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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #781
    The 5 attack speed may not even increase your attacks per second.
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  2. #782
    Quote Originally Posted by SmurfinBird View Post
    "damage per hit"
    fair enough
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  3. #783
    Quote Originally Posted by MacroHard View Post
    Nope. Berzerker would gain only +563 damage from his ult compared to +622 damage from Behemoth Enrage. Behemoth also has greater base damage.

    Level 25 Behemoth no items: 136 max base damage

    Riftshards4: +75
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Subtotal: 311 base dmg, +75 dmg
    This combination of buffs provides a total of +461% base damage. This means that each Behemoth Heart adds 196 damage... more than Shroud and Insanitarius.

    Enrage: +200% base damage = +622 bonus damage

    Andromeda: +36% base damage = +111.96 bonus damage
    Bloodhunter: +80% base damage = +248.8 bonus damage
    Empath: +80 bonus damage
    Demented Shaman: +60 bonus damage

    Wolf Commander: +30% base damage = +93.3 bonus damage
    Abyssal Skull: +15% base damage = +46.65 bonus damage

    Double Damage Rune: +100% base damage = +311 bonus damage

    :Riftshards: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart:
    Total Damage: 1959.71
    Crit: 4703!


    Level 25 Pebbles no items: 279 max base damage

    Riftshards4: +75
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Subtotal: 279 base dmg, +1325 dmg

    Andromeda: +36% base damage = +100.44 bonus damage
    Bloodhunter: +80% base damage = +223.2 bonus damage
    Empath: +80 bonus damage
    Demented Shaman: +60 bonus damage

    Wolf Commander: +30% base damage = +83.7 bonus damage
    Abyssal Skull: +15% base damage = +41.85 bonus damage

    Double Damage Rune: +100% base damage = +279 bonus damage

    :Riftshards: oombringer: oombringer: oombringer: oombringer: oombringer:
    Total Damage: 2472.19
    Crit: 5933!

    Level 25 Berzerker no items: 114.8 max base damage, 2217 HP

    Riftshards4: +75
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Behemoth Heart: +35 str
    Subtotal: 289.8 base dmg, +75 dmg, 7042 health

    Carnage: +.08% health as damage = +563 bonus damage

    Andromeda: +36% base damage = +104.33 bonus damage
    Bloodhunter: +80% base damage = +231.84 bonus damage
    Empath: +80 bonus damage
    Demented Shaman: +60 bonus damage

    Wolf Commander: +30% base damage = +86.94 bonus damage
    Abyssal Skull: +15% base damage = +43.47 bonus damage

    Double Damage Rune: +100% base damage = +289.80 bonus damage

    :Riftshards: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart: :BehemothsHeart:
    Total Damage: 1824.18
    Crit: 4378!
    the maximum crit damage still needs to be updated, Shadowblade wins both categories (w&w/o db) at the moment:

    Quote Originally Posted by kha_alim View Post
    Just tested it, so to reply to post and answer my questions:
    1a. Without any doombringers: 5203 +/-

    The bonus damages i just calculated and assume it's correct, don't know for sure, the total int and total damage at the end is accurate thou .

    1xRiftshards(4) + 75 bonus damage
    5xHarkon's Blade + 175 int + 135 bonus damage
    1 x W + 12 int + 80% base damage (+ 322 bonus damage)
    1 x R + 127 int
    total int: 403 -> 435-438 base damage



    Andromeda: +36% base damage = +152.25 bonus damage
    Bloodhunter: +80% base damage = +348 bonus damage
    Arachna: +28% base damage = +121.8 bonus damage
    Moon Queen: +28% base damage = +121.8 bonus damage

    Wolf Commander: +30% base damage = +130.5 bonus damage
    Abyssal Skull: +15% base damage = +65.25 bonus damage

    Double Damage Rune: +100% base damage = +435bonus damage


    Total Damage: 2029-2032 + 322 -> crit: 5203


    1b.
    1xRiftshards: 75 bonus damage
    5xDoomBringers: 1250 Bonus damage

    Andromeda: 94.68 bonus damage
    Arachna: 73.64 bonus damage
    Blood Hunter: 210.4 bonus damage
    Empath: 80 bonus damage

    Wolf Commander: 78.9 bonus damage
    Abyssal Skull: 39.45 bonus damage

    Doble Damage Rune: 263 Bonus damage

    Total Int: 228
    Base Damage: 260-263
    Total non critical damage: 2421-2424 + 182
    Max Critical damage: 5817
    Max Total Damage: 5817 + 182 = 5999+



    2a. 127
    2b. 127
    3. ?


    Note: I think you need to update that first post .
    Edit: In case you were wondering, getting 127 int from a hero is possible. I only tryed it with Ellonia, and 6 Harkon's Blades, but it may be possible with even less.

    -------------------------
    Quote Originally Posted by Assassine View Post
    I need EU or Macro here:
    Shadowblade will definetly be able to outcrit Berserker as well as pebbles in the "with doombringers" part. However, im not sure how to calculate the bonus damage of his W Feint's Siphon, because it drains 40% of all damage. This means you could make a "shadowblade chain" and each one would drain more then the last. In practice mode, this would mean theres no limit on the damage shadowblade can reach. If you limit it to 10 participating heroes, putting in 10 shadowblades would forfeit you blood hunter, andromeda, empath etc. Im not sure which would give you more.
    Also, gauntlet can steal up to 55% of a heroes total damage with enfeeble (in theory only that is), im not sure how to factor that in as well.
    Heres what i have up to this point, maybe you can find conclusion:

    Level 25 Shadowblade no items: 124 max base damage
    Riftshards 4: +75
    Genjuro: +170
    Kuldra's Sheepstick: +35 Int
    Kuldra's Sheepstick: +35 Int
    Kuldra's Sheepstick: +35 Int
    Kuldra's Sheepstick: +35 Int
    Essence Shift: +127 Int
    Subtotal: 391 base damage, +245 bonus damage

    Double Damage Rune: +100% base damage: +391 bonus damage
    Blood Hunter: +80% base damage: +312.8 bonus damage
    Andromeda: +36% base damage: +140.76 bonus damage
    Wolf Commander: +30% base damage: +117.3 bonus damage
    Arachna: +28% base damage: +109.48 bonus damage
    Moon Queen: +28% base damage: +109.48 bonus damage
    Abyssal Skull: +15% base damage: +58.65 bonus damage
    Empath: +80 bonus damage
    demented shaman: +60 bonus damage

    Subtotal: 391 base damage, + 1624.47 bonus damage
    Subtotal of 2015,47 damage

    You'r calculations are not bad, but you'r not thinking BIG enough :P (genjuro? and why sheepstick when Harkon's gives an extra 135 damage!)
    Last edited by kha_alim; 08-21-2012 at 08:18 AM. Reason: To not double post.

  4. #784
    how much damage can thunderbringer do at each level vs : a str hero (around avrage str gain) at same level with red steamboots/without (factor different magic armors please.)
    and a avg int hero. up till level 11 skilling q-w-w-e-w-r-w-e-e-e-r And q-e-w-w-w-r-w-e-e-e-r

  5. #785
    ... did you try shadowblade stacking ulti from his own illusions to maximum?
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  6. #786
    And lets say Puppet Master uses Puppet Show on one of Shadowblade`s Illusions , and then our Shadowblade uses Feint`s Siphon on the illusion that now is an enemy. He`d get an additional 40% of his already buffed dmg.

  7. #787
    Quote Originally Posted by Ahimtar View Post
    ... did you try shadowblade stacking ulti from his own illusions to maximum?
    No, I ultied an Ellonia, with a few Harkons, she has the highest basic int @ lvl25. I chose int build as it gets a lot of bonus damage (+80% base from E, and harkons also has bonus damage next to the +int).

  8. #788
    1) How much mana can Oogie theoretically gain in a single hit?

    2) Would Feint siphoning a Shadowblade that Feint Siphoned another target result in even more damage?

  9. #789
    what is the least possible GPM achievable by a single hero by the end of game? how?
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  10. #790
    Quote Originally Posted by Ahimtar View Post
    what is the least possible GPM achievable by a single hero by the end of game? how?
    0? If you never spend money, you can lose everything from dying.
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  11. #791
    Quote Originally Posted by man_guy View Post
    0? If you never spend money, you can lose everything from dying.
    and is it able to achieve with buying starting items? would it make difference?
    or if we count that it takes you some time to walk on lane to die again?
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  12. #792
    How high can gauntlets' hit be? Include the fire first (Q) activated, a riftshards, doombringer x5, with a max rank enfeeble on a 6x behe heart behemoth after activating his W and a DD rune on both behe and gaunt?

    Bonus points for how much damage it could do to a target with the minimum armour possible (pesti, daemonic, andro, shieldbreaker stack x3, SS aura, and the appropriate magic armour reductions from a harkons debuff, rhapsody aura (no spellshards because you need the 5 db's).

    If i've missed anything, feel free to improvise. Curious if this is the biggest number in HoN or not.

    edit: add andro and MQ aura buffs to one team (either the leeched behe or gaunt, I have a feeling it is better for behe though), and a revenant buff as well for gaunt (why not eh?) and these bad boys! V

    Double Damage Rune: +100% base damage:
    Blood Hunter: +80% base damage:
    Andromeda: +36% base damage:
    Wolf Commander: +30% base damage:
    Moon Queen: +28% base damage:
    Abyssal Skull: +15% base damage:
    Empath: +80 bonus damage
    demented shaman: +60 bonus damage
    Last edited by Bignokkers; 09-03-2012 at 08:25 AM.

  13. #793
    Quote Originally Posted by Bignokkers View Post
    How high can gauntlets' hit be? Include the fire first (Q) activated, a riftshards, doombringer x5, with a max rank enfeeble on a 6x behe heart behemoth after activating his W and a DD rune on both behe and gaunt?

    Bonus points for how much damage it could do to a target with the minimum armour possible (pesti, daemonic, andro, shieldbreaker stack x3, SS aura, and the appropriate magic armour reductions from a harkons debuff, rhapsody aura (no spellshards because you need the 5 db's).

    If i've missed anything, feel free to improvise. Curious if this is the biggest number in HoN or not.

    edit: add andro and MQ aura buffs to one team (either the leeched behe or gaunt, I have a feeling it is better for behe though), and a revenant buff as well for gaunt (why not eh?) and these bad boys! V

    Double Damage Rune: +100% base damage:
    Blood Hunter: +80% base damage:
    Andromeda: +36% base damage:
    Wolf Commander: +30% base damage:
    Moon Queen: +28% base damage:
    Abyssal Skull: +15% base damage:
    Empath: +80 bonus damage
    demented shaman: +60 bonus damage
    I would assume Gauntlet's skill caps at 127 as most other integers though I'd have to check.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  14. #794
    Quote Originally Posted by SmurfinBird View Post
    I would assume Gauntlet's skill caps at 127 as most other integers though I'd have to check.
    Just one shot the behemoth :> at least 7k hit. with only the wolf comander, andro, pesti and mq and abyssal as buffs.

  15. #795
    Does using Q after a full auto attack let you steal another 30% damage?
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  16. #796
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    How much Max Mana would Oogie need to instantly heal himself with each tick of his fire mode while in ult form.
    Last edited by Sky`; 09-04-2012 at 07:49 AM.

  17. #797
    Quote Originally Posted by Sky` View Post
    How much Max Mana would Oogie need to instantly heal himself with each tick of his fire mode while in ult form.
    Surely this is down to your health pool as much as your mana pool? There will be a ratio here.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  18. #798
    in a duplicate hero mode, using the best positions possible, what is the maximum number of times a single unit can bounce off-pharaoh walls?

    in other words, 4 enemies are afk and lonely scout is against 5 pharaohs. each of them has pk and continuously port to locations to perfectly make him bounce off each other. after the last possible bounce, is there a chance that the cooldown will be up (maybe using spellshards) and cycling the bounce session again?

    or is there even a position that he is able to keep bouncing in circles? any funfacts related are welcome ^^
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  19. #799
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    Quote Originally Posted by hi_everybody View Post
    The Rampages can keep chasing just did in practice mode. I don't have video but here is link to a screenshot of it happening.

    Link
    lol that was so fun

  20. #800
    What is the highest amount auf damage possible by 6 ultimates to a singl hero / team?

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