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tldr; i dislike the direction that game is going so balance is worse.
I dunno China, I quite like where this game is heading (with the exception of Grave Locket, Shadow Blade, and Gemini). Staggering SB was my idea to begin with. My reasoning is that it was too expensive for what it offered, and it still is worse than it's DotA counter part. You're paying for pure damage. It is one of the few complete items in game that doesn't add survivablity (the others being Elder Parasite, Thunder Claw, Doom Bringer and Codex, all of which are rarely, if ever, picked up). It is good to have a pure dps item in game, as it DOES add depth. If you think about it, why blow a little over 2000 gold early on for Shield Breaker? Why not buy a Bulwark, or an Insanitarius, or a Icebrand? The only answer is that it is a direct counter to HotbL (which is too strong, but I do concede the point that SB direct countering HotbL is stupid). If you took away the ignoring block tidbit, SB would be completely fine.
Also, lol at your point of Flint having spent 12k gold and not oozing survivability. It's like you don't even remember FWS + Geos even exists. For shame, China, for shame.
Is it just me, or has the QQ about Parasite/EW died down by a massive amount? The only ones that people cry about now are Rampage, Ra (I admit Q is too strong), and Gemini.
http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
This is how ALL ARTS devs balance their games.
And THIS is how you shut down Pimp Slayer
http://www.youtube.com/watch?v=EFOH8KrR1xY
Wait, wait. Did China just try to improve a point by bringing in Nome to his argument? I honestly Tremble at what the guy will try to accomplish in LoL.
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Chat with your countrymen: http://forums.heroesofnewerth.com/showthread.php?t=345538
Increase AP Picking Time: http://forums.heroesofnewerth.com/showthread.php?t=346877
LOL WHATS GOIN ON HERE LUCAS SUCKS LOL
Hello, I'm Fraser. I drink tea and eat fish'n'chips all day long.
He's not on the balance team, as far as I know.
Also Genjuro is ****ing funny on Ra. I farmed mine in like 10 minutes, so I was walking around 2 shotting Chipper and WS, and they were so poor they could only afford enough invis detection for one lane. I just shat all over them, and was even killing their Legio. I love Ra so much. As much as I know he needs to be fixed, I love playing him. Anyone else have some experiences with Genjuro on unusual heroes?
Here's my reasoning for getting it: it provides windwalk, which gives Ra much needed mobility, and it gives him huge auto attack damage. Ra scales because of W's extra damage, and E's extra attack speed, so Genjuro only increases Ra's efficiency. It also gives Ra a load of extra armor, attack speed, and damage, on top of the maim, windwalk, and invis. If you're doing your job and keeping people down, then they shouldn't be spending money to counter your invis, because they will either be rutted, or they have to save up to counter your AoE damage. It makes Ra so much harder to kill, without making him kill himself faster. I absolutely love this item coupled with Symbol of Rage. I can go toe to toe with pretty much any hero but Zephyr.
http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
This is how ALL ARTS devs balance their games.
And THIS is how you shut down Pimp Slayer
http://www.youtube.com/watch?v=EFOH8KrR1xY
Gemini being able to combine while one of his wolves is stunned makes me cry.
I belive that most of Nomes creations can be balanced with number changes. Except tremble, that hero needs some serious rework.
Divas heroes on the other hand has serious design flaws that cant be addressed properly with number tweaks (silh, gemini, old monarch, midas...).
Gooby pls...
Midas is a Nome hero, and one that can be addressed through number tweaks, because it's just that his damage numbers are far far too high, while offering as much survivability through str and str gain with his blink as he does.
Funnily enough, I think almost the exact opposite to you of Nome and DivA heroes. DivA's heroes are ones with a mostly decent concept (bar Gemini) that just have 1-2 things about them tacked on that are so overpowered that they can't be ignored.
Nome's heroes for the most part are just an entire hero built around a gimmick (hit with 2 spells and gain bonuses; uses HP instead of mana; hero based off spells that literally cant fail; interactive placeable buildings aka nydus canal; spells that look the same but are dealt with in different ways; a mobile hero with a fixed combo that looks visually confusing and appealing) and whether that gimmick works or not in a constructive way for the game is secondary to intangible cosmetic crap.
I remember when Diva wanted to make DM with charges instead of mana, realized that it is a stupid idea and made him with mana. Same thing should have happened with Ra.
Am I the only one not having a problem with RA? I mean, sure Hotbl enables him to do some pretty stupid **** but as a whole, I don't really see it.
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problem is that hero with so much low cooldown aoe dmg should not have so much mobility.
i think people dislike him because he is derp, not because he is some uncontrollable monstrosity.
He can snowball out of control if he gets fed in the laning phase.
But really, against competent players he is no problem at all.
Monarch + RA seems to be a popular pub herpaderp combo with some potential, but if that lane fails to get kills he wont be a problem.
Most of the whine against RA comes from bad players who cant dodge his stun or dont know how to counter him.
He has low ms, unless he uses meteor, and his armor is 1 which makes him easily harrassable before he gets hotbl.
Gooby pls...
The problem with Ra is how easy he is to play.
I don't find him overpowered at all, but he always seems to get 300 gpm and a lot of kills no matter how bad the player is.
He doesn't have a lot of mobility, though. He has 290 base ms, and relies on his Q to give him mobility, but it only lasts for like 2/3 seconds, and costs him 15% of his spell to cast. The only thing ridiculous about him is how his meteor hits a creep wave for full damage.
http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
This is how ALL ARTS devs balance their games.
And THIS is how you shut down Pimp Slayer
http://www.youtube.com/watch?v=EFOH8KrR1xY
it has low cooldown, it grants terrain walk, it gives 522 movespeed even before meteor hits, which is not in description, it grants additional movespeed and heal after you got hit by meteor. now compare him to legio, who has to get pk and phase boots or else he is a walking piece of meat.
Legio pretty much gets free +500 ms from charge, assuming you maxed it, which you should always max first. Plus Legio doesn't scale backwards, and attacking him kills you more than him, which is the other way around for Ra. Plus Ra doesn't deal 300% of his auto damage with Meteor. If Ra's meteor gives him max ms, I'm pretty sure its a bug.
http://www.youtube.com/watch?v=JG-g3t97g-g&feature=BFa
This is how ALL ARTS devs balance their games.
And THIS is how you shut down Pimp Slayer
http://www.youtube.com/watch?v=EFOH8KrR1xY
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.
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double post
Last edited by ``Haruhi; 12-29-2011 at 02:32 PM.
Game Masters are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
The forums are NOT for reporting players. If you wish to report a player, please use the in-game R.A.P. Function.
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