hp%)
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  4. #124
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    Quote Originally Posted by ElementUser View Post
    Can you define all the variables in that Flaming Hammer integration, Octavia?

    Also, why 10*k?
    A_0 is the target's initial magic armour
    k is the level of Flaming Hammer

    And they're not variables they're variable constants (however t is a variable for time), so integrating them doesn't result in really messy stuff. (I used k for the level since typically people use k for integers in maths.) 10*k is the numerator since Flaming Hammer does {10,20,30,40} damage per second, i.e., 10 damage per level.

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  5. #125
    For what EHP range will a HotBL add more EHP than a Heart if the attacker does 70 damage on average, and attacks twice per second?

  6. #126
    Quote Originally Posted by Horizon View Post
    Is there any combination of team that could keep a target perma stunned? Bonus if it's AoE, spellshards can be assumed; mana isn't an issue.
    NVM.
    Last edited by Pellikan; 10-25-2011 at 04:47 AM.

  7. #127
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    How much dmg can lvl16 ultimate deal with maximum -armor? Max ult, bulwark, ult, SB lvl3 etc.

  8. #128
    Quote Originally Posted by GrimmShado View Post
    Compare the hp gained per second on maliken using:

    A. Abysal Skull + Enchanted flames
    B. Insanitarius + Life Essence
    C. Riftshards + Life Essence

    Taking into account Sword of the damned llvl 4, Hellbourne Zeal lvl 4.

    When in low hp, which combo will keep you alive longest?

    (If possible graph for variable hp%)
    You may want to rewrite this question as riftshards doesnt affect life essence in any way. Insanitarius barely affects it on account of teh attack speed. And you didnt really give any scenario or specifications as to why or how maliken would be losing health. Good Idea for a question though. Maybe compare lifesteals on maliken for elder, abyssal, whispering helm and symbol. Mayeb the gold efficencies.

  9. #129
    Quote Originally Posted by rayven View Post
    How much dmg can lvl16 ultimate deal with maximum -armor? Max ult, bulwark, ult, SB lvl3 etc.
    !800 max - armor is 200% amplification

  10. #130
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    What items does a level 25 doctor need to ult indefinitely (including sac stones with X charges).

    :3

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  11. #131
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    Quote Originally Posted by Horizon View Post
    Is there any combination of team that could keep a target perma stunned? Bonus if it's AoE, spellshards can be assumed; mana isn't an issue.
    If we are talking dups? 3 Mida's will do it :3

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  12. #132
    With a randomly generated neutral spawn (the whole jungle, legion or hellbourne), is a double jungle attempt (Predator/Dampeer combination, Warbeast/Demented shaman [or another healer] or combination of lifesteal/healers) worthwhile in terms of experience/gold when compared to a standard jungler?


    Also, I just want to add that i love this thread. Keep up the good work Macro

  13. #133
    Quote Originally Posted by Dawnbringer View Post
    What items does a level 25 doctor need to ult indefinitely (including sac stones with X charges).

    :3
    Impossible since there is a %ofmax-based component in the mana cost of ludicrous speed. 6 Sacrifial Stones with 99 charges will allow you to cover roughly the whole map once though.
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  14. #134
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    Quote Originally Posted by Assassine View Post
    Impossible since there is a %ofmax-based component in the mana cost of ludicrous speed. 6 Sacrifial Stones with 99 charges will allow you to cover roughly the whole map once though.
    Just did the calcs, with 6 sac stones with 99 charges, Doctor has enough mana to ult infinitely with a level 1 ult (not level 2 or 3).

    :3

    EDIT:

    110x0.04x1.5x6 = base mana regen with sac stones with no charges. = 39.4 + 99x6 = 99 charges on each = 633.4 mana regen per second.

    Ludicrous speed mana cost = 10+1% of max mana per 100 units, level 1 ult is 1250 units per second.
    Max mana = 110 x 13 + (400x6) mana = 3830 max mana. Therefore ludicrous speed = 10+38.3 per hundred units x 12.5 to get per second = 603.75 mana per second on ult.

    Therefore the doctor has enough mana to ult indefinitely :3
    Last edited by Dawnbringer; 10-25-2011 at 10:54 AM.

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  15. #135
    It is possible when the 1% max mana thingie + the fix values are less than mana recharge.

    Lets say you have 300 Max mana but recharge 50 per second...

  16. #136
    Quote Originally Posted by J3rk View Post
    It is possible when the 1% max mana thingie + the fix values are less than mana recharge.

    Lets say you have 300 Max mana but recharge 50 per second...(would result in about 100 mana loss pr second you'd last for about 4-5 sec, with the lowest ulti.)
    well the thing is that with 300 mana it will take 13 mana per 100, it is also not the best idea to have 300 mana, though with 3000 mana and 636 mana regen it will take 52 mana per 100. and it moves 1250 per second meaning 12,5 x 52 which makes you regen more mana than possible.
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  17. #137
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    Quote Originally Posted by PzKw View Post
    For what EHP range will a HotBL add more EHP than a Heart if the attacker does 70 damage on average, and attacks twice per second?
    I compare EHP of all items here:
    http://forums.heroesofnewerth.com/sh...6#post14323016

    Quote Originally Posted by Dawnbringer View Post
    What items does a level 25 doctor need to ult indefinitely (including sac stones with X charges).
    I'll get this one next. It's already been mostly answered, but I'll make it clean and official then add it to the first post.

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  18. #138
    Quote Originally Posted by Dawnbringer View Post
    What items does a level 25 doctor need to ult indefinitely (including sac stones with X charges).

    :3

    It is impossible.

    However with lvl 6 ulti u can do it :P

    But yeah someone already tested it out with 6 sac stones 99 on all, wasnt possible, then he triend hellflower combos and other items that give %regen like sheep and its impossible.. buuut... lvl 6 ulti can be done :P cat remember what he needed but plausible.


    Btw macrohard... U are a math major right?.. cuz holy **** those operations are 2 STRONK... S2 should get u into their team so u can fix some of the numbers in hon... cuz some heroes like silh are kinda retarded in numbers

  19. #139
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    Quote Originally Posted by MiniDon View Post
    It is impossible.

    However with lvl 6 ulti u can do it :P

    But yeah someone already tested it out with 6 sac stones 99 on all, wasnt possible, then he triend hellflower combos and other items that give %regen like sheep and its impossible.. buuut... lvl 6 ulti can be done :P cat remember what he needed but plausible.
    It is quite possible at all levels. I'll get to that in the next post.

    Quote Originally Posted by MiniDon View Post
    Btw macrohard... U are a math major right?.. cuz holy **** those operations are 2 STRONK... S2 should get u into their team so u can fix some of the numbers in hon... cuz some heroes like silh are kinda retarded in numbers
    I am an professional mechanical engineer. I'm not abnormally good at math; physics is my strong suit.

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  20. #140
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    Quote Originally Posted by Dawnbringer View Post
    What items does a level 25 doctor need to ult indefinitely (including sac stones with X charges).
    First we have to look at the requirements.

    For level 1 ultimate...
    • Travels 1250 units per second
    • Costs 10 + 1% max mana per 100 units
    • R = 125 + .125*M
      • R = Required Regen per Second
      • M = Maximum Mana


    Putting this in a table...


    You can see how the ratio of Max Mana to Regen increases with mana because the fixed values becomes less significant. However, this number (~4-6) is VERY low. Every point of Intelligence gives 13 mana and 0.04 regen, a 325 to 1 ratio. Therefore the more Int you have the more difficult it is to maintain "infinite Ludicrous Speed".

    The goal now is to maximize mana regen but keep int (and mana) to a minimum. The only item that begins to compete with this required 6 to 1 ratio is a charged up Sac Stone, which provides a maximum of 99 regen with 400 mana. The ratio for this item is about 4 to 1.

    More Sac Stones = better
    ANY OTHER ITEM = worse

    I set up a simple table to show various combinations of levels, attribute levels, and number of sac stones:


    Result:
    A level 6 Doctor can maintain infinite Ludicrous Speed with 4 Sac Stones.
    A level 25 Doctor can maintain infinite Ludicrous Speed with 5 Sac Stones IF he does not level stats nor Ultimate Rank 2.
    A level 25 Doctor can maintain infinite Ludicrous Speed with 6 Sac Stones IF he does not level Ultimate Rank 2.
    A Doctor cannot maintain infinite Ludicrous Speed if he gets Ultimate Rank 2.

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