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Click here to go to the first staff post in this thread. Thread: Balance Dump

View Poll Results: You're stuck on an island with no food.

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  1. #3021
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    Quote Originally Posted by the_guy117 View Post
    I'm just gonna say that you can potentially max Valk's early burst at level 8, although getting rank 1 leap and maxing burst at level 9 is much wiser.

    Deadwood can max his early burst at level 7 and Pebbles can do so at level 8, while Devourer should max his at level 10 (rank 1 cadaver armor) while most other heroes max their early burst at 9.
    At level 7, going the classic W-E-Q-Q-Q-W-Q build, you've already got 450 + 180 of burst. That's a lot, considering she also has a huge stun, escape mechanism, and 600 range. A Pebbles of the same level deals more damage, but he has no escape mechanism, his stun is shorter, and he can't hit fleeing targets that outspeed him because he is melee (not saying Pebbles is balanced either. No, I think he's the most OP hero in game after Valkyrie). Most people go "OH WELL YOU'RE JUST LISTING THE POSITIVES", but really, there are no negatives besides slight mana problems. Valkyrie just doesn't have enough negatives to balance the positives.

    (Early burst means the damage you deal before you hit level 11.)

    Just something you should note in case you bring up burst numbers again.
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  2. #3022
    The irony of this conversation is that Anakha is right about the original design intent of PotM, but Skelo is actually naming the prefered change of PotM's original designer.

    Also, just for the record, most of the perks on PotM that weren't in the original design intent were because of unintended features to do with how she was coded. Leap, for example, used to display the intended ranges in the tooltip - the longer ranges were (and still are not) present on every leap. Leap doesn't achieve the current stated ranges unless PotM issues a movement command in the same direction, which has to do with the measurement frames of reference in the original code - the ability is actually based off Windwalk, and the jumping PotM is basically just a visual, while the "real" PotM runs along the same path as the leap. Unless this has changed in the last few years that is...

    Tever.

  3. #3023
    Quote Originally Posted by Reldnahc View Post
    Attack Range is now 128.
    and she is ranged or melee then ? keeping her classified as ranged with 128 sound injustice
    melee has better chance with and can use and
    Last edited by Ma3tooh; 05-23-2012 at 02:34 PM.

  4. #3024
    Quote Originally Posted by skeloperch View Post
    At level 7, going the classic W-E-Q-Q-Q-W-Q build, you've already got 450 + 180 of burst. That's a lot, considering she also has a huge stun, escape mechanism, and 600 range. A Pebbles of the same level deals more damage, but he has no escape mechanism, his stun is shorter, and he can't hit fleeing targets that outspeed him because he is melee (not saying Pebbles is balanced either. No, I think he's the most OP hero in game after Valkyrie). Most people go "OH WELL YOU'RE JUST LISTING THE POSITIVES", but really, there are no negatives besides slight mana problems. Valkyrie just doesn't have enough negatives to balance the positives.

    (Early burst means the damage you deal before you hit level 11.)

    Just something you should note in case you bring up burst numbers again.
    can making her Int not Agi solve this ? most int heroes have a high damage burst and low Agi/lvl
    making her int means she can't build her damage + attack spd + armor concurrently
    yet she will become a good Int carry

  5. #3025
    I really don't wanna face a valk with hellflower & harkon's

  6. #3026
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    Quote Originally Posted by skeloperch View Post
    At level 7, going the classic W-E-Q-Q-Q-W-Q build, you've already got 450 + 180 of burst. That's a lot, considering she also has a huge stun, escape mechanism, and 600 range. A Pebbles of the same level deals more damage, but he has no escape mechanism, his stun is shorter, and he can't hit fleeing targets that outspeed him because he is melee (not saying Pebbles is balanced either. No, I think he's the most OP hero in game after Valkyrie). Most people go "OH WELL YOU'RE JUST LISTING THE POSITIVES", but really, there are NO NEGATIVES besides slight mana problems. Valkyrie just doesn't have enough negatives to balance the positives.

    (Early burst means the damage you deal before you hit level 11.)

    Just something you should note in case you bring up burst numbers again.
    Except for the insignificant detail of "only" being a single-target stun as well as highly unreliable unless there is a previous stun to follow up to. But let's just ignore that to make your argument sound better.

    Anyways, proceed.

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  7. #3027
    Quote Originally Posted by Lariatoooo View Post
    I really don't wanna face a valk with hellflower & harkon's
    Oh
    I will uninstall

  8. #3028
    I've been meaning to ask: does anyone have any experience playing with/against Berzerker, and how does he fare?

    Oh and apparently I've been watching so little competitive games lately that I missed Moraxus becoming first pick/ban material.

  9. #3029
    Berzerker seems strong in theory but I haven't gotten much use from him in practice. Kind of reminds me of Carey hammer storm
    Has a rubber duck named "Mr. Quackers."

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  10. #3030
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    If Pebbs needs a nerf, how would he be nerfed?
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  11. #3031
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    Well, what's the problem with him?

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  12. #3032
    Depends on which part of the hero you think has a problem, and which part is fine.

  13. #3033
    Omg why is blitz so op, he need a nerf. MAX ms is just to much on a hero....

  14. #3034
    This guy...
    Originally Posted by RealTechN9ne :
    According to your opinion, ganks in HoN dont exist as long as you pay attention. Interesting.

  15. #3035
    Dunno about him, but the two things I don't like about Pebbles is how easy it is to combo and that the stun is staggered into 2 seconds. The second point is inspired by the amount of times the stun has just missed me and then i walk 30 units forward and get stunned for half duration anyway. Also, Monarch's cleanse is useless against it, same as Deadwood's grasp.
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  16. #3036
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    Quote Originally Posted by Reldnahc View Post
    Berzerker seems strong in theory but I haven't gotten much use from him in practice. Kind of reminds me of Carey hammer storm
    He has decent power, but thats all he offers. With a Helm and Steams he can output around 150~ damage an auto attack at 7 (prenerf).

    If the fight lasts longer than your Ults duration, you're screwed.

    Overall hes fun and offers a decent steroid and a good counter to slow/stun based heroes. Just don't get EP on him ffs.
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    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  17. #3037
    54% win on Bramble in his first day.

    Classic.
    Ramsay Sound Pack

    I would encourage you to dismiss the skeptics.

  18. #3038
    Quote Originally Posted by Lethe View Post
    54% win on Bramble in his first day. Classic.
    He feels right balance wise. Time will tell.
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  19. #3039
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    Quote Originally Posted by Hubaris View Post
    He has decent power, but thats all he offers. With a Helm and Steams he can output around 150~ damage an auto attack at 7 (prenerf).

    If the fight lasts longer than your Ults duration, you're screwed.

    Overall hes fun and offers a decent steroid and a good counter to slow/stun based heroes. Just don't get EP on him ffs.
    I mostly agree, seeing as how he has a harder time getting to critical mass than any other carry in game, but critical-mass Berzerker is only really stoppable by a well placed Chronosphere, or an equally fed Magebane.
    http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
    This is how ALL ARTS devs balance their games.

    And THIS is how you shut down Pimp Slayer
    http://www.youtube.com/watch?v=EFOH8KrR1xY

  20. #3040
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    Quote Originally Posted by skeloperch View Post
    I mostly agree, seeing as how he has a harder time getting to critical mass than any other carry in game, but critical-mass Berzerker is only really stoppable by a well placed Chronosphere, or an equally fed Magebane.
    Or Tempests ultimate. Or Succubus. Or Pandamonium. Or Pollywog Priest. Or Electrician. Pebbles' stun might just work too.

    Also: Why would S2 want to rework Balphagore? :/

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