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Macro, I randomed Devo 2 times in a row. What's the chance of that happening?
Edit:
And I randomed before anyone else had picked anything.
Last edited by Connect; 01-31-2012 at 04:38 PM.
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1. You should modify your calculation of most attacks per seconds by adding accursed sear, which you forgot
2. With shrine calculation why not just pick arma with 70% dr instead of martyr
What item makes our enemy damage us less -> brutaliser or fws slow:
lets take into consideration a 1 ; 1,5 ; 2 attacks per seconds for basher user.
Doesnt arma from the back have 70% dr while martyr only 50% ?
If somebody is attacking you, will you decrease his dps more with FWS effect (-30% a.speed) or by stunning him with a fixed rate of 25% with basher. (i gave attacks per second limits because it affects brutiliser effectivness in mentioned before situation)
Lets say fa is attacking you for 15 seconds and your fighting her back with 1. FWS 2. Brutaliser, when will you get less dmg after 15seconds: 1 or 2 ?
Cant explain it more clearly :f
Arma - On Damage
Reduces damage taken from rear by 10 / 20 / 30 / 40% and from the sides by 5 / 10 / 15 / 20%. Releases an extra Spine Burst whenever 200 total damage is taken.
Martyr - Passively reduces the damage Martyr takes by .2 / .3 / .4 / .5 times the percentage of Health he is missing.
Martyrs reduces scaling on the percentage of health missing, armadon's is static. Martyrs is more powerful past a certain %.
Ah, your question now makes sense to me. Sorry about that - thanks for explaining though. I'll let Macrohard go about answering since this is his (awesome) thread.
I've got one.
What is the chance that Gemini with every % chance on hit item will have them all activate TWICE on one attack? Once for his attack and once for his passive of course.
EDIT: And how much damage would that be?
Last edited by Bbqdbrwniez; 02-07-2012 at 12:48 AM.
As far as I know the damage dealing chance on hit items are Savage Mace, Riftshards and Charged hammer.
The chances of getting 6 activations on a single attack with Twin Strike are .35*.35*.2*.2*.2*.2 = 0,000196 in 1
The damage would be 200 physical from Savage mace, 400 magical from charged hammer (It would be more depending on the number of targets in range) plus a percentage of attack damage (that would depend on level, items and buffs) from Riftshards.
Where is brutalizer? =(
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You can still include the chance to proc once within the two however. =)
Rift = 20%^2 = 0.04
Charged = 20%^2 = 0.04
Savage = 35%^2 = .1225
Brutalizer = 1 - (1-25%)*(1-25%) = .4375
.04*.04*.1225*.4375 = 0.00008575
You have a 1 in 11662 chance to proc two crits, two lightnings, two mini-stuns, and at least one brutalizer bash.
With these 4 items you will have about ~300 damage. Total damage of the twin attack will be 300*2.4 + 300*.25*2.4 + 200*2 + 100*2 + 25 = 1125 physical damage and 400 magic damage
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I got one.
Berserker has active: elder parasite, ult, barbed armor
Is under the affect of: hellflower, parasites E (+28% dmg taken from para if im not mistaken)
Parasite uses lvl 5 codex on him. Will a lvl 25 parasite (with codex and hellflower) get instakilled??
And under same effects/items (neglecting paras E): will a lvl 25 pyro or ws (each with sotm and shards 3) get instakilled?
If not, how much damage would they take. Can't do the math myself for a while and I was curious![]()
What is the best way to skill flint at lvl 11 so he deals max dmg to a hero?
Assuming: the target starts in melee range, has 360 ms, 7 armor and vestments
flint has agi steamboots, 2 duckboots and a firebrand.
Ah, really sorry; my post seemed a little to short and wondered what was missing.
Flint is standing still, the enemy is running away from him in a straight line and the terrain is assumed flat.