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Rules
- Simply ask your crazy hypothetical question on this thread!
- Topic can be anything HON related, but it must involve some sort of number crunching.
- If I like your question (and have the capability of answering it), I will post a response on the front page.
- If I do not like your question or am unable to answer it I will respond with a reason why.
- If I straight up ignore your question it is because you should be able to answer it yourself using the resources on the mechanics forum.
Disclaimer
- Everything here is for entertainment purposes only. These answers, while as accurate and truthful as possible, have little (if any) application in game.
Q: Assuming an enemy is running away from you, how fast must the enemy and Witchslayer be such that Miniaturize will be quicker to disable than Graveyard?
Q: Is it possible to tank the fountain forever with only auras (no active spells)?
Q: When does activating Elder Parasite add more damage than extra damage received?
Q: At what combination of attack damage and speed will Duck Boots provide more DPS than Doombringer?
Q: If Valkyrie were at the top of the CN Tower, how long would it take for her Javelin to reach the ground? How far could she throw it?
Q: How many attacks will it take for Predator to kill a target?
Q: How many unique 5-man all melee teams can be made?
Q: How much damage can Level 3 Puzzlebox Minions do if they are allowed to attack constantly for their entire duration?
Q: How do you maximize damage out of your 603 starting gold for a ranged hero?
Q: At what Intelligence should a Vindicator with Harkon's use his Master's Incantation instead?
Q: How much damage does Blacksmith Flaming Hammer do?
Q: If you last hit and deny every creep, how much experience will you and you enemy have 1v1 after 10 minutes?
Q: Damage from Amun Ra's Codex5 with Ult, Spellshards, Hellflower, and Nature's Wrath against Pestilence with Flight and EP?
Q: How much HP is needed such that holding Behemoth's Heart gives more health than dropping it prior to using bottle?
Q: At what attack speed will Gladiator achieve perfect synchronization with Flagellation?
Q: At what point will Night Hound do more damage to Armadon attacking from his back than from the front?
Q: How many level 3 Puppets would have to be chained to one-shot 60 minute Kongor with 1 damage?
Q: What items does a level 25 Doctor Repulsor need to ult indefinitely?
Q: How much health/magic armor is required to survive a full combo from a Soul Reaper with SotM, Codex5, Resto Stone, Harkons, Helflower, and Spellshards3?
Q: What is the maximum Crit possible without using Doombringer? With Doombringer?
Q: What is the maximum achievable attack speed?
Q: When does activated Charged Hammer give more damage return than Barbed Armor?
Q: What is the maximum possible EHP (without allied help?)
Q: When is +10 attack speed more DPS than +10 damage (for example, toggling Steamboots)?
Last edited by MacroHard; 08-15-2012 at 04:06 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Is it theoretically possible to simulate a computer using arbitrarily many instances of any heroes in the game, an arbitrary map, arbitrarily long shift-queues of any skills or actions, and no player input at all once the scenario is set up?
I remember Michael Burge hinted that the answer was "yes" when giving ideas for new installments of his "Mechanics/Math" posts series, but we were never able to find out how to do it.
Last edited by Zwai; 10-12-2011 at 04:47 PM.
Are you suggesting that the input of 1's and 0's can be translated into hero actions? And consequently that interpretation of the outcome can be used to output 1's and 0's for computation? From what I understand any closed system can theoretically be turned into a computer with enough established rules. However the number of rules would be to some crazy 10^20 or something completely complex and impractical. I would research more on this but I would rather not.
I was hoping to keep questions constrained to within HoN, not applying the rules of HoN to outside life.
Good question though.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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How many unique 5-man all melee teams can be made?
I think I could probably figure this out, but I'll let you do the math here. Sadly no opportunity for a pretty graph. I'll have to think of a good graph-friendly question...
hmmm and I'm still LN on the forums...
Originally Posted by NerdyEurotrash
If for some reason your target stood still for 20 seconds or however long :Puzzlebox: minions stay out, how much damage could you potentially do with the minions? i want to know the absolute max, including abilities. You could graph damage versus target with 0, 5, 10, 15 etc armor.
How many Level 1 illusions (whichever damage) will it take to kill a non-leveling level 0 Kongor?
(assuming they get 1 attack in before he dispels them)
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
And here is another combinations question just for fun. If there was a WTF mode in hon, how many different skill combinations where you wind up with 4 stuns? I'll give you the freedom to include or exclude ministuns like magebane ulti or pharoah's hellfire.
Last edited by Frostbiite; 10-12-2011 at 07:42 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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I'll start you off:
Make a "closed loop" by having a line of alternating Legion and Hellbourne heroes issue an attack command on each other, with the last hero attacking the first(so it's a circle). Make sure their sight is enough and attack range small enough so they don't actually damage each other.
Now that you can carry a signal in a loop, find the right combination of skills/actions that'll get you a NAND gate. And then you're pretty much done, as long as the entire system is self-sustaining and the gates are allowed to feed back into themselves, because NAND gates are universal.
My computer is crazy and impractical - it has 16 trillion switches on my hard drive I can turn on and off at will. And my CPU flips switches on the order of 4 billion times per second.From what I understand any closed system can theoretically be turned into a computer with enough established rules. However the number of rules would be to some crazy 10^20 or something completely complex and impractical.
There aren't "10^20 rules"; there is the HoN engine and associated scripts. If you define a hero's movement, the attack-move action, and all the 300 hero skills in the game or whatever it is, then you're pretty far along the way done. Maybe ~600 "rules" depending on how big a "rule" is, most of which you won't even use for this particular exercise?
How many times procs brutalizer in fights?
How much damage can do puppet's ult? (pyro ulting...etc)
Take a look to my hero Manavourer
http://dream.heroesofnewerth.com/hero/Icaruk/Manavourer
how do you get maximal damage out of your 603 starting gold if your a ranged hero. (thinking if hatchet is viable)
What is the intelligence pont where vindicator would recieve a higher dps from his natural passive than from harkons blade modifier?
The way I interpret this:
Vindicator has Harkons and no other items.
As Vindicator collects int, his passive gets stronger.
However, as Vindicator collects int, the potential damage from Harkons get's higher.
How much int do you need to finally overcome the Harkons modifier?
Basically, "when should you turn off your Harkon's and use your built in attack modifier instead?"
Please confirm.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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How many ways can a five man team be formed with melee only if duplication is allowed? < ez.
For the vindicator question, there's a lot of factor in it. I mean a lot.
Enemy armor, both magic and physical.
Your attack damage, total int gain from items.
It boils down to.
Vindi with orb (physical + true)
Vindi with Harkons(magical)
It will out damage at (P.Attack - P.Def + true) > (M.Attack - M.Def)
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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