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  1. #901
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    Well, sure, he needs his mobility. That doesn't make him any less of a hardcarry though.

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  2. #902
    The idea behind a hard carry is that they'll just shred a team and end a game past a certain point. Magebane's orb peaks at level 7, Mana Rift will only do so much damage, Blink is hard-countered by the instant nature of blinkhex initiation and the range of sheep/orchid, and aspd scaling through BAT is severely limited by inventory restrictions on him because of a requirement that he cant build pure damage even under favourable circumstances because of such.
    He's a midgame carry that snowballs off early survivability that doesn't taper off as quickly as others (zephyr) but needs more help to carry than them.

    The hero's greatest strength limits him so hard.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  3. #903
    And that is a good thing right? To have heroes who have obvious weaknesses I mean

  4. #904
    Sure. It makes the game less derp.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  5. #905
    Quote Originally Posted by Anakha View Post
    The idea behind a hard carry is that they'll just shred a team and end a game past a certain point. Magebane's orb peaks at level 7, Mana Rift will only do so much damage, Blink is hard-countered by the instant nature of blinkhex initiation and the range of sheep/orchid, and aspd scaling through BAT is severely limited by inventory restrictions on him because of a requirement that he cant build pure damage even under favourable circumstances because of such.
    He's a midgame carry that snowballs off early survivability that doesn't taper off as quickly as others (zephyr) but needs more help to carry than them.

    The hero's greatest strength limits him so hard.
    He's still viable within his limitations though.

    After playing Dota 2 a bit I cant really be sure if he's better with the passive magic resist (in Dota 2) or the mobile Nether Ward (HoN).
    Quote Originally Posted by Nubcaeks View Post
    Srs tho. It's true. And its not like HoN isn't a giant joke anyways. We have robot, chicken, goblin, nani cat or whatever the **** that 4chan **** is as couriers. The heroes are like mother****ing Jumanji happened, rhinos and bears and **** talking pandas and monkeys.

    Theres no reason this behemoth skin can't and shouldn't happen.

  6. #906
    Quote Originally Posted by Launders View Post
    He's still viable within his limitations though.

    After playing Dota 2 a bit I cant really be sure if he's better with the passive magic resist (in Dota 2) or the mobile Nether Ward (HoN).
    Didn't say or imply he wasn't.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  7. #907
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    Flux got a massive buff.

    He can now push/pull allies. This might be the best change ever besides making it also mini-stun enemies.

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  8. #908
    Quote Originally Posted by Anakha View Post
    Didn't say or imply he wasn't.
    touché.
    Quote Originally Posted by Nubcaeks View Post
    Srs tho. It's true. And its not like HoN isn't a giant joke anyways. We have robot, chicken, goblin, nani cat or whatever the **** that 4chan **** is as couriers. The heroes are like mother****ing Jumanji happened, rhinos and bears and **** talking pandas and monkeys.

    Theres no reason this behemoth skin can't and shouldn't happen.

  9. #909
    I'm almost 100% certain that was not supposed to be in the retail client. They were not meant to be making any balance changes before DHW.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  10. #910
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    Quote Originally Posted by Ctrl_Alt_Del View Post
    You play LoL? D: was not aware of that. Does chu still play? Do you still play? Add me.
    I do play LoL, although I never got to a really high level. I mostly play HoN, same with Chu, but we also like to play LoL from time to time.I believe the farthest I've ever gotten was level 17 or something, but I have played against Flashmetagolem.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  11. #911
    Also, forgot to add: Blink as a concept is incredibly powerful, I think we can all agree on that. Having said that, the measures in the game that are in place to deal with Blink are quite severe, and often ruin the hero's ability to be effective on top of disabling it.
    If they weren't, Blink as a skill would be horrendously overpowered for the heroes that had it or could use it.

    LoL's Flash is a really good example of this.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  12. #912
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    Quote Originally Posted by Anakha View Post
    Also, forgot to add: Blink as a concept is incredibly powerful, I think we can all agree on that. Having said that, the measures in the game that are in place to deal with Blink are quite severe, and often ruin the hero's ability to be effective on top of disabling it.
    If they weren't, Blink as a skill would be horrendously overpowered for the heroes that had it or could use it.

    LoL's Flash is a really good example of this.
    Clairvoyance would be a good example too. Providing vision without the requirement of going somewhere or the possibility to deny it isn't exactly that balanced either

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

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  13. #913
    So Pharaoh's Tormented Soul is overpowered?
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  14. #914
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    I was more thinking along the lines of Tundra's Bird, Pharaoh's missile at least has travel time, and is more or less predictable, and doesn't have that huge AoE.

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    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  15. #915
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    The reason CV was bullshit was because is saw through fog and brush, and it had a really low cooldown, and support heroes could get it to check for ganks, which made it almost mandatory. In it's place, Ignite became even more bullshit. Herp derp I can't finish you off, so I'm going to nuke you for a shitton of damage and remove your healing, and then I get bonus damage when it's on cooldown.


    Also, CV, Flash, and Ignite are bullshit as they are extra spells, so anyone could have them.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  16. #916
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    lol, I just looked at the leaked Vindicator rework. It couldn't be anymore obscenely boring and stupid than what S2 did. I'm just baffled at how unimaginative and cheap it is.

    "We want him to carry so we'll rework two of his spells, and make both of them give him attack damage/attack speed and give him an aoe farming tool". Wow lol. Such a rework.

  17. #917
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    NH only is unbeatable. Holy **** this game is hilarious
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  18. #918
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    Nighthound need to get his death ward back.
    Stats are like women in bikinis, they are interesting to look at however they don't show you everything.

  19. #919
    Can anyone confirm/deny that
    Nome was behind the direction of the Vindi remake?

  20. #920
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    Yea, one of my favorite heroes' especially before (but somewhat less after) the well-known tweaks. Every now and then I read things like him being so goddamn broken and overpowered, that you're almost inclined to suggest nerfing all of his skills at once. Therefore I'm struggling with proper balance-tweaks...

    Quote Originally Posted by Bremm View Post
    Since Torts base AGI/AGI gain are pretty high in comparison, why not reducing one of these in order to buff his STR gain a little?

    23 + 1.7
    14 + 1.4
    16 + 1.5

    22 + 1.8
    18 + 2.0

    Base armor values not included, and he doesn't really rely on his auto-attack or IAS.
    Quoting myself from a very old (1.0.1) thread. And since Chain Reaction now scales both in duration AND radius I'll give Anakha some food

    Quote Originally Posted by ElementUser View Post
    Quote from my top secret Balance List that S2 doesn't implement:

    Torturer:

    - Chain Reaction cast point to 575ms from 500ms. Total cast time becomes 925ms (from 850ms)

    Justification:

    Currently, Pyro 450ms cast point, 500ms delay on affector impact, so 950ms total cast time.
    Tort has 500ms cast point, 350ms delay on affector impact, so 850 ms total cast time.
    So Torturer's stun easiness to land becomes more comparable to Pyromancer.
    0 bias when a mechanical approach is used.

    By the way, it was 1050ms total cast time before Torturer was changed.
    Not enough for a whole discussion, but what do you guys think? Since Impalement or Torment were never the real issue plus Bonds toned down in multiple ways (still a great spell for both harrass- AND farming).

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