|
|
How far from the fountain does an enemy hero have to stand in order to be pulled in it? A visualization would be nice, but not required.
Note:
- 5 man teams only, no duplicates.
- Tablet of Command is not allowed. (since it requires that our target faces the base)
- Assume perfect position on all heroes.
- Restoration stone + portal key are allowed
- Assume skillshots are fired perfectly.
The (incomplete) list of heroes below should help a bit in getting started.
![]()
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
HoNored | Super Beta Tester | Mechanics Moderator | Pre-purchased HoN | Skype: Necrothica | DeviantArt: Necrothic
Can Pebbles throw to a cooperative enemy? Or does everything revolve around what your 5 can do? Moving as fast and far as possible helps extend how far he can chuck.
The hero with the furthest displacement (not counting in Rampage here) at a first glance seems for me to be Andromeda. Swap -> PK backwards -> Resto Stone -> PK further backwards -> Swap again
Also, shouldn't Rampage be able to use Tablet on himself to increase his drag range?
"What is freedom of expression? Without the freedom to offend, it ceases to exist.”Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
"What is freedom of expression? Without the freedom to offend, it ceases to exist.”Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
Tested in practice game and forgot to record -.-
Conditions:
PK, Homecomming Stone, Refrescher allowed,
maximum use of two uses per skill
Team:
In order how to accomplish:
1) Fluxx:
Ult (Pull)
Grab
PK+Refrescher directly behind the enemy unit
Push
Ult (Push)
Homecomming Stone to fountain
Distance: 2100
2) Devourer
Hook
PK
Hook again
Homecomming Stone to Base
Distance: 4300
3) Gauntlet
Grapple (pull to oneself)
PK+refrescher directly behind the enemy
Grapple (push with oneself)
Homecommingstone to fountain
Distance: 6800
4) Andromeda
Swap
Homecommingstone to Top-Base-Tower, Refrescher
Swap
Homecommingstone to fountain
Distance: 9200
5) Pebbles
Chuck to Devourer(Devourer then pk away)
Homecommingstone to Base, Refrescher
Chuck onto Flux in the fountain
Distance: 12200
Which is about from tier 1 hb tower top to the legion fountain
I'm rather tired of constantly seeing a mock on zeph/ra. As such, I was wondering if spellshards would be better for dealing damage than a mock of brilliance. This seems easy enough to calculate, but... watching one of you do it is more entertaining. Assume spellshards level 3, and that all of zeph/ra's abilities hit their targets. Calculate varying instances of possible targets: 1 target, 2 targets, etc. Assume that the heroes are level 16, a more than reasonable time allotment for either item, and that both possess steamboots and a hotbl already. Do not forget the autoattacks in the calculation.
Last edited by Alten; 07-02-2012 at 02:30 AM.
I've decided to make a sig. I hope you're enjoying it.
Isn't it possible to exploit Nymph's ult or Ophelia's skill (forgot which one was) to teleport an ally along with an enemy? For example, a Devo hook or Gaunt's grapple being send back to fountain because of Nymph/Oph. If it isn't, why so? And even then, this would still add room as one more "fountain return".
The best case cenario, though, is DotA's Barathrum's ult: hit an enemy tping into fountain, and you go there as well (timing is needed).
Last edited by Imakuni; 07-02-2012 at 07:49 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Wouldn't you go further if you instead of grappling towards you once, instead grapple away from you twice? The grapple can travel further if you hit something along the way.
Made one very similar to yours. I changed the order a bit so I could do everything without waiting for homecoming stones to finish channeling and such.
This is the result, feel free to download it here.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------
HoNored | Super Beta Tester | Mechanics Moderator | Pre-purchased HoN | Skype: Necrothica | DeviantArt: Necrothic
Bottle question!
If you have Steamboots and Bottle, everyone knows that you should turn them to agi before bottling to maximize hp/mana given.
How much extra hp and mana does each dropped str/int give, when picked up again?
Loef
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
which heroes can do the most damage (mixed, magic and physical) with using all skills (no refresher, frostfieldplate or codex, all other items are allowed) assuming the enemy has 3000hp, 5.5 magic armor and 10 armor (hp dont have to be fixed, i just thought about heroes dealing %-dmg but they aint deal max damage i think, since im talking about hon-realstic values -> no 9999999hp).
i would assume deflier and ss are dealing tons of dmg with their ultis but are there other compination that deal more dmg?
edit: ofc we have to think about % heroes since tempest %-based skill really hurts :O
sorry my english is bugged, wtb a new one
Custom Map Suggestion:
http://forums.heroesofnewerth.com/showthread.php?t=319713