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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #401
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    Quote Originally Posted by Leyst View Post
    I've got a good question.

    What would favour a swiftblade more, attackspeed or damage for the most damage in his ulti? Additionally. Which combination of items would yield the highest damage output for one swiftblade ulti.
    It depends on how far you are away from the next 'level" of attackspeed (see the attackspeed table in the FAQ).

    In general, damage is better.

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  2. #402
    Quote Originally Posted by SuperCommand View Post
    Actually plugging everything into the equation gives:

    p=1/E[N]=1/{0.17*[(1-12*0.83^11+11*0.83^12)/(0.17^2)]+12*0.83^11}~=0.1903



    Your Armadon had these stats:
    6126 health, 56.40 armor, 30% evasion, 40% damage reduction, 70% for 40 damage block and 112.07 hp/sec regen.

    Which roughtly translates into 112.07*0.15=16.8105 regen per fountain attack. For simplicity lets assume that the well always does 194.5dmg per attack. The fountain will do 0 damage 30% of the time, 194.5*0.4/(1+0.06*56.4)~=17.75 dmg 0.7*0.3=21% of the time and 14.10dmg 49% of the time.

    This corresponds to a net change of HP of:
    0.3: 16.81
    0.21: -0.94
    0.49: 2.71

    Just from looking at this it does seem VERY unlikely that you'll lose any large amounts of healths at all.

    On the other hand we also see that the probability of your Armadon dying is at least 0.21^(6126/0.94) i.e. no misses or blocks from full HP to 0.

    Since this probability is larger than 0 it follows that Armadon WILL almost surely fall sometime. However that number is so large that I believe the Mersenne Twister cannot generate such a long string of misses/blocks. If other random events are generated though(So that we can consider true randomness) Armadon will meet his demise =(

    EDIT: The expected time before Armadon gets killed is something like 10^4000 years. The number is so big that it is impossible to imagine.
    this is magic.
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  3. #403
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    Quote Originally Posted by SuperCommand View Post
    /snip
    The expected time before Armadon gets killed is something like 10^4000 years. The number is so big that it is impossible to imagine.
    Well if you didn't get any wingbow procs on Martyr he would die too :P. The odds of getting that many non-procs in a row is almost 0.

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  4. #404
    Will you make my math-homework? please?

  5. #405
    If ulti didn't have the charge cap, and constantly beefed the damage, how many charges would it take to kill from the back wearing 6 behemoth hearts? (Let's leave out the possibility of spellshards and any other items on damp)

  6. #406
    At what attkspeed/damage do you do more dps not spinning with a lvl 4 spin as a Swiftblade?

  7. #407
    Quote Originally Posted by SuperCommand View Post
    I think I managed to find the error. Assume that the average spin rate is p and the fail rate is q. It then follows:

    For any given attack, there is a q^10 chance that the previous 10 attacks were unsuccessful. For this attack, there is a q^10 chance for a 100% chance, and a 1-q^10 chance for a p chance. This means that every 11th attack has a q^10*1+(1-q^10)*p chance to spin.

    (p*10+[q^10*1+(1-q^10)*p]*1)/11 = p effective spin rate.

    You might notice that the last line doesn't add up. The reason for that is this part "For this attack, there is a q^10 chance for a 100% ". For any given attack to have a 100% proc rate the 10 earlier attacks must have missed, but ALSO the attack before it must have procced. I.e. the line should read:

    (p*10+[p*q^10*1+(1-q^10)*p]*1)/11 = p effective spin rate.

    Unfortunately this equation is true for any p, however it shows that our way of thinking was correct.



    I believe we treated this as a pure mathematical problem and thus any such things are unaccounted for.



    Lol



    With 12 attacks it turns out to be something like 19.03%(I wont do the math for this one though).
    I lol'd hard.

    Arma's back is facing the fountain, right? therefore he is shooting spines quite frequently.

    What's the dps of his spines taking into consideration the attacks he receives from fountain, against an enemy with standard armor?

  8. #408
    How long will it take a lvl 25 arachna with 6 wingbows to kill herself by attacking another unit who has the charged hammer effect applied to them?

    lets assume the target being attacked has infinite life.

    Sorry i dont know any actual numbers for what attack speed you get from 6 wingbows, how much hp arachna would have etc, but if you wouldnt ind doing the ground work i think its qiute an interesting question.

  9. #409
    Quote Originally Posted by Spinster View Post
    How long will it take a lvl 25 arachna with 6 wingbows to kill herself by attacking another unit who has the charged hammer effect applied to them?

    lets assume the target being attacked has infinite life.

    Sorry i dont know any actual numbers for what attack speed you get from 6 wingbows, how much hp arachna would have etc, but if you wouldnt ind doing the ground work i think its qiute an interesting question.
    Take the damage of charged hammer's effect , apply reductions, then divide her health by that number.

  10. #410
    Quote Originally Posted by Mustakillah View Post
    At what attkspeed/damage do you do more dps not spinning with a lvl 4 spin as a Swiftblade?
    280 dps would be equal Frenzy and non-frenzy. Anything more and Blade frenzy does less. This is assuming equal magic and physical armor.

  11. #411
    Quote Originally Posted by BigBoss00 View Post
    Take the damage of charged hammer's effect , apply reductions, then divide her health by that number.
    No? I asked how long it would talk for arachna to kill HERSELF by firing at another hero who has infinite HP and "charged" applied to them.

    I'm assuming you would need to know how many attacks per second she does, what chance of proccing it has, how much HP she has etc.

    Don't see how what you did could get me to that answer

  12. #412
    Fine I will do all the math for you. It will take 17.8745 seconds on average for Arachna to kill herself assuming an average proc chance on charged hammer and basic magic armor. In reality it is more like 18.1 seconds because of health regen.

  13. #413
    How long would it take for a non-mega melee creep to one-shot a full HP tier 1 tower? Provided they level up every 7 minutes I believe.
    All you people who whine about hon servers being down all the time, remember this: S2 could have shut down all hon servers, stop the updates and so on months ago. PvP games don't always last long, and the company running might get bored of it and say **** it. S2 is still keeping hon up, be happy with that. They are small company so they don't have the resources of say EA or Activision Blizzard. I'm sure that they are working hard to get this stuff fixed, but it takes while with their amount of employees in the engineering department.

  14. #414
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    The creep upgrade has a cap of 30, so they cant oneshot towers.

  15. #415
    I wonder how crazy a question must be for you not to be able to answer it Oo

  16. #416
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    Quote Originally Posted by iNsania View Post
    I wonder how crazy a question must be for you not to be able to answer it Oo
    MichaelBurge's question on Zwai

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  17. #417
    What is the best way to level abilities (damage wise). Meaning should i level hammer or fireball to max first.

  18. #418
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    That's already answered somewhere.

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  19. #419
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    Quote Originally Posted by Doomhammar View Post
    What is the best way to level abilities (damage wise). Meaning should i level hammer or fireball to max first.
    2 - 1 - 2 - 1 - 2 - 1 -1 - 2 - 4

    Source:
    http://forums.heroesofnewerth.com/sh...&postcount=115

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  20. #420
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    How much DPS does ten Amadons, five on each team and back to back, deal when the chain Spine Burst starts to happen?

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