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Given a Nomad standing next a disabled target, Nomad can true strike for extra dmg and a 3 second steroid, or he can mirage strike and attack for 3 seconds.
Consider when it's better to do one or the other for the following variables: normal dps (atk dmg * atk rate), mirage/true strike level, and wanderer passive level.
If you want to regen from 0 hp and 0 mana to full, while standing in the well, with steamboots, should you be on str, agi, or int to regen fastest?
I know it depends on your starting str and int so maybe take a base of 400hp and 200 mana and make a graph with str and int?
Thanks.
How much HP would Martyr need for his E skill to provide more EHP than his W skill?
After changes to Sacristone, any way for DR to perma-ulti? I tried different combinations of items but none worked.
What about martyr perma tanking the well? still doable?
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
Can parasite be teleported with the target, if the target of his ulti is teleporting?
Hope it works!
Nope. The lower your strength the higher your regen:
http://forums.heroesofnewerth.com/sh...ing-Steamboots
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The % based healing will always be independent of your absolute HP value, so you can pretty much neglect that factor. The only factors you would want to consider is the static regen from the fountain and losing 130 max HP overshadows the Str steam's +10 str regen as you have said before. Thus you wanna have as low HP as possible to heal your HP the fastest.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
What is the most gold-efficient way to maximize your attack damage as Berzerker?
Conditions:
Berzerker is level 16 and has Carnage running
Only 4 item slots are available, since he's carrying steamboots (on str) and a TP
Attack speed is disregarded for the sake of simplicity, we're just looking for the best damage-to-gold ratio, not his dps
Thanks!
Yeah, maybe. I figured that since the numbers have already been run for the general case (all those graphs of charged hammer vs riftshards vs savage, etc etc) perhaps this would get done. Berzerker does have the unique property of gaining damage from his max hp pool and I figure that makes it interesting.
From my tests in game, it seems as though Hatchet will increase Puppet's damage to his own ultimate. If it would ever do more damage, at what point would getting a Hatchet be the best pickup for Puppet to deal more damage to his ult, or at what point would a melee hero do more damage to Puppet's ult than with another item?
Is there 4 locations on the map that you can place 4 different rampages so that they all charge the next one round the map into a circle and consequently charge indefinitely?
The Rampages can keep chasing just did in practice mode. I don't have video but here is link to a screenshot of it happening.
Link