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So, what would be the damage factor for a cursed ground on an enemy that got hit by blacksmiths hammer, myrms waveform, hellbringers life void, revenants mortification, has a void talisman activated and got hellflowered?
Also, i think theres something wrong with your puppet ult calculation, or at least i dont get how you get to a damage total of 5029 from the sum of 1800 and 3698
What is the minimal attack speed required to achieve maximum efficency with Gladiators flaglation? Gladiator cannot stop attacking and must be at least level seven for the shortest cooldown ()4 sexonds. You are trying for an attack speed that syncs best with gladiators cooldown, trying to use flaglation as soon as possible when off cooldown.
make sure you remember frames mr. macrohard when answering this question.
so for my question.
I have a full bottle and a behemoths heart on a hero.
whens it better to drop the behe heart and use the bottle and when is it better to just keep the heart in your inventory for the regen it gives, assuming you want to get the most health possible after 9 seconds.
thanks brah. (when being strength or regen or whatever actually affects this I didn't really think much about it.)
ya, im aware of frames. thanks for the heads up.
so to paraphrase...
When does the regen from behemoth's heart equal that of using 3 charges of bottle back to back to back (no overlap)? I'll factor in regen from base and strengh stats as well, but no other pure regen items.
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I have 2 questions, I think they are somewhat simple.
1. I thought i could find this somewhere else, but what is the ABSOLUTE armor cap/ %reduction achievable, including any auras you could get from teamates. (87.5%)?
2. If some poor chap got trapped in the middle of an endless pile of enemy creeps, and some trolocame along and healed said creeps, what is the damage cap for Dshams HealNuke?
What is the maximum amount of auto attacks Swift Blade can get during his Ult?
How did you get to the number on your "Q: If you last hit and deny every creep, how much experience will you and you enemy have 1v1 after 10 minutes?"?
#Time Wave Melee Ranged Siege Total Total Melee Total Ranged Total Siege Min. Gold Avg. Gold Max. Gold Min. TGold Avg. TGold Max. TGold Passive Gold 00:00 1 3 1 0 4 3 1 0 157 177 197 157 177 197 0 00:30 2 3 1 0 4 6 2 0 157 177 197 314 354 394 37.5 01:00 3 3 1 0 4 9 3 0 157 177 197 471 531 591 75 01:30 4 3 1 0 4 12 4 0 157 177 197 628 708 788 112.5 02:00 5 3 1 0 4 15 5 0 157 177 197 785 885 985 150 02:30 6 3 1 0 4 18 6 0 157 177 197 942 1062 1182 187.5 03:00 7 3 1 1 5 21 7 1 223 250 277 1165 1312 1459 225 03:30 8 3 1 0 4 24 8 1 157 177 197 1322 1489 1656 262.5 04:00 9 3 1 0 4 27 9 1 157 177 197 1479 1666 1853 300 04:30 10 3 1 0 4 30 10 1 157 177 197 1636 1843 2050 337.5 05:00 11 3 1 0 4 33 11 1 157 177 197 1793 2020 2247 375 05:30 12 3 1 0 4 36 12 1 157 177 197 1950 2197 2444 412.5 06:00 13 3 1 0 4 39 13 1 157 177 197 2107 2374 2641 450 06:30 14 3 1 1 5 42 14 2 223 250 277 2330 2624 2918 487.5 07:00 15 3 1 0 4 45 15 2 157 177 197 2487 2801 3115 525 07:30 16 3 1 0 4 48 16 2 157 177 197 2644 2978 3312 562.5 08:00 17 3 1 0 4 51 17 2 157 177 197 2801 3155 3509 600 08:30 18 3 1 0 4 54 18 2 157 177 197 2958 3332 3706 637.5 09:00 19 3 1 0 4 57 19 2 157 177 197 3115 3509 3903 675 09:30 20 3 1 0 4 60 20 2 157 177 197 3272 3686 4100 712.5 10:00 21 3 1 1 5 63 21 3 223 250 277 3495 3936 4377 750
I see a 3936 average gold difference, excluding the periodic gold income. What am I missing?
Former member of Off-Topic
August 5th, 2009
to
October 27th, 2011
I used 42.5 average gold per creep per the honwiki (170 per wave without siege)
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Wasnt EP damage increase recently changed from +20% to +15%? would effect your last calculation
Yeah. I am looking at the HoN game files right now. This seems ... odd.
HoN:
Melee - 38 to 47 (42.5)
Ranged - 38 to 47 (42.5)
Siege - 56 to 80 (68)
DotA:
Melee - 38 to 48 (43)
Ranged - 43 to 53 (48)
Siege - 66 to 80 (72)
153 gold per wave, versus 177. This is actually an extremely huge difference. Hmn.
Nevermind. Gold is still quite off, but it totals a bit different. I did something weird ... and I don't remember why.
170 vs 177 on regular pre 999 min wave
238 vs 250 on regular siege wave (again, prior to extra unit spawn)
Last edited by Norroar; 10-16-2011 at 03:51 PM.
Former member of Off-Topic
August 5th, 2009
to
October 27th, 2011
Maybe that's what Im asking but I can't really see it.
Behemoths heart gives like 990 hp. And everyone knows you toggle your steamboots to agi to get more hp out of your bottle charges since % based etc you know the deal.
So I'm wondering when you should drop the heart and get more %healed by bottle vs just keeping the heart in your inventory the whole 9 seconds and getting that regen+the bottle.
How much DMG will Bloodhunter ult do if u run the whole distance
speeds 522 475 420 350
Maximum = 100% reduction / 0% damage (at infinite armor)
Minimum = 100% amplification / 200% damage (at infinite negative armor)
http://forums.heroesofnewerth.com/sh...d.php?t=337020
87.5% reduction occurs at 116.7 armor.
http://forums.heroesofnewerth.com/sh...ad.php?t=60727
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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