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How much life and armor do you need to survive a Deadwood/ Piro combo like lv 6, 11,16
How much HP/mana do you gain/save from toggling Steamboots when using bottle at different amounts of STR/INT?
A nice chart to look at would be very appreciated![]()
Last edited by Ekamo; 10-16-2011 at 10:48 PM.
not to mention you want multicast.
2 1 2 1 2 1 1 4 2 is my prediction. i'll run the numbers today to confirm
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Oops... 2,1,2,1,2,1,1,2,4
Yeah well. Not thinking too straight, the "best" - or rather "most efficient" build differs from max damage output.
I never did any math on it, but i seem to remember the above being calculated to be the most efficient skill build.
Please run the numbers for mana efficiency aswell.
Does the mana cost for fireball increase when you learn your ultimate? I know this was the case for dota. Not sure if same in HoN.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Done: http://forums.heroesofnewerth.com/sh...d.php?t=346658
I'll get back to answering some of the questions here now.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Last edited by MacroHard; 10-17-2011 at 03:16 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Hi, simple question for you:
At what point Night Hound does more damage to Armadon attacking from his back then from the front? (assuming both Armodillo and Backstab at lv4)
Is it achieaveble in a normal game situation? If so, what items and level you need, in order to beat Armodillo with Backstab?
Cheers.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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integral calculus in hon, oh my.
where else can this be used besides blacksmiths flaming hammer daamge.
Martyr's Guardian Angel: http://forums.heroesofnewerth.com/sh...d.php?t=339472
Also, any ability that diminishes over time (such as a slow that wears off).
Last edited by MacroHard; 10-17-2011 at 04:28 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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I remember seeing a graph on the old dota forums about the most efficient damage to attack speed ratio, could you reproduce such a graph showing what damage to attack speed ratio is the most efficient in terms of damage and gold required?
This isn't as simple as balancing health and armor for optimizing EHP. There are too many variables, gold assumptions, and items available to create a single rule for optimal balance between damage and speed. You would be better off comparing two specific item choices directly.
I did a comparison not long ago (http://forums.heroesofnewerth.com/sh...d.php?t=344735) between the four primary DPS items: Savage Mace, Charged Hammer, Riftshards, and Shieldbreaker. This comparison factors in damage, attack speed, procing, enemy armor, and enemy magic armor.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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I'm not really sure how to phrase this, but here it goes.
Using, how much attackspeed would you need to keep an enemy perma-stunned with hollowpoint shells? 40% chance to proc for a .2 second stun would mean you need to attack a little over twice every .2 seconds right?
if this is true, what about awith :SavageMace:? How much attack speed would you need to have it so they were permanently stunned?
Assuming it would stun 40 out of 100 shots and all, and its just you auto attacking one opponent. I hope this makes sense, it was kind of hard to put into words