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For the max dmg of puppet's ulti, won't you need to count additional damage auras and spells to it? Like Revenant's Q, or Andromeda's damage aura, Wolf Commander's damage aura, Empath's As One, Ophelia's Nature's Wrath, or additional damage from items like Abyssal Skull? It's armor reduced by Sol's Bulwark, Shieldbreaker, Daemonic Breastplate and capping -armor with other ways (Pestilence ulti).
Additional questions: max damage of Mana Rift? Maximal amount of life gained on a single autoattack?
That would mean that max puppet dmg is (considering dmg is signed integer) and devourer can get so many charges:
2.147.483.647
I guess the damage is a unsigned short value not a normal 32bit integer value.
what is mathematically the best item progression for a 60 minute game with drunken master with 300gpm CONSTANT throughout the game starting with 603 gold using STRICTLY damage (no dooms)?
i'd probably assume that drunken master attacks every single time his attack is off cooldown and calculate that total damage with different item progressions and tell me which results in best total damage (you can sell items and stuff nbd).
thanks brah.
If you don't mind me "stealing" the thread to post my own "experiments", with the same question in mind (about Master's Incantation VS Harkon's), from about a week ago.
I noticed we're using kind of different equations so I wouldn't be surprised if I have missed something, beacause I got slightly different values using my method for 20armor/5.5magic armor (283) too. However it's sometimes hard to see my own errors.
Also I didn't plot anything which isn't as stylish![]()
You're probably doing it the right way.
Anyways, here goes!
Just thought it would be fun :P Apologies if it's considered OffTopic or whatever.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
^your analysis is fine.
The difference is that my "X" for int is the total displayed int, not additional int from items and the passive. This is why my base damage is 29 btw.
Damage items only really mess up Master's Incantation because you were using 5.5 magic armor. Once Harkon's is applied it reduces that to 0.5... which is almost true damage. Applying true damage to all pre-existing damage is better than adding 60% of int only true damage. Armor and EHP ftw.
I also did not include any other damage sources. You went into far more detail (impressive). My intent for this thread is specific hypothetical situations. That way I can be quick with novelty responses.
Nice work.
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I like this thread a lot. Fun facts + math + you're quite fast![]()
And your point about the magic armor is what makes the item so effective, together with the fact that one can only wear one +magic armor item effectively which makes the damage reduction of Harkon's limited. Nowadays most heroes will pick up a pair of vestments unless they are a support with low income.
Sure there is magic immunity but that only lasts for so long. Harkon's is probably one of the more underrated items along with Charged Hammer.
What program/software are you using if I might ask?
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
Pencil and paper for equations.
MS Excel 2010 for number crunching, tables, and graphs.
Wolfram Mathematica for integration (for other threads, not this one yet)
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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largest crit possible, 5 man team only (so you cant stack up like 20 damage boosing abilities)
oh, and no doombringer
and show the item/skill combos you used.
and one slot to boots (of your choice)
you can put supportive aura damage boosting items on allied heroes as well (vlads specifically)
Last edited by LegoPirate; 10-13-2011 at 07:10 PM.
What is the worst combination of jungle creep spawns (Gold wise or XP wise) and what are the chances of that combination spawning.
What is the maximum amount of damage behe ult can do taking into account its radius and model radii? Assume 10 heroes with unitwalking, unlimited creeps none with unit walking.
If all you do is last hit every lane creep in one lane what GPM do you get?
At what hp and regen values will health pots regen you to 100% faster than the fountain. ( I dont really know the mechanics behind the fountain but early game it seems like health pots heal faster than the fountain)
Please keep huge permutation questions at bay. I really dont feel like setting up programs and running scenarios for a gagillion different item/spell/hero combinations.
Keep questions to one scenerio/set up. See first post for examples.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Buffalo.
John had had had had
Given two ranged heroes fighting in a lane. If I Deny every creep of every wave (assuming four melee, one ranged) what experience will I have / my enemy have at 1,2,3,4,5,6,7,8,9,10 minutes mark?
Please format the answer with total xp for each hero at each time interval as well as their appropriate level.
=)
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How much total damage does Blacksmith's Flaming Hammer do? Give answer as a function of the enemy's initial magic armour (if possible).
For reference, max rank is 40 damage per second and -4 magic armor over 7.5 seconds, with the magic armour reduction tapering back to 0 over the duration.
Last edited by Octavia; 10-13-2011 at 10:53 PM.
I'd sing you a song, but
I'm just a little hoarse.