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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #341
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    Quote Originally Posted by SuperCommand View Post
    The real hero gets bonus damage when using Mirage Strike? Wouldn't he only get bonus when using True Strike? Is this a bug?
    Ya, what gives? Once you cast Mirage Strike, your follow up attack won't do +180 damage. You'll only get the 2*D damage (as Wanderer is not reset) on the followup attack.

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  2. #342
    Macro what is the formula for two seperate percentages to occur? I would pm this but pms are a guge hassle on this device.

  3. #343
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    Oops, I was confusing Mirage Strike with True Strike lol.

    Fixed, he doesn't deal the +180 damage when the real one attacks with Mirage Strike, so he only deals 2D damage.

    I just want an accurate response to the situation, not to be nitpicky on purpose

    <3

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  4. #344
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    One Question regarding everyone's favourite Jester.

    Assuming Voodoo Jester Curses a foe and just leaves him as is (no HP regen); how much damage will it do if he activates a Hellflower:

    - Before any ticks (At time 0.1s)
    - Before the first tick (At time 3.9s)
    - Before the second tick (At time 7.9s)
    - Before the third tick (At time 11.9s)
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  5. #345
    How long would it take for a unit with 522 ms to reach a unit with 521 ms if they start at 500 distance?

  6. #346
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    That's easy, if we're assuming straight-line movement and the 2 aren't impeded by any obstacles

    500 seconds.

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  7. #347
    522-521=1
    1*500=500
    The math checks out.

  8. #348
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    Quote Originally Posted by Hubaris View Post
    One Question regarding everyone's favourite Jester.

    Assuming Voodoo Jester Curses a foe and just leaves him as is (no HP regen); how much damage will it do if he activates a Hellflower:

    - Before any ticks (At time 0.1s)
    - Before the first tick (At time 3.9s)
    - Before the second tick (At time 7.9s)
    - Before the third tick (At time 11.9s)
    Here's my thread on Cursed Ground:
    http://forums.heroesofnewerth.com/sh...d.php?t=345796

    Doesn't include Hellflower specifically, but you can just separate the damage and multiply by Hellflowers amplification factor.

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  9. #349
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    Quote Originally Posted by MacroHard View Post
    Here's my thread on Cursed Ground:
    http://forums.heroesofnewerth.com/sh...d.php?t=345796

    Doesn't include Hellflower specifically, but you can just separate the damage and multiply by Hellflowers amplification factor.
    I could have sworn the last time I checked Guides and Lists that that thread didn't exist. CURSE YOU MACRO!

    Oh and ty
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  10. #350
    I do have a question!
    Nomad can use his W-skill to get bonus atkspeed.
    He can use his E-skill to send an Illusion hitting one atk and then he can attack from stealth.

    Could it ever be worth it, dmg-wise, to use the spell?
    If enemy runs away and you use your w-skill the bonus atk-speed won't really benefit, but maybe if you use the e you can hit once more. Could it EVER benefit to use the e-skill and at what range - enemy movement speed?
    Lodestone is balanced. period.

  11. #351
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    Quote Originally Posted by Vaez View Post
    I do have a question!
    Nomad can use his W-skill to get bonus atkspeed.
    He can use his E-skill to send an Illusion hitting one atk and then he can attack from stealth.

    Could it ever be worth it, dmg-wise, to use the spell?
    If enemy runs away and you use your w-skill the bonus atk-speed won't really benefit, but maybe if you use the e you can hit once more. Could it EVER benefit to use the e-skill and at what range - enemy movement speed?


    I sort of just asked that earlier...except under static assumptions.

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  12. #352
    What 5 man team can do the most DPS (without items, just skill) including all minions, skills those heroes can control using their abilities and/or using items?

  13. #353
    @ojii your question isn't very math related, that being said some combination of soulstealer, behemoth, pollywog priest, armadon an torturer would likely be best against infinite targets. Against a single target with infinite hp moraxus, voodoo jester and soul reaper would make all other heroes obsolete by theoretically being able to do infinite damage (or a percentage of the games hard cap on hp which be ludicrously high) And the highest single instance of damage would be be Willowmaker accompanied by the four best -armor heroes. Or soulstealers ult but thats multitle hits.

  14. #354
    Quote Originally Posted by BigBoss00 View Post
    @ojii your question isn't very math related, that being said some combination of soulstealer, behemoth, pollywog priest, armadon an torturer would likely be best against infinite targets. Against a single target with infinite hp moraxus, voodoo jester and soul reaper would make all other heroes obsolete by theoretically being able to do infinite damage (or a percentage of the games hard cap on hp which be ludicrously high) And the highest single instance of damage would be be Willowmaker accompanied by the four best -armor heroes. Or soulstealers ult but thats multitle hits.
    A hero with 6 doombringers would hit harder than a Deadwood ultimate.

    Demented shaman would be the most notable hero to have physical reductions.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  15. #355
    He said no items. Wait, I think he said no items?

  16. #356
    Quote Originally Posted by BigBoss00 View Post
    He said no items. Wait, I think he said no items?
    I also guess he missed the part where Deadwoods ulti reduces total strength for a short while.

  17. #357
    Quote Originally Posted by BigBoss00 View Post
    He said no items. Wait, I think he said no items?
    Hm missed that.

    Is that the highest physical damage nuke in the game? I can't be bothered to check


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  18. #358
    Yes 950 physical damage. Pandas ult could do more but it counts as auto attacks.

  19. #359
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    Here's an interesting one I was thinking about the other day:

    How much "effective move speed" does a Tablet of Command give? For the sake of simplicity, lets assume the player is running in a straight line for an infinite amount of time and using the Tablet on ever CD.
    "The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin

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  20. #360
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    It pushes for 500 units with 2000 speed, so the time is d=vt -> t= d/v = 0.25s to do that. Oh and there's a 0.1s delay right after Tablet is cast and Tablet has 20s cooldown.

    Some info for MacroHard :3

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