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Click here to go to the first staff post in this thread. Thread: Hypothetical and Ridiculous HON Math, Your Questions Answered! - For Entertainment Only

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  1. #61
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    Quote Originally Posted by Sokator View Post
    What's the chance of Chronos rewinding damage 10 times in a row?
    0.25^10 = .00000954.

    So the answer is one-in-a-million (actually 1 in 1048576)

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  2. #62
    So, what would be the damage factor for a cursed ground on an enemy that got hit by blacksmiths hammer, myrms waveform, hellbringers life void, revenants mortification, has a void talisman activated and got hellflowered?

    Also, i think theres something wrong with your puppet ult calculation, or at least i dont get how you get to a damage total of 5029 from the sum of 1800 and 3698
    Nightfall

    Quote Originally Posted by Lucozade View Post
    I am pretty sure s2 will delte this thread soon since they are communism!!

  3. #63
    What is the minimal attack speed required to achieve maximum efficency with Gladiators flaglation? Gladiator cannot stop attacking and must be at least level seven for the shortest cooldown ()4 sexonds. You are trying for an attack speed that syncs best with gladiators cooldown, trying to use flaglation as soon as possible when off cooldown.

  4. #64
    Quote Originally Posted by BigBoss00 View Post
    What is the minimal attack speed required to achieve maximum efficency with Gladiators flaglation? Gladiator cannot stop attacking and must be at least level seven for the shortest cooldown ()4 sexonds. You are trying for an attack speed that syncs best with gladiators cooldown, trying to use flaglation as soon as possible when off cooldown.
    make sure you remember frames mr. macrohard when answering this question.

    so for my question.

    I have a full bottle and a behemoths heart on a hero.

    whens it better to drop the behe heart and use the bottle and when is it better to just keep the heart in your inventory for the regen it gives, assuming you want to get the most health possible after 9 seconds.

    thanks brah. (when being strength or regen or whatever actually affects this I didn't really think much about it.)
    Quote Originally Posted by WaRDeN View Post
    I dont give a **** about the site, it makes like 1 dollar a month (literally), we say trash/garbage so much that the ****ing ads are for dumpsters and recycling companys anyways LOL.

  5. #65
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    ya, im aware of frames. thanks for the heads up.

    so to paraphrase...
    When does the regen from behemoth's heart equal that of using 3 charges of bottle back to back to back (no overlap)? I'll factor in regen from base and strengh stats as well, but no other pure regen items.

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  6. #66
    I have 2 questions, I think they are somewhat simple.

    1. I thought i could find this somewhere else, but what is the ABSOLUTE armor cap/ %reduction achievable, including any auras you could get from teamates. (87.5%)?

    2. If some poor chap got trapped in the middle of an endless pile of enemy creeps, and some trolo came along and healed said creeps, what is the damage cap for Dshams HealNuke?

  7. #67
    What is the maximum amount of auto attacks Swift Blade can get during his Ult?

  8. #68
    ^ You mean during spin?

  9. #69
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    Quote Originally Posted by Sokator View Post
    ^ You mean during spin?
    I am pretty sure he knows what he means.

  10. #70
    Quote Originally Posted by Sokator View Post
    ^ You mean during spin?
    Swift can attack during his ult...
    Not sure if troll though

  11. #71
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    Quote Originally Posted by Sokator View Post
    ^ You mean during spin?
    Swiftblade can auto attack during his ultimate, with the proper attack speed. It's a pretty interesting question

  12. #72
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    These ridiculously double-standard biased views, are incredibly annoying.
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    How did you get to the number on your "Q: If you last hit and deny every creep, how much experience will you and you enemy have 1v1 after 10 minutes?"?

    #Time Wave Melee Ranged Siege Total Total Melee Total Ranged Total Siege Min. Gold Avg. Gold Max. Gold Min. TGold Avg. TGold Max. TGold Passive Gold
    00:00 1 3 1 0 4 3 1 0 157 177 197 157 177 197 0
    00:30 2 3 1 0 4 6 2 0 157 177 197 314 354 394 37.5
    01:00 3 3 1 0 4 9 3 0 157 177 197 471 531 591 75
    01:30 4 3 1 0 4 12 4 0 157 177 197 628 708 788 112.5
    02:00 5 3 1 0 4 15 5 0 157 177 197 785 885 985 150
    02:30 6 3 1 0 4 18 6 0 157 177 197 942 1062 1182 187.5
    03:00 7 3 1 1 5 21 7 1 223 250 277 1165 1312 1459 225
    03:30 8 3 1 0 4 24 8 1 157 177 197 1322 1489 1656 262.5
    04:00 9 3 1 0 4 27 9 1 157 177 197 1479 1666 1853 300
    04:30 10 3 1 0 4 30 10 1 157 177 197 1636 1843 2050 337.5
    05:00 11 3 1 0 4 33 11 1 157 177 197 1793 2020 2247 375
    05:30 12 3 1 0 4 36 12 1 157 177 197 1950 2197 2444 412.5
    06:00 13 3 1 0 4 39 13 1 157 177 197 2107 2374 2641 450
    06:30 14 3 1 1 5 42 14 2 223 250 277 2330 2624 2918 487.5
    07:00 15 3 1 0 4 45 15 2 157 177 197 2487 2801 3115 525
    07:30 16 3 1 0 4 48 16 2 157 177 197 2644 2978 3312 562.5
    08:00 17 3 1 0 4 51 17 2 157 177 197 2801 3155 3509 600
    08:30 18 3 1 0 4 54 18 2 157 177 197 2958 3332 3706 637.5
    09:00 19 3 1 0 4 57 19 2 157 177 197 3115 3509 3903 675
    09:30 20 3 1 0 4 60 20 2 157 177 197 3272 3686 4100 712.5
    10:00 21 3 1 1 5 63 21 3 223 250 277 3495 3936 4377 750

    I see a 3936 average gold difference, excluding the periodic gold income. What am I missing?
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  13. #73
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    I used 42.5 average gold per creep per the honwiki (170 per wave without siege)

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  14. #74
    Wasnt EP damage increase recently changed from +20% to +15%? would effect your last calculation

  15. #75
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    These ridiculously double-standard biased views, are incredibly annoying.
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    Yeah. I am looking at the HoN game files right now. This seems ... odd.

    HoN:

    Melee - 38 to 47 (42.5)
    Ranged - 38 to 47 (42.5)
    Siege - 56 to 80 (68)


    DotA:

    Melee - 38 to 48 (43)
    Ranged - 43 to 53 (48)
    Siege - 66 to 80 (72)



    153 gold per wave, versus 177. This is actually an extremely huge difference. Hmn.
    Nevermind. Gold is still quite off, but it totals a bit different. I did something weird ... and I don't remember why.

    170 vs 177 on regular pre 999 min wave
    238 vs 250 on regular siege wave (again, prior to extra unit spawn)
    Last edited by Norroar; 10-16-2011 at 03:51 PM.
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  16. #76
    Quote Originally Posted by DJDavyDave View Post
    I have 2 questions, I think they are somewhat simple.

    2. If some poor chap got trapped in the middle of an endless pile of enemy creeps, and some trolo came along and healed said creeps, what is the damage cap for Dshams HealNuke?


    so 700 damage healing wave is maxed at, then minus armor since it is physical damage

  17. #77
    Quote Originally Posted by MacroHard View Post
    ya, im aware of frames. thanks for the heads up.

    so to paraphrase...
    When does the regen from behemoth's heart equal that of using 3 charges of bottle back to back to back (no overlap)? I'll factor in regen from base and strengh stats as well, but no other pure regen items.
    Maybe that's what Im asking but I can't really see it.

    Behemoths heart gives like 990 hp. And everyone knows you toggle your steamboots to agi to get more hp out of your bottle charges since % based etc you know the deal.

    So I'm wondering when you should drop the heart and get more %healed by bottle vs just keeping the heart in your inventory the whole 9 seconds and getting that regen+the bottle.
    Quote Originally Posted by WaRDeN View Post
    I dont give a **** about the site, it makes like 1 dollar a month (literally), we say trash/garbage so much that the ****ing ads are for dumpsters and recycling companys anyways LOL.

  18. #78
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    Quote Originally Posted by _ View Post
    Maybe that's what Im asking but I can't really see it.

    Behemoths heart gives like 990 hp. And everyone knows you toggle your steamboots to agi to get more hp out of your bottle charges since % based etc you know the deal.

    So I'm wondering when you should drop the heart and get more %healed by bottle vs just keeping the heart in your inventory the whole 9 seconds and getting that regen+the bottle.
    OOOOoooOoOooo.... that is a much more interesting question indeed! I'll get on that tomorrow.

    (Sunday is my play day, M-F is my math time)

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  19. #79
    How much DMG will Bloodhunter ult do if u run the whole distance
    speeds 522 475 420 350

  20. #80
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    Quote Originally Posted by DJDavyDave View Post
    1. I thought i could find this somewhere else, but what is the ABSOLUTE armor cap/ %reduction achievable, including any auras you could get from teamates. (87.5%)?
    Maximum = 100% reduction / 0% damage (at infinite armor)
    Minimum = 100% amplification / 200% damage (at infinite negative armor)
    http://forums.heroesofnewerth.com/sh...d.php?t=337020

    87.5% reduction occurs at 116.7 armor.

    Quote Originally Posted by jaypea View Post
    What is the maximum amount of auto attacks Swift Blade can get during his Ult?
    http://forums.heroesofnewerth.com/sh...ad.php?t=60727

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