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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #541
    Quote Originally Posted by BigBoss00 View Post
    Plated greaves on Balphagore? Maybe a specific hero would help.
    Hero only, with only auto attacks. No skills leveled aside from being level 25 and having all points in stats, with the rest non-assigned.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  2. #542
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    Macro, I randomed Devo 2 times in a row. What's the chance of that happening?

    Edit:

    And I randomed before anyone else had picked anything.
    Last edited by Connect; 01-31-2012 at 04:38 PM.

  3. #543
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    Quote Originally Posted by Connect View Post
    Macro, I randomed Devo 2 times in a row. What's the chance of that happening?

    Edit:

    And I randomed before anyone else had picked anything.
    There are 97 heroes in the game.
    So:

    1/97 to random the same hero twice in a row.

    1/97*1/97=1/9409
    1/9409 to random a specific hero twice in a row.

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  4. #544
    Quote Originally Posted by DeepWaters View Post
    When playing . What will give me the highest instagib potential? Are there any heroes that get more from codex than HF, or more from HF than codex(assuming a 1v1 situation)?
    Asked in a thread that turned into a strategy rant.

  5. #545
    1. You should modify your calculation of most attacks per seconds by adding accursed sear, which you forgot
    2. With shrine calculation why not just pick arma with 70% dr instead of martyr

    What item makes our enemy damage us less -> brutaliser or fws slow:

    lets take into consideration a 1 ; 1,5 ; 2 attacks per seconds for basher user.

  6. #546
    Quote Originally Posted by Fen__ View Post
    1. You should modify your calculation of most attacks per seconds by adding accursed sear, which you forgot
    2. With shrine calculation why not just pick arma with 70% dr instead of martyr

    What item makes our enemy damage us less -> brutaliser or fws slow:

    lets take into consideration a 1 ; 1,5 ; 2 attacks per seconds for basher user.
    There is a maximum attack speed due to BAT. He was probably already at that cap.

    Martyr is better reduction than armadon.

    I'm not sure what your question is though below those 2 points.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  7. #547
    Quote Originally Posted by SmurfinBird View Post
    Martyr is better reduction than armadon.
    Doesnt arma from the back have 70% dr while martyr only 50% ?

    Quote Originally Posted by SmurfinBird View Post
    I'm not sure what your question is though below those 2 points.
    If somebody is attacking you, will you decrease his dps more with FWS effect (-30% a.speed) or by stunning him with a fixed rate of 25% with basher. (i gave attacks per second limits because it affects brutiliser effectivness in mentioned before situation)

    Lets say fa is attacking you for 15 seconds and your fighting her back with 1. FWS 2. Brutaliser, when will you get less dmg after 15seconds: 1 or 2 ?

    Cant explain it more clearly :f

  8. #548
    Quote Originally Posted by Fen__ View Post
    Doesnt arma from the back have 70% dr while martyr only 50% ?



    If somebody is attacking you, will you decrease his dps more with FWS effect (-30% a.speed) or by stunning him with a fixed rate of 25% with basher. (i gave attacks per second limits because it affects brutiliser effectivness in mentioned before situation)

    Lets say fa is attacking you for 15 seconds and your fighting her back with 1. FWS 2. Brutaliser, when will you get less dmg after 15seconds: 1 or 2 ?

    Cant explain it more clearly :f
    Arma - On Damage
    Reduces damage taken from rear by 10 / 20 / 30 / 40% and from the sides by 5 / 10 / 15 / 20%. Releases an extra Spine Burst whenever 200 total damage is taken.

    Martyr - Passively reduces the damage Martyr takes by .2 / .3 / .4 / .5 times the percentage of Health he is missing.

    Martyrs reduces scaling on the percentage of health missing, armadon's is static. Martyrs is more powerful past a certain %.



    Ah, your question now makes sense to me. Sorry about that - thanks for explaining though. I'll let Macrohard go about answering since this is his (awesome) thread.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  9. #549
    I've got one.

    What is the chance that Gemini with every % chance on hit item will have them all activate TWICE on one attack? Once for his attack and once for his passive of course.

    EDIT: And how much damage would that be?
    Last edited by Bbqdbrwniez; 02-07-2012 at 12:48 AM.

  10. #550
    Quote Originally Posted by Bbqdbrwniez View Post
    I've got one.

    What is the chance that Gemini with every % chance on hit item will have them all activate TWICE on one attack? Once for his attack and once for his passive of course.

    EDIT: And how much damage would that be?
    As far as I know the damage dealing chance on hit items are Savage Mace, Riftshards and Charged hammer.

    The chances of getting 6 activations on a single attack with Twin Strike are .35*.35*.2*.2*.2*.2 = 0,000196 in 1

    The damage would be 200 physical from Savage mace, 400 magical from charged hammer (It would be more depending on the number of targets in range) plus a percentage of attack damage (that would depend on level, items and buffs) from Riftshards.

  11. #551
    Quote Originally Posted by Persi View Post
    As far as I know the damage dealing chance on hit items are Savage Mace, Riftshards and Charged hammer.

    The chances of getting 6 activations on a single attack with Twin Strike are .35*.35*.2*.2*.2*.2 = 0,000196 in 1

    The damage would be 200 physical from Savage mace, 400 magical from charged hammer (It would be more depending on the number of targets in range) plus a percentage of attack damage (that would depend on level, items and buffs) from Riftshards.
    Usually numbers like 0.000196 in 1 are converted to be 196 in 1,000,000 which makes it a little clearer .

    Tunderclaw is a separate item from charged hammer. Does the slayer by itself proc (or was that removed, long ago)?


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  12. #552
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    Where is brutalizer? =(

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  13. #553
    Quote Originally Posted by SmurfinBird View Post
    Usually numbers like 0.000196 in 1 are converted to be 196 in 1,000,000 which makes it a little clearer .

    Tunderclaw is a separate item from charged hammer. Does the slayer by itself proc (or was that removed, long ago)?
    Slayer was never able to proc. Javelins were, but they changed it when they alterede the build up to 2x Warhammers instead.
    Quote Originally Posted by MacroHard View Post
    Where is brutalizer? =(
    Brutalizer won't be able to proc twice with twin strikes

  14. #554
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    Quote Originally Posted by FiskOgHon View Post
    Brutalizer won't be able to proc twice with twin strikes
    You can still include the chance to proc once within the two however. =)

    Rift = 20%^2 = 0.04
    Charged = 20%^2 = 0.04
    Savage = 35%^2 = .1225
    Brutalizer = 1 - (1-25%)*(1-25%) = .4375

    .04*.04*.1225*.4375 = 0.00008575

    You have a 1 in 11662 chance to proc two crits, two lightnings, two mini-stuns, and at least one brutalizer bash.

    With these 4 items you will have about ~300 damage. Total damage of the twin attack will be 300*2.4 + 300*.25*2.4 + 200*2 + 100*2 + 25 = 1125 physical damage and 400 magic damage

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  15. #555
    I got one.

    Berserker has active: elder parasite, ult, barbed armor

    Is under the affect of: hellflower, parasites E (+28% dmg taken from para if im not mistaken)

    Parasite uses lvl 5 codex on him. Will a lvl 25 parasite (with codex and hellflower) get instakilled??

    And under same effects/items (neglecting paras E): will a lvl 25 pyro or ws (each with sotm and shards 3) get instakilled?

    If not, how much damage would they take. Can't do the math myself for a while and I was curious

  16. #556
    Don't forget Ophelia's Q

    Yeah, yeah, I'm working on it.

  17. #557
    What is the best way to skill flint at lvl 11 so he deals max dmg to a hero?
    Assuming: the target starts in melee range, has 360 ms, 7 armor and vestments
    flint has agi steamboots, 2 duckboots and a firebrand.

  18. #558
    Quote Originally Posted by Arkenos View Post
    What is the best way to skill flint at lvl 11 so he deals max dmg to a hero?
    Assuming: the target starts in melee range, has 360 ms, 7 armor and vestments
    flint has agi steamboots, 2 duckboots and a firebrand.
    Timeframe? If it's enough to have 2 ultimates/flares it'll make a big difference etc.
    Is the enemy hero running away? Is flint chasing? (I assume yes to both but I don't know ) Flat terrain?


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  19. #559
    Ah, really sorry; my post seemed a little to short and wondered what was missing.
    Flint is standing still, the enemy is running away from him in a straight line and the terrain is assumed flat.

  20. #560
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    Quote Originally Posted by Arkenos View Post
    Ah, really sorry; my post seemed a little to short and wondered what was missing.
    Flint is standing still, the enemy is running away from him in a straight line and the terrain is assumed flat.
    I am not going to address any more "best build" questions.

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