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Click here to go to the first staff post in this thread. Thread: Balance Dump

View Poll Results: You're stuck on an island with no food.

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  • Eat foot.

    377 42.84%
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  1. #2801
    Because Myrmidon is **** when laning with a melee hero. Plain and simple.

  2. #2802
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    Quote Originally Posted by XFlame View Post
    Because Myrmidon is **** when laning with a melee hero. Plain and simple.
    Pretty much this. His skillset is pretty phenomenal in the right hands, but that range is crippling.
    HONOR- If you need it defined, you don't have it.

  3. #2803
    What about accursed, it says that his passive is PASSIVE, but it isnt. What's up with that?

  4. #2804
    Wat.

  5. #2805
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    Quote Originally Posted by Zukic View Post
    What about accursed, it says that his passive is PASSIVE, but it isnt. What's up with that?
    If it's not passive, then what is it?

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  6. #2806
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    Passive Aggressive
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  7. #2807
    Go into practice mode and buy FrostBurn and u will see in the lower left corner just above the map that there u can choose between attack modifiers, meaning that accu's passive ISNT passive, it can be chosen instead of frostburn, which makes no sense. Frostburn should work ontop of his passive, if it were passive to begin with.

  8. #2808
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    You're probably using an outdated mod. Remove all your mods and then try; its no longer a modifier.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  9. #2809
    sear it's passive
    you mean attack modifier
    btw it's no longer an am

  10. #2810
    Epic ****ing fail.

  11. #2811
    Many of the S2 heroes are starting to obsolete more Classical heroes. However, this isn't to say that a vast number of heroes are no longer viable; there has probably never been a situation in any MOBA where so many unique characters have been viable in some form in a meta.

    What are your thoughts on this?

    I'm really feeling that TB, Arach, Flint, Hammer, NH, SW, Defiler, Soul Reaper, Soulstealer, Blood Hunter, and... one I can't quite remember are somewhat obsolete.

    I think a larger list of other heroes are endangered, in this regard; Andro, Moon Queen, Accursed (?), Gladiator, Voodoo Jester, Pyromancer, Hellbringer (?), Slither (?), Behemoth (?), and probably a few others.

    These heroes seem somewhat redundant or easily countered, as compared to many currently available picks. And I intentionally did not include certain "newer" heroes in a somewhat broken state, such as DM or Gemini.
    Last edited by Alten; 04-18-2012 at 07:45 PM.
    I've decided to make a sig. I hope you're enjoying it.

  12. #2812
    If a hero is not used by competitors, doesn't mean it's bad.
    Sorry but always remember that Hon competitors are not very brilliant in terms of picking.

  13. #2813
    Quote Originally Posted by Salem1 View Post
    If carries are supposed to be relatively weak early, why is Silhouette and other carries strong in early and just as strong mid and late too?
    If carries are supposed to be relatively weak early, why does Predator + Silhouette beat Rampage + Myrmidon early and all game long?

    I'm just getting tired of heroes that you need to permagank and can't afford to feed 3 kills to or it's gg that are good all game but are ''carries'' just because they are even better later.
    As mentioned before myrm can't really do lane control for a melee hero.

    Regarding the general carries-in-early-game angle, I've given it some thought because I was wondering about the same thing myself a while back. At first glance it seems woefully unfair.

    I think that initially, carries were made considerably weaker than "early game" heroes, but then it was concluded that it's too easy to keep them down and useless all game. Good players keep pushing their advantages, so if you made the game "fair" and gave early game heroes the same advantage over carries that carries have over those same heroes in lategame, the carries would always lose.

    So because it's balanced for the best players, you have supports/roamers/gankers who are only barely stronger than an unfarmed semicarry and drop off completely lategame; and it's fine like this. Those heroes are still being picked.

    There were some hardcarries that could out-lane supports (Sil and PM especially) but they did get nerfed so they don't anymore.
    Last edited by Antimodus; 04-18-2012 at 07:00 AM.
    "Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717

  14. #2814
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    Guys, why is Gun Blade so beautiful? I've been smurfing with him, and I just absolutely love playing him. I play him solo top on Grimm's crossing, and win the lane by pushing everyone out. Holy ****, he is more fun than I thought. When is S2 gonna buff his ulti, anyways? It's kinda weak right now, what with its incredibly long cooldown and all, and it isn't as staggering as some other ultis around its cooldown timer. That isn't to say, though, that it can't help me insta-gib that poor ****er playing Myrmidon.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  15. #2815
    According to the Hero Usage page, Gunblade is near perfectly balanced:

    Used:

    141,011 (2.9%)
    Wins:

    64,488 (50.0%)
    Losses:

    64,486 (50.0%)

    I know it means absolutely nothing, but those two numbers are so damn close that it's post-worthy.

  16. #2816
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    Actually I would consider it meaning a lot because every new hero that doesn't have higher losses than wins is either ridiculously easy to play or OP - or both.

    And Gunblade has just been released to the "general public"

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  17. #2817
    S2 has had a rather interesting trend lately of releasing heroes with relatively average ultimates (Blitz, Gunblade, Artillery), and a lot of power in their primary abilities to offset said ultimates. I wonder if it is going to be a common trait of future heroes.
    I've decided to make a sig. I hope you're enjoying it.

  18. #2818
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    Quote Originally Posted by Skyve View Post
    Actually I would consider it meaning a lot because every new hero that doesn't have higher losses than wins is either ridiculously easy to play or OP - or both.

    And Gunblade has just been released to the "general public"
    Or maybe it is just a token of his simply playstyle? He is pretty straight-forward if you just want to play him decently.

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  19. #2819
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    Quote Originally Posted by Ekamo View Post
    Kongor is not the issue it once was. Still relevant, but not at all to the same extent it once was. Further discussion on the topic should preferably be conducted in Balance Dump

    Thread closed.

    I dont know why this thread was closed so quickly but it definately warrents more discussion.

    To me it seems the topic is being swept under the rug like many core issue with this game as nobody wants to take responibility for there actions.

    The issue has not changed so the issues are just as relavent now as they were back when previously discussed, its Just people have accepted the fact that nothing is ever going to get done about it , as its remained unchanged for so long.

    Hellbourne definately has an advantage with kongor pit

    Hellbourne definately has advantage with mid lane access to secret shop

    Hellbourne definately has advantage with creep pulling


    Discuss
    Please visit my thread if your tired of not having any pants http://forums.heroesofnewerth.com/showthread.php?t=401955

  20. #2820
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    Quote Originally Posted by Ekamo View Post
    Or maybe it is just a token of his simply playstyle?
    And I didn't say that? :/

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