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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #741
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    Quote Originally Posted by SmurfinBird View Post
    For the record :
    Toxin Wards: Wards damage rescaled from 9-11/17-21/26-32/34-42 to a static 10/19/28/37
    This will be easier to calculate as a result. I am assuming you mean "How long will it take" instead of "how many wards"? It would make more sense to have that as a question, unless you want to count how many wards you'd have to place.
    I like the question of how many it'll actually take. Macro, have you started calculating this already?

  2. #742
    Given a Nomad standing next a disabled target, Nomad can true strike for extra dmg and a 3 second steroid, or he can mirage strike and attack for 3 seconds.

    Consider when it's better to do one or the other for the following variables: normal dps (atk dmg * atk rate), mirage/true strike level, and wanderer passive level.

  3. #743
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    If you want to regen from 0 hp and 0 mana to full, while standing in the well, with steamboots, should you be on str, agi, or int to regen fastest?

    I know it depends on your starting str and int so maybe take a base of 400hp and 200 mana and make a graph with str and int?

    Thanks.

  4. #744
    How much HP would Martyr need for his E skill to provide more EHP than his W skill?

  5. #745
    Quote Originally Posted by _ View Post
    If you want to regen from 0 hp and 0 mana to full, while standing in the well, with steamboots, should you be on str, agi, or int to regen fastest?

    I know it depends on your starting str and int so maybe take a base of 400hp and 200 mana and make a graph with str and int?

    Thanks.
    Its percentage based, so it doesn't matter. I think the well adds about 4 mana regen, but either way it doesn't matter.

    So you may as well leave it on str or agi......
    Last edited by haades13; 07-17-2012 at 06:46 AM.

  6. #746
    After changes to Sacristone, any way for DR to perma-ulti? I tried different combinations of items but none worked.
    What about martyr perma tanking the well? still doable?
    "Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717

  7. #747
    Can parasite be teleported with the target, if the target of his ulti is teleporting?
    Hope it works!

  8.   Click here to go to the next staff post in this thread.   #748
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    Quote Originally Posted by ahujet View Post
    Can parasite be teleported with the target, if the target of his ulti is teleporting?
    Nope

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  9. #749
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    Quote Originally Posted by haades13 View Post
    Its percentage based, so it doesn't matter. I think the well adds about 4 mana regen, but either way it doesn't matter.

    So you may as well leave it on str or agi......
    Yeah I thought there was a a linear regen on both. You should always keep them on strength it seems.

  10.   Click here to go to the next staff post in this thread.   #750
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    Quote Originally Posted by _ View Post
    Yeah I thought there was a a linear regen on both. You should always keep them on strength it seems.
    Nope. The lower your strength the higher your regen:
    http://forums.heroesofnewerth.com/sh...ing-Steamboots

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  11. #751
    Quote Originally Posted by MacroHard View Post
    Nope. The lower your strength the higher your regen:
    http://forums.heroesofnewerth.com/sh...ing-Steamboots
    Those are with static regen, and the fountain is percentage based. The ~0.3 regen that you lose from toggling away from str is negligible.

  12.   Click here to go to the next staff post in this thread.   #752
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    Quote Originally Posted by haades13 View Post
    Those are with static regen, and the fountain is percentage based. The ~0.3 regen that you lose from toggling away from str is negligible.
    The % based healing will always be independent of your absolute HP value, so you can pretty much neglect that factor. The only factors you would want to consider is the static regen from the fountain and losing 130 max HP overshadows the Str steam's +10 str regen as you have said before. Thus you wanna have as low HP as possible to heal your HP the fastest.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  13.   Click here to go to the next staff post in this thread.   #753
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    Quote Originally Posted by haades13 View Post
    The ~0.3 regen that you lose from toggling away from str is negligible.
    I agree. But this thread isn't called "Practical and Negligible HON Math" now is it?

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  14. #754
    What is the most gold-efficient way to maximize your attack damage as Berzerker?

    Conditions:

    Berzerker is level 16 and has Carnage running
    Only 4 item slots are available, since he's carrying steamboots (on str) and a TP
    Attack speed is disregarded for the sake of simplicity, we're just looking for the best damage-to-gold ratio, not his dps

    Thanks!

  15. #755
    Quote Originally Posted by Dominare View Post
    What is the most gold-efficient way to maximize your attack damage as Berzerker?

    Conditions:

    Berzerker is level 16 and has Carnage running
    Only 4 item slots are available, since he's carrying steamboots (on str) and a TP
    Attack speed is disregarded for the sake of simplicity, we're just looking for the best damage-to-gold ratio, not his dps

    Thanks!
    This is a question about builds, and I'm pretty sure that Macro said that he will not calculate this.

  16. #756
    Quote Originally Posted by haades13 View Post
    This is a question about builds
    Yeah, maybe. I figured that since the numbers have already been run for the general case (all those graphs of charged hammer vs riftshards vs savage, etc etc) perhaps this would get done. Berzerker does have the unique property of gaining damage from his max hp pool and I figure that makes it interesting.

  17. #757
    From my tests in game, it seems as though Hatchet will increase Puppet's damage to his own ultimate. If it would ever do more damage, at what point would getting a Hatchet be the best pickup for Puppet to deal more damage to his ult, or at what point would a melee hero do more damage to Puppet's ult than with another item?

  18. #758
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    Is there 4 locations on the map that you can place 4 different rampages so that they all charge the next one round the map into a circle and consequently charge indefinitely?

  19. #759
    Quote Originally Posted by Tsunamee View Post
    Is there 4 locations on the map that you can place 4 different rampages so that they all charge the next one round the map into a circle and consequently charge indefinitely?
    Haha, I hope so.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  20. #760
    The Rampages can keep chasing just did in practice mode. I don't have video but here is link to a screenshot of it happening.

    Link

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