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Thread: [WoW-H][EXE6] Nature's Sentinel

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  1. #1

    [WoW-H][EXE6] Nature's Sentinel

    Range: 600. Base/gain agi:22[2.8] Base/gain int:14[1.9] Base/gain str:16[2.0]

    [Q]-Hunter’s Mark: Every attack to the target enemy will make he suffer a 5% slow that can stack up to 20/30/40/50% slow and grants your and your allies a stacking attack speed of 5% that can reach to a max of 15/25/35/45%. This skill can be casted on enemy towers. Range:900 Cd: 15. Duration: 8 seconds.

    [W]-Taming Beast: Channels for 2 seconds to tame target neutral creep. Your Pet gains [+ 2/2.2/2.6/3x your level] attack, [+ 2/3/4/5x your level] movement speed and at last 3,5 armor and that neutral will have at last 700/1200/1500/2000 HP. You may tame creeps from easy /medium/hard/ancient camp. Those creeps have the Dismiss buttom and this skill will be trned into a sub-skill Mend pet. Cd: 40secs. 120 Mana cost.
    Mend pet: heals your pet for 25% of his HP into 10 seconds. cd 20secs, 60 de mana.

    [E]-Hunters Aspect: toogle ability with 3 Aspects that affect you and your Pet: Aspect of Viper: each attack you do, will apply a DoT on the enemy equal to the 5/10/15/20% of the damage you dealt Aspect of Cheeta: grants 15/20/25/30% movement speed. Aspect of Hawk: grants bonus damage +10/15/20/25%.

    [R]-Kill shot: Deals your base attack x 1,5/2/2,5 physical damage to target enemy. Cd: 4 seconds. 135 Mana. Range: 700.

    Ps: I'm sorry it may look similar to Drasha's Hunter, but I had those similar ideas too and I dont want to lose them :P
    Last edited by MaTz0r; 10-12-2011 at 06:18 PM.




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  2. #2
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    I would change aspect of the viper to give static mana regen while not attacking so it would be more effective on your pet. ms is to high on aspect of the cheetah. I think your hunters more marksmen like since you would probably only want to put one point into the pet skill and maxes the others first.

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  3. #3
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    So the ultimate is basically a critical strike? Seems pretty decent with items like shieldbreaker and such.

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  4. #4
    @Drasha
    Maybe! I wanted to give the Hunter a chance to only have 1 point in that skill if he wants to. But then you will have only easy camps neutrals with 700HP. I would level this ability for sure, and get maybe viper aspect to jungling And Im sorry Drasha, if this hero have 2 skills similiar to yours, I just didnt want to deny them. About the Viper Aspect, I dont know, I thougth that you could jungle, and in jungle you always auto-atack neutrals, then you could use more Mend Pet and tame other neutrals; if you are in the lane with your ultimate on, this will balance since if you auto attacks with viper, you will be pushing the lane and will lose the oportunity to se Aspect of the Hawk to do a certanly last hit. Wath I wanted to do with Aspect of the viper at first was giving a fixed mana ammount, like 2/6/10/14 mana each hit but I think thats a bit overpowered.

    @Skyve
    It is pretty simple, but has a really low cooldown with high mana cost. This skill give some meaning to Viper aspect, help the harass in the lane and will scale greatly in mid-late game since like you said, shield breaker would be pretty good on him and its cheapier now I was plaining the skill gives x2/3/4 crtic strike, with a relative short cd with high mana cost, wath do you think? Do you think I could change the first skill so the Hunter could do crtic strikes too?




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  5. #5
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    A spell that benefits you less than your allies/that doesn't work without allies on a hero like that doesn't seem too good.

    I wouldn't make it a critical strike though, just give allies bonus attack damage against that target.

    You probably also might want to make it work against buildings, that would be pretty awesome

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  6. #6
    Yeah, I changed the first spell so it gives attack speed to that target, even tho I think it looks pretty similiar to accursed now. I stated now that you can cast on towers too.

    Reduced a bit Aspect of the cheeta mov speed.

    Thanks for your feedback, I hope I can get more




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  7. #7
    Taming beast is very interesting, especially since there aren't that many heroes with minions that scale in like that out there. It could be more interesting though, how about... taming non-permanent minions summoned by the enemy? Being able to tame Malphas/Shudder for the reminder of their duration is not only hilarious, but it also increases the skill's use of application.

    You should only be able to tame ancients with it on level 4 though, since the Dragon master is incredibly tough
    Regardless, we need an ability like Taming beast in the game!

    And oh, the change to Hunter's mark was definitely a good one. *Approves*

  8. #8
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    Being able to tame Malphas/Shudder for the reminder of their duration is not only hilarious, but it also increases the skill's use of application.
    And it's also broken. I mean not even electrician's ultimate can kill Malphas/Shudder, so taking them over would definitely... well, I think you should be able to figure that out on your own

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  9. #9
    @zowjos
    Thanks, Im really glad u liked it. But yeah, Taming beast let u tame ancients only at lvl 4... its easy camps/medium/hard/ancients :P. Taming malphas/shudde would be pretty OP as Skyve stated, I tried to think in a way to do that without being OP, but untill I couldnt think in a good idea.




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  10. #10
    Overall, a decent design. Here are my comments:

    Hunter's Mark: Easily my favorite skill on your hero. I originally felt the attack speed boost was a little high (I know its not percentage based), but after comparing it with other heroes I believe it is well balanced.

    Taming Beast: Granted this is similar to other skills in the competition, but since it is based off of skills from WoW there have to be similarities. The only complaint I have is the ability to command ancients. Every hero in the game that can control neutrals can not dominate ancients because of how much stronger they are compared to heroes until high levels. Even taming ancients at level 4 would present a problem, because the bonuses inherent in the skill would make a Dragon Master equal in power to a Shudder or Malphas, which are ultimate level pets. I would suggest this skill can only affect easy, medium and hard level creeps, not ancients.

    Hunter's Aspect: I feel the Viper aspect is out of place considering this hero will not really have a mana problem. Instead I believe it should do a DoT over time based on your attack's damage. This would give it excellent synergy with the ultimate.

    Kill Shot: A powerful nuke, nothing really to say about it.
    Last edited by DrPeckers; 10-11-2011 at 12:18 AM.


  11. #11
    Thanks!
    About the hunters mark, I still dont know wath should be the duration... right now its 8 seconds, but If I wanted to make the spell similar to WoW the duration should be the same as the c/d, or the cd lower then the duration so you can change the marks. Wath do you think?

    About Taming beast being able to tame ancients, I thinks its kinda ok, since all neutrals you get at level 4 will have 2000HP (thats the Dragon HP) and IMO a Minotaur with stun and 2000HP is much better then a Dragon :P Its like iam giving oportunities for the Hunter tame all neutrals in the game but its up to you to chose waths better for your role. Do you think 2000HP for a level 4 skill is too much? I could change that to a scale HP like xHP x your level. Because thinking now it may be a bit OP even tho the hunter lacks so much in survival mechanisms.

    About the aspects, well, everyone is saying that, but the ultimate have a high mana cost
    so I think its a good skill to give the hunter lane presence. Mend Pet have a low mana cost, but you will need that to do jungle with him, since the Tame Pet ability have a really high mana cost. I still dont know if I want to change or not Aspect of the Viper, but your suggestion is pretty pretty good! If decide to change, I might change to that.

    About the ult, I wanted to do that, make the hero the hero a glass cannon with this powerfull nuke that will incite the players to buy even more damage items! Should this ultimate apply orb effects? I think Im gonna add that




    Thanks Lhune!
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    Sorry for my bad English!

  12. #12
    Change Aspect of Viper to the DrPeckers idea




    Thanks Lhune!
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    Sorry for my bad English!

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