Behemoth used to shout right before he fissured. You know, the roar, that you could exploit by animation cancelling. Infernal Behemoth doesnt't have this anymore. I don't know if it's intended, but it ****ing sucks, fix please.
Well, it's a disadvantage for both sides. If you're playing against Infernal Behe, you won't hear the roar, and might not notice the fissure before it hits you, and when you're playing him, you can't abuse the animation cancelling like you can with Dev or Valk. I demand a fix.
I thought that is what the Bug Report section is for. (Unless this isn't considered a bug.)
Fixed in SBT, he has sounds there.
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