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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #81
    How much life and armor do you need to survive a Deadwood/ Piro combo like lv 6, 11,16

  2. #82
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    How much HP/mana do you gain/save from toggling Steamboots when using bottle at different amounts of STR/INT?

    A nice chart to look at would be very appreciated
    Last edited by Ekamo; 10-16-2011 at 10:48 PM.

  3. #83
    Quote Originally Posted by Octavia View Post
    Going further with this, can you determine the most optimal skill-build for damage output only for Blacksmith's first 9 levels?
    This is answered somewhere else on the forum: 2,1,2,1,2,1,2,1,4

  4. #84
    ^ Just out of the mind, leveling fireball from 3 to 4 increases its damage from 175 to 275, making me doubt if the above is correct.
    Nightfall

    Quote Originally Posted by Lucozade View Post
    I am pretty sure s2 will delte this thread soon since they are communism!!

  5. #85
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    not to mention you want multicast.

    2 1 2 1 2 1 1 4 2 is my prediction. i'll run the numbers today to confirm

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  6. #86
    Quote Originally Posted by Assassine View Post
    ^ Just out of the mind, leveling fireball from 3 to 4 increases its damage from 175 to 275, making me doubt if the above is correct.
    Oops... 2,1,2,1,2,1,1,2,4

    Quote Originally Posted by MacroHard View Post
    not to mention you want multicast.

    2 1 2 1 2 1 1 4 2 is my prediction. i'll run the numbers today to confirm
    Yeah well. Not thinking too straight, the "best" - or rather "most efficient" build differs from max damage output.

    I never did any math on it, but i seem to remember the above being calculated to be the most efficient skill build.

    Please run the numbers for mana efficiency aswell.

  7. #87
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    Does the mana cost for fireball increase when you learn your ultimate? I know this was the case for dota. Not sure if same in HoN.

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  8. #88
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    Quote Originally Posted by Ekamo View Post
    How much HP/mana do you gain/save from toggling Steamboots when using bottle at different amounts of STR/INT?

    A nice chart to look at would be very appreciated
    I started to calculate this and the answer was surprisingly simple. I will make a dedicated thread for this today, as it is neither hypothetical nor ridiculous. Hopefully it will be given a heart prefix or moved to Guides and Lists as well.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  9. #89
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    Quote Originally Posted by MacroHard View Post
    Hopefully it will be given a heart prefix or moved to Guides and Lists as well.
    If Michael Burge becomes unbanned in the near future, He will give you a heart prefix MacroHard. <3


  10. #90
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    Done: http://forums.heroesofnewerth.com/sh...d.php?t=346658

    I'll get back to answering some of the questions here now.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  11. #91
    Quote Originally Posted by MacroHard View Post
    Does the mana cost for fireball increase when you learn your ultimate? I know this was the case for dota. Not sure if same in HoN.
    The cost of fireball is increased by 30, 50, 30 with each respective level in the ultimate. Quite a heavy increase.

  12. #92
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    Quote Originally Posted by _ View Post
    Maybe that's what Im asking but I can't really see it.

    Behemoths heart gives like 990 hp. And everyone knows you toggle your steamboots to agi to get more hp out of your bottle charges since % based etc you know the deal.

    So I'm wondering when you should drop the heart and get more %healed by bottle vs just keeping the heart in your inventory the whole 9 seconds and getting that regen+the bottle.
    2935.8 max HP

    Added to first post.

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  13. #93
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    Quote Originally Posted by BigBoss00 View Post
    What is the minimal attack speed required to achieve maximum efficency with Gladiators flaglation? Gladiator cannot stop attacking and must be at least level seven for the shortest cooldown ()4 sexonds. You are trying for an attack speed that syncs best with gladiators cooldown, trying to use flaglation as soon as possible when off cooldown.

    Note: Level 7 Gladiator with no items has 22.2 agility (122.2 attack speed)

    Added to first post.
    Last edited by MacroHard; 10-17-2011 at 03:16 PM.

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  14. #94
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    Hi, simple question for you:

    At what point Night Hound does more damage to Armadon attacking from his back then from the front? (assuming both Armodillo and Backstab at lv4)

    Is it achieaveble in a normal game situation? If so, what items and level you need, in order to beat Armodillo with Backstab?

    Cheers.

  15. #95
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    Quote Originally Posted by Teboga View Post
    Hi, simple question for you:

    At what point Night Hound does more damage to Armadon attacking from his back then from the front? (assuming both Armodillo and Backstab at lv4)

    Is it achieaveble in a normal game situation? If so, what items and level you need, in order to beat Armodillo with Backstab?

    Cheers.
    If more than two-thirds (66.67%) of Nighthounds total damage is comprised of agility he will do more damage to Armadon's back

    Added to first post.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  16. #96
    integral calculus in hon, oh my.

    where else can this be used besides blacksmiths flaming hammer daamge.

  17. #97
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    Quote Originally Posted by `Lucky`` View Post
    integral calculus in hon, oh my.

    where else can this be used besides blacksmiths flaming hammer daamge.
    Martyr's Guardian Angel: http://forums.heroesofnewerth.com/sh...d.php?t=339472

    Also, any ability that diminishes over time (such as a slow that wears off).
    Last edited by MacroHard; 10-17-2011 at 04:28 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  18. #98
    I remember seeing a graph on the old dota forums about the most efficient damage to attack speed ratio, could you reproduce such a graph showing what damage to attack speed ratio is the most efficient in terms of damage and gold required?

  19. #99
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    Quote Originally Posted by dotr View Post
    I remember seeing a graph on the old dota forums about the most efficient damage to attack speed ratio, could you reproduce such a graph showing what damage to attack speed ratio is the most efficient in terms of damage and gold required?
    This isn't as simple as balancing health and armor for optimizing EHP. There are too many variables, gold assumptions, and items available to create a single rule for optimal balance between damage and speed. You would be better off comparing two specific item choices directly.

    I did a comparison not long ago (http://forums.heroesofnewerth.com/sh...d.php?t=344735) between the four primary DPS items: Savage Mace, Charged Hammer, Riftshards, and Shieldbreaker. This comparison factors in damage, attack speed, procing, enemy armor, and enemy magic armor.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  20. #100
    I'm not really sure how to phrase this, but here it goes.
    Using , how much attackspeed would you need to keep an enemy perma-stunned with hollowpoint shells? 40% chance to proc for a .2 second stun would mean you need to attack a little over twice every .2 seconds right?

    if this is true, what about a with :SavageMace:? How much attack speed would you need to have it so they were permanently stunned?

    Assuming it would stun 40 out of 100 shots and all, and its just you auto attacking one opponent. I hope this makes sense, it was kind of hard to put into words

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