Custom Player Colors v1.35 - customize the color for each player's slot and yourself
Day Night Cycle Mod v1.3 - adds sounds for dusk and dawn and adds day time tooltip
MiniMap Misclick Manager v1.6.4 - avoid fatal misclicks on the minimap when running back
Multiplayer practice mode - for training and testing with friends
Beginners Guide to make an UI modification
You'r calculations are not bad, but you'r not thinking BIG enough :P (genjuro? and why sheepstick when Harkon's gives an extra 135 damage!)
Last edited by kha_alim; 08-21-2012 at 08:18 AM. Reason: To not double post.
how much damage can thunderbringer do at each level vs : a str hero (around avrage str gain) at same level with red steamboots/without (factor different magic armors please.)
and a avg int hero. up till level 11 skilling q-w-w-e-w-r-w-e-e-e-r And q-e-w-w-w-r-w-e-e-e-r
... did you try shadowblade stacking ulti from his own illusions to maximum?
And lets say Puppet Master uses Puppet Show on one of Shadowblade`s Illusions , and then our Shadowblade uses Feint`s Siphon on the illusion that now is an enemy. He`d get an additional 40% of his already buffed dmg.
1) How much mana can Oogie theoretically gain in a single hit?
2) Would Feint siphoning a Shadowblade that Feint Siphoned another target result in even more damage?
what is the least possible GPM achievable by a single hero by the end of game? how?
How high can gauntlets' hit be? Include the fire first (Q) activated, a riftshards, doombringer x5, with a max rank enfeeble on a 6x behe heart behemoth after activating his W and a DD rune on both behe and gaunt?
Bonus points for how much damage it could do to a target with the minimum armour possible (pesti, daemonic, andro, shieldbreaker stack x3, SS aura, and the appropriate magic armour reductions from a harkons debuff, rhapsody aura (no spellshards because you need the 5 db's).
If i've missed anything, feel free to improvise. Curious if this is the biggest number in HoN or not.
edit: add andro and MQ aura buffs to one team (either the leeched behe or gaunt, I have a feeling it is better for behe though), and a revenant buff as well for gaunt (why not eh?) and these bad boys! V
Double Damage Rune: +100% base damage:
Blood Hunter: +80% base damage:
Andromeda: +36% base damage:
Wolf Commander: +30% base damage:
Moon Queen: +28% base damage:
Abyssal Skull: +15% base damage:
Empath: +80 bonus damage
demented shaman: +60 bonus damage
Last edited by Bignokkers; 09-03-2012 at 08:25 AM.
How much Max Mana would Oogie need to instantly heal himself with each tick of his fire mode while in ult form.
Last edited by Sky`; 09-04-2012 at 07:49 AM.
in a duplicate hero mode, using the best positions possible, what is the maximum number of times a single unit can bounce off-pharaoh walls?
in other words, 4 enemies are afk and lonely scout is against 5 pharaohs. each of them has pk and continuously port to locations to perfectly make him bounce off each other. after the last possible bounce, is there a chance that the cooldown will be up (maybe using spellshards) and cycling the bounce session again?
or is there even a position that he is able to keep bouncing in circles? any funfacts related are welcome ^^
What is the highest amount auf damage possible by 6 ultimates to a singl hero / team?