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Heart?
Wingbow?
MV/Shamans?
Armour?
The fact that they often don't build it is more because of their build priorities than lack of options. Ranged heroes tend to use their range as an excuse not to build EHP items and specialise into damage items.
does he really need to be almost invincible..
Magic immune with the whirlwind thing, and completely invulerable while ulting
The magic immune stuff is op
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Agreed, they shouldn't've done it.
Also, geobane (and manta) is an absurdly good survivability item, providing 2 and a bit armour, nearly 200 hp, movespeed and the illusions on top of its offensive capabilities.
In balance, the burden of proof is on you to show your suggestion a) does what you say it will do, b) won't disrupt balance elsewhere, and c) isn't retarded beyond belief. Until you show these three things, the last may be assumed.
He is generally only strong in the laning phase (with a hero like glacius).
If you manage to not feed him by dying everytime you go back to the lane his effectivness will die off later in the game. Its better to play safe and stay just in exp range than trying to deny him farm and die out of position.
Its not the end of the world if sb gets free farm as long as you dont feed.
Hes countered by nullstone, void talisman, fws, frostburn, geo, stacking armor ... etc
Easy to kite. Swiftblade is only strong if you dont know how to play against him.
"HoN is a hardcore "moba" game, not an esport game. Yes we have the best title for eSports in our genre, but eSports and its players accounts for very very little of HoN's playerbase," - Phil The Thrill, director of e-sports
Salforis works as a great counter to Swift in the laning phase. All you need to make it work perfectly is a physical disable/slow to acompany him.
That's also why Gunblade is so crazy good. Because he's probably the only ranged hero with a slow that has target type "physical".
(And yes, a Gunblade/Salforis lane to counter Swiftblade works perfectly fine, considering you can just kill Swiftblade everytime he tries to spin you to death).
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is likely stronger than the pubscene gives him credit for.
I think's ult needs an extra effect somewhere.
is also likely stronger than the pubscene gives him credit for.
I want to see what a 1800+ player thinks of.
is still very frustrating to play against.
needs one of his spells remade, his role is so forked right now.
Artesia is extremely borderline as far as balance goes.
...Brazil needs its own servers.
"Making fun of HoN is like making fun of George Bush. It has become the stupid mans joke and anyone with a pulse can have a good guffaw and think they are intellectually superior as they continue to roll around in their own feces." -[DRD]TheSopranosCheck out my HoN Dream Hero here: http://dream.heroesofnewerth.com/hero/Nine_Cloak/Cloak2
what do you guys think of gladiator?
i really wanna see him in competitive scene.
i feel that he is a relatively strong hero, but he relies so much on skill shot that a team needs to be centered around his skillset.
is he underpowered? should he recieve buffs? here are some buffs he recieved in dota
- Torrent AOE increased from 200 to 215
- X Marks The Spot cooldown decreased from 30 to 16 seconds
- Ghost Ship stun duration increased from 1.2 to 1.4
- Strength growth increased from 2.7 to 3.0
- Ghost Ship's CoCo's Rum duration increased from 5/6/7 to 8
- Tidebringer cleave AoE improved from 380/420/460/500 to 500
- Torrent slow increased from 30 to 35%
/人◕ ‿‿ ◕人\ Contract???
All he needs is to be able to cast Q without turning so that your opponent can't juke it 100% of the time if they have vision of you.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
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Gladiator isn't really used because he can be replaced by multiple heroes with much more consistency. I don't see, for instance, why I should pick Glad over Cthulhu, since Cthulhu provides a more reliable stun, more reliable damage, better anti-carry traits, more tankiness, and better means of directly carrying without having to invest in unrealistic amounts of farm. Mostly, though, "dat passive." Glad will, however, always be an extremely good mid hero; in higher tiers, though, his advantages wear down if you think about what exactly he does extremely well against (and the absence of such in this meta), along with the potential drawbacks of pushing up against a line-up with a lot of roamers and his sad lack of reliable initiation potential (*cough* Pebbles, Cth, Mag, etc. *cough*).
Urgh, too many whatsits of the thoughs and howevers (it's late, don't judge me).
How do you replace a carry with an Elephant?
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Elephants can carry just fine.
"HoN is a hardcore "moba" game, not an esport game. Yes we have the best title for eSports in our genre, but eSports and its players accounts for very very little of HoN's playerbase," - Phil The Thrill, director of e-sports
Can't decide if trolling:
Superior magic disable/interrupt (400 AOE, 0.75, 1.25, 2 seconds).
550 range for 30 seconds.
Splash damage in AOE (inverse relationship to distance from primary target - 100% in about 100 AOE).
20/40/60 +armour (120/240/360% effective HP increase vs physical attacks) for 2 seconds, scaling back to 0 at 7 seconds.
The ability does 4 things already. Are you sure just looking at altering one of the things it already does isn't a better idea IF there's a problem with it?
Apparently I now actually have to tell people why they are wrong about their requests to buff their special snowflake or nerf rampage or other hero they haven't got the sense to counter, rather than directing them to my signature which, you'll note, points out that the burden of proof is not actually on me. While I'd love to waste my time informing people why their ideas are dumb, the number of times I have explained to one person why their idea is dumb, only for the next three posts to be dumb ideas demonstrates the level of ability to read this forum is at.
In short, **** that noise, either moderate for idiots, or don't moderate the people who are actually doing that thing there.
In balance, the burden of proof is on you to show your suggestion a) does what you say it will do, b) won't disrupt balance elsewhere, and c) isn't retarded beyond belief. Until you show these three things, the last may be assumed.
Stupidity should be measurable and punishable, but it can't. Had the exact same problems when I was staff over at GR, there's not much you can do about it. So you're best off to just completely ignore the post and pretend you've never read it.
MiniDon
Crawl back to the pit that spawned you!![]()
Oh God please don't bring that guy up. I've never seen anyone write worse than that, and I've seen some crazy ****.
His posts seemed to contain some truth, but they were just completely unreadable. His excuse? 'I have to type properly when I'm in school all day, so when I get home I just type how I want'.
I think at one point I wanted to shoot him.
Edit: oh ffs get rid of this stupid profanity filter.
Gladiator's carrying ability is unrealistically reliant on his passive. His early game damage contribution is not comparable to heroes like Cthu due to its inconsistency, and I would not argue that he has more utility than Cthu. His ult suffers in a similar fashion to Geomancer's, in that competent players will (most of the time) actively avoid it because it's not a jump ult. And, back to his carrying ability; Glad requires a disproportionately large gold investment to achieve respectable damage with his passive, and relying on it hitting at least three competent enemies is unrealistic. It is also not constant, requiring a sustained teamfight before the imaginary Doombringers role out for one-shot annihilations. Cthu, with his passive, can proportionately lower the other team's carrying capacity to an extent greater than Glad, and at no inherent gold investment. It also actively helps in ganks and teamfights, and the slow on it allows his allied carries to more easily maintain Dps. Cthu is also actively built as a tanky semi-carry due to his significant surv. There's a much greater slew of relative benefits, but mentioning them all on a phone text interface is too tiresome for me.
Glad has characteristics that justify him as a niche pick in many situations, though, and I suspect that he would do incredibly well in a dual mid set-up (esp. against an opposing dual mid).