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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #521
    Quote Originally Posted by Arkenos View Post
    How much physical damage do you need to take for plated greaves to be better then str steamboots?
    Depends on the amount of armor and hp you have before picking up the boots.

  2. #522
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    Quote Originally Posted by Arkenos View Post
    How much physical damage do you need to take for plated greaves to be better then str steamboots?
    This deserves it's own thread:
    http://forums.heroesofnewerth.com/sh...php?p=14813929

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  3. #523
    How big must your normal creepwave be to infinitely push a super creep wave? mega creep wave?
    That is to say, how large must your creepwave be to reliably kill the super creep wave such that the normal creep wave reinforcements will be enough to kill the next super creep wave with the same or fewer losses?

    Yeah, yeah, I'm working on it.

  4. #524
    I HAVE A QUESTION! I won't check this thread so please do PM me if you answer it.
    A guy asked in a thread "What is maximal GPM". I though unlimited. Not true. (Unless ofc you get 1 kill pre-game-start and leave, that would make it undefined).
    But some hero, let's say Flint, with perfect dmg build and a Charged hammer that does (because it's hypothetical) hit every time and his crit procs every time, against lvl 1's of the most squishy hero without respawn timer. Loads of those for the Charged Hammer kills.
    Would you please do the math and find out what the GPM would be. You don't have to count in the bloodlust and all, just the money from every kill (requires you to find his attack-speed) +60 (each second a gold is granted, obviously).

    Text me.
    ty Macrohard
    Lodestone is balanced. period.

  5. #525
    How much + mana regen % is needed on a hero to match the mana regen provided by Arcane Ring? (for a lv 7 strength/int hero)
    Quote Originally Posted by Gizzleby View Post
    Engineer: What do you hate the most about me?
    Devourer: Your mine.

  6. #526
    Quote Originally Posted by Rawketto View Post
    How much + mana regen % is needed on a hero to match the mana regen provided by Arcane Ring? (for a lv 7 strength/int hero)
    Assuming Arcane Ring means Ring of Sorcery, the mana regen on the wielding hero from the activation effect (not taking the +6 int into acount) would be a maximum of ~2.88 regen.

    The amount of regeneration needed would be different for every hero (or at least for every hero with a different amount of int). As the minimum amount of regen without additional stats you can buy is 50% (Scarab), the minimum amount on a level 7 Midas with no additional stats would be 4 scarabs for 3.22 extra regen, or 3 scarabs for 2.41 extra regen. As far as I know, because of the aforementioned minimum of 50% per scarab it would not be possible to match the exact amount of regeneration with only percentage regen.
    Last edited by Persi; 01-25-2012 at 09:51 AM.

  7. #527
    Quote Originally Posted by Persi View Post
    Assuming Arcane Ring means Ring of Sorcery, the mana regen on the wielding hero from the activation effect (not taking the +6 int into acount) would be a maximum of ~2.88 regen.

    The amount of regeneration needed would be different for every hero (or at least for every hero with a different amount of int). As the minimum amount of regen without additional stats you can buy is 50% (Scarab), the minimum amount on a level 7 Midas with no additional stats would be 4 scarabs for 3.22 extra regen, or 3 scarabs for 2.41 extra regen. As far as I know, because of the aforementioned minimum of 50% per scarab it would not be possible to match the exact amount of regeneration with only percentage regen.
    Mana pots are another form of mana regeneration, if that helps you obtain the amount you want. Glacius' aura, Artesias' W and nymphora's W can also count as this.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  8. #528
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    Quote Originally Posted by Rawketto View Post
    How much + mana regen % is needed on a hero to match the mana regen provided by Arcane Ring? (for a lv 7 strength/int hero)
    http://forums.heroesofnewerth.com/sh...d.php?t=330723

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  9. #529
    Quote Originally Posted by SmurfinBird View Post
    Mana pots are another form of mana regeneration, if that helps you obtain the amount you want. Glacius' aura, Artesias' W and nymphora's W can also count as this.
    All of these examples give static amounts of mana per second instead of increasing mana regeneration by a percentage as asked in the question.

  10. #530
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    Quote Originally Posted by Persi View Post
    All of these examples give static amounts of mana per second instead of increasing mana regeneration by a percentage as asked in the question.
    At some point the fixed amount intersects the percentage. Doesn't affect calculations at all.

    On a side note, Artesia's W does not regain mana.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  11. #531
    Quote Originally Posted by MacroHard View Post
    At some point the fixed amount intersects the percentage. Doesn't affect calculations at all.

    On a side note, Artesia's W does not regain mana.
    I believed it was a % of intelligence? Dance of Death I'm referring to, if you mean it's not W or something..


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  12. #532
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    Quote Originally Posted by SmurfinBird View Post
    I believed it was a % of intelligence? Dance of Death I'm referring to, if you mean it's not W or something..
    Recovers health, not mana.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  13. #533
    Quote Originally Posted by MacroHard View Post
    Recovers health, not mana.
    Oh

    "Slowly heals a portion of her health and mana" Confusing..


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  14. #534
    I have a good question, I think anyways. Can we get some kind of info on what gets better damage mitigation: a hotbl vs buckler. How likely am I going to find myself wishing I had a buckler and not a hotbl?

  15. #535
    With new change to hotbl, I'm curious what attack speed enemy hero needs to have for hotbl to retain block 70% of time.
    Last edited by MacroHard; 01-26-2012 at 05:54 PM.

  16. #536
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    Quote Originally Posted by Naxemal View Post
    With new change to hotbl, I'm curious what attack speed enemy hero needs to have for hotbl to retain block 70% of time.
    The block is 30 now instead of 40. Old block was 40*.6 = 24 average block.

    So the question really should be...
    "What is attack speed such that hotbl retains block for 24/30 = 80% of the time?"

    At 80% upkeep new HotBL will be essentially equivalent to old HotBL. I'll make a new thread for this one (probably next week) and link to it from here.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  17. #537
    When does Poor man's shield have a higher EHP than HotBL, considering you are attacked by 2 heroes with 0.8 ATS, 90 damage and no proc based skills.
    Buckler vs HotBL also? :3
    Also it would be nice if you do one of dem neat graphz
    Quote Originally Posted by Sobik View Post
    Change the buildup to Sword of the high + slayer? If you nerf the insanely cost efficient slayer to 2400 gold, the total cost would be 5700 gold, which is fair to me. Perhaps just making it harder to build would give other items a chance (even a wingbow has dancing blade - 3300 gold component). Another positive of this would be more options for Sword of the high; if someone sees you now with it, he knows you are going for mock and prepare for it accordingly.
    It scales the MOST lategame, when everyone has a lot of armor, since true strike completely ignores it. It also scales pretty well with attack speed. More attacks = more procs in a given time frame.

  18. #538
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    ^ I am going to do a thread dedicated to the efficiency of the "new" HotBL. Please reserve all questions about HotBL until that is completed.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  19. #539
    Which of all the boots type would reduce the (previous to their purchase) overall stats required to solo kongor (Is EHP or attackspeed/damage better vs a target such as kongor, if the above is too small of a difference)? (I'm not sure how complex that question is)


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  20. #540
    Quote Originally Posted by SmurfinBird View Post
    Which of all the boots type would reduce the (previous to their purchase) overall stats required to solo kongor (Is EHP or attackspeed/damage better vs a target such as kongor, if the above is too small of a difference)? (I'm not sure how complex that question is)
    Plated greaves on Balphagore? Maybe a specific hero would help.

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