43. Hope I haven't failed at counting a grid of pictures using basic x'in. T_T
If devourer were the size of the empire state building, How far could he hook from one spot if he portal keys to get there? how far are the distances?
(his size scaling scales the pkey???)
At what point is a Harkons on a random int hero (let's use dsham, since he has no other magic damage) better DPS wise then savage mace? if the target has vestments? headress?
Question 1: What is the highest possible reduction achievable for the different kinds of damage? Highest magic reduc, physical reduc etc. (not counting immunity.)
Question 2: What combination of items and (own) hero skills will give you the best survival time against a DPS of 400 Physical + 400 magic. (no lifesteal)
Questian 3: Same as question 2 but add another 200 true damage. (High Intellect Vindicator LOL)
Last edited by alek4ever; 03-14-2012 at 11:13 PM.
Given no hypothetical variables post push, at what point, in middle, should a wave finish another wave in order for the both-side's next wave to meet in the centre again?
If that's confusing: if I nuke the enemies' wave, leaving only my 4-6 creeps to tread on their middle tower, given the time it'd take for the enemies' tower to kill my wave, what conditions would have to be met for the following waves to meet roughly in the centre?
I have a few more like this one coming. :3
What is the dmg output of a Thunderbringer using all his actives skills and items with :Hellflower: :RestorationStone: :FrostfieldPlate: :Codex: :StaffOfTheMaster: and Spellshard. In a 5v5. All his enemies got a mystic. He s hiting everybody with his 1st spell, plate, and passive 3rdskill. He hit the same target with Hellfower, 2nd skill, and codex 5. Ofc he will use refresher and do everything twice.
And how much time is needed to the whole combo to be performed.
(soz for the broken english)
Thank you in advance
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Still want Macro to check the math and see if I left something out though. I'm specially not sure about the parasite calculation due to multiple damage amplify modifiers involved.
K my question:
Balphagore's L4 minions have 475 hp and 0 armor and thus I believe require 5 hits for a tier 1 tower to kill. As you add armor to them, at what points are the cutoffs for requiring 6, 7 etc tower hits to kill a minion? If it isn't too much hassle, the same data for tier 2 and 3 towers would be great.
Was my magebane build question deleted? I cannot find it and I didn't save a copy... I was just about to check up on it to see if you found the time to answer build questions
A hit against 1000 armor gets reduced approximately by a factor 60 while against 10k armor it gets reduced by a factor 600.