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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #581
    Quote Originally Posted by somethingodd View Post
    Fine smartass, they have unit walking.
    Than they need to have ghostmarchers so its not lvl 1 scout but lvl 1 scout with bonus dmg :< if you planned to use vanish you would get pushedback after 1 hit

  2. #582
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    Hypothetical
    "Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013

  3. #583
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    Quote Originally Posted by Fen__ View Post
    Than they need to have ghostmarchers so its not lvl 1 scout but lvl 1 scout with bonus dmg :< if you planned to use vanish you would get pushedback after 1 hit
    :Energizer:

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  4. #584
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    Quote Originally Posted by somethingodd View Post
    How Many level 1 scouts (No items Or spells) would be needed to match The DPS of a fountain? (Good Luck Bwahahahahaha)
    Fountain: 190-199 dmg, 0.15 sec attack cooldown, 1297 DPS
    Scout: 50-54 dmg, 1.7 sec attack cooldown, 30.59 DPS







    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  5. #585
    43. Hope I haven't failed at counting a grid of pictures using basic x'in. T_T


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  6. #586
    This hurts my brain so much, but good job

  7. #587
    If devourer were the size of the empire state building, How far could he hook from one spot if he portal keys to get there? how far are the distances?

    (his size scaling scales the pkey???)

  8. #588
    At what point is a Harkons on a random int hero (let's use dsham, since he has no other magic damage) better DPS wise then savage mace? if the target has vestments? headress?

  9. #589
    Question 1: What is the highest possible reduction achievable for the different kinds of damage? Highest magic reduc, physical reduc etc. (not counting immunity.)

    Question 2: What combination of items and (own) hero skills will give you the best survival time against a DPS of 400 Physical + 400 magic. (no lifesteal)

    Questian 3: Same as question 2 but add another 200 true damage. (High Intellect Vindicator LOL)
    Last edited by alek4ever; 03-14-2012 at 10:13 PM.

  10. #590
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    Question:
    Given no hypothetical variables post push, at what point, in middle, should a wave finish another wave in order for the both-side's next wave to meet in the centre again?

    If that's confusing: if I nuke the enemies' wave, leaving only my 4-6 creeps to tread on their middle tower, given the time it'd take for the enemies' tower to kill my wave, what conditions would have to be met for the following waves to meet roughly in the centre?

    I have a few more like this one coming. :3

  11. #591
    What is the dmg output of a Thunderbringer using all his actives skills and items with :Hellflower: :RestorationStone: :FrostfieldPlate: :Codex: :StaffOfTheMaster: and Spellshard. In a 5v5. All his enemies got a mystic. He s hiting everybody with his 1st spell, plate, and passive 3rdskill. He hit the same target with Hellfower, 2nd skill, and codex 5. Ofc he will use refresher and do everything twice.

    And how much time is needed to the whole combo to be performed.

    (soz for the broken english)

    Thank you in advance

  12. #592
    Quote Originally Posted by londoahv View Post
    Highest crit stats taken from previous MacroHard math and altered to fit the circumstances.


    Level 25 Pebbles with Symbol of Rage: 304 max base damage

    Riftshards4: +75
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Symbol of Rage: +20 dmg
    Subtotal: 304 base dmg, +1095 dmg

    Andromeda: +36% base damage = +109.44 bonus damage
    Bloodhunter: +80% base damage = +243.2 bonus damage
    Ophelia: +28% damage taken
    Dampeer: +30% life steal

    Wolf Commander: +30% base damage = +91.2 bonus damage
    Abyssal Skull: +15% base damage = +45.6 bonus damage
    Hellflower: +20% damage taken

    Double Damage Rune: +100% base damage = +304 bonus damage

    Abyssal Skull: +15% life steal
    Symbol of Rage: +150% life steal
    Dampeer: +30% life steal

    :Riftshards: oombringer: oombringer: oombringer: oombringer: :SymbolOfRage:
    Total Damage: 3244.8
    Total life steal: 195%
    Crit: 7787
    Life steal: 15187



    Level 25 Parasite with no items: 150 max base damage

    Riftshards4: +75
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Doombringer: +250 dmg
    Symbol of Rage: +20 dmg
    Subtotal: 150 base dmg, +1095 dmg

    Empath: +80 damage
    Bloodhunter: +80% base damage = +120 bonus damage
    Ophelia: +28% damage taken
    Dampeer: +30% life steal

    Wolf Commander: +30% base damage = +45 bonus damage
    Abyssal Skull: +15% base damage = +22.5 bonus damage
    Hellflower: +20% damage taken
    Draining Venom: +24% damage taken

    Double Damage Rune: +100% base damage = +150 bonus damage

    Enemy Behemoth: +200% base damage = +300 damage

    Abyssal Skull: +15% life steal
    Symbol of Rage: +150% life steal
    Dampeer: +30% life steal

    Total Damage: 3375
    Total life steal: 195%
    Crit: 8100
    Life steal: 15795


    Do tell if you find I missed something. Does not take armor into consideration.

    edit: Taken Hellflower and Ophelia into consideration, added Symbol of Rage to base damage.

    If Macro can double-check the math would be great.
    noob question but is "Dampeer: +30% life steal" meant to be added twice?

  13. #593
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    Quote Originally Posted by Silver_Joe View Post
    At what point is a Harkons on a random int hero (let's use dsham, since he has no other magic damage) better DPS wise then savage mace? if the target has vestments? headress?
    http://forums.heroesofnewerth.com/sh...d.php?t=344735

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  14. #594
    Quote Originally Posted by Statsfodder View Post
    noob question but is "Dampeer: +30% life steal" meant to be added twice?
    It isn't calculated twice. The first time was shown what heroes are on the team and what boosts are gained from them. The second time is just adding up all the life steal bonuses and indicating their source. So it's still added once, albeit I did bring it out twice.

    Still want Macro to check the math and see if I left something out though. I'm specially not sure about the parasite calculation due to multiple damage amplify modifiers involved.

  15. #595
    Quote Originally Posted by alek4ever View Post
    Question 1: What is the highest possible reduction achievable for the different kinds of damage? Highest magic reduc, physical reduc etc. (not counting immunity.)
    If you look at towers when glyph of fortification is used (or heroes when hit by Jeraziah's ultimate), you'll see that they actually get given a massive amount of armor, granting them 99.9% damage reduction. It isn't immunity, but in practice it turns out to be the same thing.

  16. #596
    K my question:

    Balphagore's L4 minions have 475 hp and 0 armor and thus I believe require 5 hits for a tier 1 tower to kill. As you add armor to them, at what points are the cutoffs for requiring 6, 7 etc tower hits to kill a minion? If it isn't too much hassle, the same data for tier 2 and 3 towers would be great.

  17. #597
    Was my magebane build question deleted? I cannot find it and I didn't save a copy... I was just about to check up on it to see if you found the time to answer build questions


  18. #598
    Quote Originally Posted by Anizer View Post
    Was my magebane build question deleted? I cannot find it and I didn't save a copy... I was just about to check up on it to see if you found the time to answer build questions
    For your information: MacroHard has already stated he does not have the time to work out optimum build questions and so he will delete the posts from this thread as it is his. They take a while and there are over 100 heroes that those questions can be asked of.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  19. #599
    Quote Originally Posted by somethingodd View Post
    Fine smartass, they have unit walking.
    Youg got unitwalking when using vanish, so you are just gonna have to slow game down a LOT and have an INSANE apm to have the huge number of scouts switch each other out as they got in for the vanish attack.

  20. #600
    Quote Originally Posted by Dominare View Post
    If you look at towers when glyph of fortification is used (or heroes when hit by Jeraziah's ultimate), you'll see that they actually get given a massive amount of armor, granting them 99.9% damage reduction. It isn't immunity, but in practice it turns out to be the same thing.
    Actually Jeraziahs ultimate is way weaker than the glyph. 1000 armor gives you ~98.36% dmg reduction while 10000 armor gives you ~9983% dmg reduction.

    A hit against 1000 armor gets reduced approximately by a factor 60 while against 10k armor it gets reduced by a factor 600.

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