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View Poll Results: You're stuck on an island with no food.

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  1. #3421
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    Turns out full codex team is not viable. I was sad.
    Crawl back to the pit that spawned you!

  2. #3422
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    I wonder though if a full Pbox team is feasible despite the recipe cool down.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  3. #3423
    Quote Originally Posted by Hubaris View Post
    I wonder though if a full Pbox team is feasible despite the recipe cool down.
    Considering that was the sole purpose of the recipe cool down, no.
    Has a rubber duck named "Mr. Quackers."

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  4. #3424
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    Staggering your buys can still be worthwhile. Maybe 'full team' was a misnomer. 3 PBoxes and general support items/carry items on the other 2 could work. I saw it done in DotA2 with Necronomicon and figured there may be a way to translate it over.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  5. #3425
    Quote Originally Posted by Hubaris View Post
    Staggering your buys can still be worthwhile. Maybe 'full team' was a misnomer. 3 PBoxes and general support items/carry items on the other 2 could work. I saw it done in DotA2 with Necronomicon and figured there may be a way to translate it over.
    The cooldown on recipes is incredibly harsh in HoN, iirc it is like 10-12 minutes. Which means you'd be hard pressed in most games to get 2 maxed Pboxes and non-maxed Pboxes are kind of meh.
    Has a rubber duck named "Mr. Quackers."

    Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke

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  6. #3426
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    I thought it was 8 mins. If your numbers are right, I would agree then.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  7. #3427
    Why hasn't Emerald Warden been reworked yet? He's not OP or anything, but he's the most straightforward, easy to use hero in the game (After Ra's nerfs). While that doesn't matter in high-level play, in pubs he's one of the most picked carries with a 56% win rate because player skill (or lack thereof) matters a lot less when you don't need to aim your abilities.

    Making his silence or the bird's attack a skillshot wouldn't really change his balance in competitive play but it'd go a long way towards making him both more interesting to play and not as stupidly easy to use. It doesn't need to be a difficult skillshot, it just needs to give the player something to do besides autoattacking and using an skill set that basically amounts to 4 different passives.


  8. #3428
    Why hasn't Emerald Warden been reworked yet? He's not OP or anything, but he's the most straightforward, easy to use hero in the game (After Ra's nerfs). While that doesn't matter in high-level play, in pubs he's one of the most picked carries with a 56% win rate because player skill (or lack thereof) matters a lot less when you don't need to aim your abilities.
    It's pretty hard to miss your stun with magmus too, just saying. Most targetable skills in this game are easy to land. and plenty of aoe ones are easy, like defiler/pyro wave.
    I never had trouble aiming my stuff with a hero like, say, Revenant either.
    It's just that EW is not very interesting to play with or against. You pretty much know what's going to happen. His skills have fixed effects, there are no big plays involved like a dsham heal or a SS ult, he just does his thing, and if it's enough he wins. Terribly "safe" hero.
    "Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717

  9. #3429
    Magmus isn't the best example since his Q and W have a ton of uses, what with the disjoints, invulnerability, AoE damage and stun. Hell, knowing when to use Magmus' W and when to autoattack is deeper than anything EW does.

    I agree, an ability doesn't really need to be hard to land in order to be interesting or to require the player's attention. Merely making EW's heal non-automatic would make him a lot less braindead, since you'd have to time it's use correctly and you could use it to surprise your enemy. Remember how Accursed's ult was automatic during beta? Same principle.

    How about making his wolves only work in a cone in front of him? All of a sudden he has to worry about which direction he's facing and he can't spot enemies he can't even see. Maybe they could make his bird's truesight an active skill? He has to worry about juking again. Hell, make his bird an active skill: it's a bit stronger but it only comes out when you press R, and it has a cooldown.

    Really, any change would work as long as it makes him a more active hero.
    Last edited by Elman1; 07-06-2012 at 07:06 PM.


  10. #3430
    It's just that EW is not very interesting to play with or against. You pretty much know what's going to happen. His skills have fixed effects, there are no big plays involved like a dsham heal or a SS ult, he just does his thing, and if it's enough he wins. Terribly "safe" hero.
    Trap denying is decent thing and separates good EW players from players on auto pilot.

  11. #3431
    Quote Originally Posted by Hsssh View Post
    Trap denying is decent thing and separates good EW players from players on auto pilot.
    It's... Just getting rid of your own traps to move them around? I don't see how that makes him interesting at all. Am I missing something?


  12. #3432
    Quote Originally Posted by Elman1 View Post
    It's... Just getting rid of your own traps to move them around? I don't see how that makes him interesting at all. Am I missing something?
    Warden traps normally have a period of time before they're active and able to snare people. If you drop and then immediately deny them during this priming period then you can force them to grab anyone who's on top of it.
    ...

  13. #3433
    That's unnecessarily obscure.

    Oh well, good to know.
    Last edited by Elman1; 07-07-2012 at 11:49 AM.


  14. #3434
    For the most part I agree with making EW less auto-pilot (I actually suggested that wolves in a large aoe directional cone verbatim lol) but in saying that, s2 are very clearly of a mind to have certain heroes, new and old, be braindead easy - and it just so happens that those are the heroes with 2 passives and heroes like EW and RAAAAAAAAAA (i;m aware ra falls under 2 passives category, but he deserves a special mention for how ridic easy his stun is). **** sucks.
    I'm judged by my wild image a lot
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  15. #3435
    Ra also doesn't even have to bother with resource management, just cast whatever whenever because why the **** not.
    In balance, the burden of proof is on you to show your suggestion a) does what you say it will do, b) won't disrupt balance elsewhere, and c) isn't retarded beyond belief. Until you show these three things, the last may be assumed.

  16. #3436
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    Agreed. Losing health is so much of a non-issue it's not even funny. Sadly it's somewhat conceptually broken (as you can't fix it by simply increasing the health lost). Perhaps if ability activation nuked health regeneration . . . iunno.

    I just don't know

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  17. #3437
    Quote Originally Posted by Gorb View Post
    Agreed. Losing health is so much of a non-issue it's not even funny. Sadly it's somewhat conceptually broken (as you can't fix it by simply increasing the health lost). Perhaps if ability activation nuked health regeneration . . . iunno.

    I just don't know
    Or, now hear me out on this because it is a far fetched idea, he uses mana.
    Has a rubber duck named "Mr. Quackers."

    Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke

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  18. #3438
    I would have zero problems with Ra if he used mana instead of health, no other changes.
    ...

  19. #3439
    I would actually gut his passive ability to regain health (from passive and stun), and force him to play somewhat safer for the first however long in the game rather than just mashing spells. Sure lategame he can spam every spell, but that's part of the point of lategame.
    In balance, the burden of proof is on you to show your suggestion a) does what you say it will do, b) won't disrupt balance elsewhere, and c) isn't retarded beyond belief. Until you show these three things, the last may be assumed.

  20. #3440
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    Making him use mana isn't as simple as HEY LOOK HE USES MANA NOW.

    Mana costs for abilities, Int gain/starting value tweaks (if necessary), rework of health regeneration aspects because he won't necessarily benefit from them anymore . . . there's probably more besides.

    This looks more like a full-on rework than anything. Though I suppose it would be nice to get a rework that wasn't hated on.

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