Thread: Balance & Design Dump

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  1. #23821
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    Whip swords, gigantic claymores, whatever.. The demonic form should retain a sword IMO.
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  2. #23822
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    It's hard to imagine what a 550 range sword would look like tbf. The sword is still there, its just not being used to harm people. In my headcanon, Maliken's sword is where his soul/demonic power comes from. His body is just a demonic/necrotic vessel that is willed into motion and created by the sword. So him drawing more power from the sword to enhance his body makes perfect sense to me.

    I also feel that Nomad's sword is where all of his sand-based abilities come from. Like he's just a person that's skilled with a sword, but all of his otherworldly abilities stem from the blade he wields.

  3. #23823
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    The sword doesn't need to be 550 range long. The sheer force created by its momentum would hurt enemies further than it can physically reach.
    My wordpress with most of my (and sometimes other people) suggestions : here

  4. #23824
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    Quote Originally Posted by Psionic View Post
    Tarta, staying lane as opposed to what? Do I really have to say "But laning as opposed to kills" in order for you to accept the position? I don't think it should be unclear that Parallax and Skrap will only build up charges when they're farming creeps or hitting enemies, both of which can be earned on lane. And I think it's pretty obvious that the threshold for activating tarot/dev/vindi passives is much more difficult in a normal game than building charges on the latter.

    Really, if you're going down this road, why not also have Soulstealer have a 5-point Soulsteal? Five-ish points early on doesn't make THAT much of a difference. Like, honestly, the laning argument is fought and won by freaking toddlers, why would you consider it valid?
    Well, Parallax actually have to spend mana and hit enemy hero, which Skrap & Soulstealer don't.
    That's part of why I'm pushing for Parallax, not for Skrap.

    And I wouldn't be against a Soulstealer 5-points on Souls,
    with each of them adding 0/0.5/1/1.5/2 dmg and always a maximum of 40 souls,
    instead of 2 dmg per souls and 0/10/20/30/40 souls maximum.
    Last edited by Tartalacame; 02-16-2017 at 04:08 PM.

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  5. #23825
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    Quote Originally Posted by HaerDalis View Post
    The sword doesn't need to be 550 range long. The sheer force created by its momentum would hurt enemies further than it can physically reach.
    Size matters? :P

    Would you be ok if the sword shot magical projectiles instead of Maliken?

  6. #23826
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    Quote Originally Posted by TalkingDead View Post
    Size matters? :P

    Would you be ok if the sword shot magical projectiles instead of Maliken?
    Maybe upon activating R, maliken would summon Gunblade, whoop his ass, and steal his... gunblades ?

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  7. #23827
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    what do you guys think about terrorblade (dota 2) then? as in, his metamorphosis avatar/projectile vs his base form.

    or are you talking strictly about keeping the sword because of his q?

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  8. #23828
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    Fractal Horns = Must have. Makes him super cool visually. lol


  9. #23829
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    What does terrorblade do?

  10. #23830
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    Would you be ok if the sword shot magical projectiles instead of Maliken?
    Nope. I'd possibly be fine with an attack based on summoning a bigass blade (Green Lantern like).

    The Q is indeed a big reason why I believe the sword visual should be kept.
    My wordpress with most of my (and sometimes other people) suggestions : here

  11. #23831
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    If they do that, it'd be interesting if they replace the splash by a 550 range line-cleave.

  12. #23832
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    That could be cool looking indeed with fitting visuals.
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  13. #23833
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    My belief is that we await many balance patches..as dlift klanx...dsham..to OP

  14. #23834
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    Kane's aura allows long range spam nukers (tb, ello, artesia..),since the first minute, such mad harras, that the lane is unwinnable from the other side.

  15. #23835
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    oooh thats a neat strategy. I gotta try it sometime.

  16. #23836
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    Quote Originally Posted by TalkingDead View Post
    What does terrorblade do?
    He's a hard carry in the same league as Anti-Mage. Pretty weak early, but a little space and time and you have a super scary split pusher/right-clicker in fights. Instead of being about blinking around and pressing R to blow people up who have empty, but large mana pools, Terrorblade spawns illusions of himself like a built-in Manta Style (Geo's) and has an ultimate that, when used right, can allow him to be seemingly unkillable in fights.

    He also comes with a transform ability like Maliken's, but it also affects the illusions of himself he controls. :P


  17. #23837
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    One hero - one idea :

    Accursed - See Accursed thread in my blog.

    Adrenaline - Fractures are melee illusions. Ulti now applies a restrain + vision reduction. Fractures are now spawned randomly in an area around the target and do more damage. They only activate when an enemy approaches (just like Monkey King's ultimate illusions in DotA 2). That means that they can damage other enemies. The enemy can now dodge fractures but it's nowhere a piece of cake with vision reduction.

    Aluna - That hero is ridiculously empty thematically (because of its origin I'd guess). Put some emphasis on robbery. She has AS steal already and could possibly steal skill levels with R somehow (so bonus levels granted by red Emerald make sense). Make her a sexy, evasive thief.

    Might do some more in the upcoming days. Holidays, wooo !
    Last edited by HaerDalis; 02-19-2017 at 02:53 PM.
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  18. #23838
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    One hero - one idea 2 :

    Amun-Ra - Give a time window to the player when the hero dies which he can use to choose an area around Ra's death location to rebirth. No longer triggers Ignite, but uses a meteor instead which shadow can be seen by enemies. Makes it more interactive overall and allows the player to either commit to a fight or try to leave it, reaching the other side of an obstacle.

    Andromeda - Its effect on allies now slowly decreases when they leave its range (no longer stops immediately). Andromeda spends lots of time roaming, warding, scouting runes, etc.. and often isolates herself from her team with Void Rip in team fights. Thus, classic aura mechanics hardly make sense on the hero.

    Apex - I've read a draft in playdota forums which would have been absolutely awesome for Apex (that guy doesn't feel like a demon king at all as far as I'm concerned). It specifically involves 1- cursing enemies in an area and resetting the curse if an enemy hero's debuff duration is removed prematurely (via dispel or death), 2- scattering sculptures firing mini-stunning arrows around to remind his enemies of the evil they vainly try to confront, 3- being able to sever the bonds of camaraderie on a target, allowing for friendly fire from its AoE damage (not debuffs) until it suffers from enough friendly damage, and 4- summon an indestructible pedestal of judgement and using allies to help him channel waves of hellish fire until the 13th wave which brings forth actual armageddon.
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  19. #23839
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    Please, please more nerf on klanx. Its not fair to play as golden, or as diamond with golden in teams and to have klanx in team. He should be banned before nerf. That kind of mobility just aint fair, and should be nerfed. Thanks

  20. #23840
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    Shall he receive additional nerfs on HAWK, he'll need compensation somewhere.
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