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Thread: Noob-friendly heroes

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  1. #1
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    Noob-friendly heroes

    Just a quick list of Heroes new players should pick to actually help their team winning and not feed uselessly. Note that this is entirely my opinion and by no means undebatable.

    Favourable traits of these heroes should be:

    a) no excessive need for gold (read: hard carries)
    b) a decent survivability, good range or an escape skill to avoid feeding
    c) easy and straightforward gameplay
    d) at least of some use for the team


    Noob-friendly:

    Agi

    Moon Queen
    Arachna
    Swiftblade
    Blood Hunter

    Int

    Thunderbringer
    Plague Rider

    Str

    Armadon
    Accursed
    Electrician

    Somewhat advanced:

    Agi

    Zephyr
    Magebane
    Andromeda
    Slither
    Madman

    Int

    Blacksmith
    Nymphora
    Defiler
    Demented Shaman
    Torturer
    Succubus
    Soul Reaper
    Pyromancer

    Str

    Hammerstorm
    Pebbles
    Keeper of the Forest
    Legionnaire
    Predator
    Pestilence
    Magmus
    War Beast


    Require some experience:

    Agi

    Scout (Yes, there are few good scouts. Very, very few.)
    Valkyrie
    Chronos
    Soulstealer
    Dark Lady
    Sand Wraith
    Wildsoul

    Int

    Glacius
    Pollywog Priest
    Tempest
    Voodoo Jester
    Puppet Master
    Hellbringer
    Wretched Hag

    Str

    Behemoth
    Jeraziah
    Pandamonium
    Devourer
    Kraken
    Pharao
    Maliken


    Don't even consider:

    Ophelia
    Night Hound

    __________________________________________

    I'm aware that every hero's capabilities depend on the player and his team, and this order does not attempt to indicate a ranking of power or usefulness of the heroes in general, but rather their potential of successfully integrating a new/bad player into his team.
    Also, maybe the most important advice:

    IF MORE EXPERIENCED PLAYERS IN YOUR TEAM ASK YOU TO PICK A CERTAIN HERO BECAUSE THE TEAM WILL BENEFIT MOST FROM IT, DO IT IF YOU ARE CONFIDENT YOU CAN PLAY HIM WELL. DO NOT EGO-PICK.




    Hope this helps.

    Regards
    Last edited by Voidi; 10-20-2009 at 07:04 PM.

  2. #2
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    I would swap Nighthound and Wildsoul. Nighthound isn't that hard to play, but newer players find it difficult (imo) to control multiple units at once.
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  3. #3
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    I think he means the timing to throw the smoke screen, and maybe the fact that most newbies when play him get careless.

    Nonetheless, this will make some people's life much easier.

  4. #4
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    I put Night Hound on bottom tier because, in my opinion, he is the least useful hero in team fights currently ingame. I know he's not too hard to play, but even a good player will have trouble doing much except killstealing after placing his cloud right, and I want noobs to stay away from this hero as he will drastically reduce their chances of winning.

  5. #5
    Quote Originally Posted by Voidi View Post
    I put Night Hound on bottom tier because, in my opinion, he is the least useful hero in team fights currently ingame. I know he's not too hard to play, but even a good player will have trouble doing much except killstealing after placing his cloud right, and I want noobs to stay away from this hero as he will drastically reduce their chances of winning.
    Dude please stop giving people this awful advice.

    Night hound is one of the best team-oriented carries in the game. He is an agility carry who has a silence about the same size as Defiler's. So not only is he capable of shredding the enemy team, he also has enormous utility.

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  6. #6
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    Quote Originally Posted by Tripwyr View Post
    Night hound is one of the best team-oriented carries in the game. He is an agility carry who has a silence about the same size as Defiler's. So not only is he capable of shredding the enemy team, he also has enormous utility.
    I agree with this. I also don't think he is very difficult to use. While smoke screen may have some delay on it's cast, it's a large area like he mentioned.
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  7. #7
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    Night Hound is not a true carry, merely a ganker. His main DpS comes from Backstab, his farming is mediocre at best and his survivability noneexistant due to his incredibly easily counterable Ultimate. Any team that is capable of buying a ward or dust will destroy him as soon as he gets in cloud range.
    If used properly and IF NOT COUNTERED, his cloud can be good, but not gamebreaking, and the rest of the hero is just too bad to be a valuable addition to any team.
    There is no hero I have seen noobs fail with more than this one, except maybe the old Scout. I don't want them to be flamed for picking NH, although they deserve it.
    Last edited by Voidi; 10-20-2009 at 07:27 PM.

  8. #8
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    Pure opinion with no logic behind it pretty worthless post.

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  9. #9
    You need skill to kill jack with scout?

    Come on, a scout with no assists, electric eye at level 22, boots first does not require skill.

    SCUMBAG SCOUT 4 LIFE


  10. #10
    Quote Originally Posted by Voidi View Post
    Night Hound is not a true carry
    The definition of "true" or "hard" carry is a hero with a skill or effect which supplements their attack allowing it to do more damage, or adding other effects to it. Such abilities include: Backstab, Way of the Sword, Toxicity, etc.

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  11. #11
    Actually, the hero that has the most impact for the team is a carry. You cannot call a hero a carry simply because it has agi or str elements and it does a crapload of damage.

    SCUMBAG SCOUT 4 LIFE


  12. #12
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    Quote Originally Posted by Diffusion View Post
    Actually, the hero that has the most impact for the team is a carry. You cannot call a hero a carry simply because it has agi or str elements and it does a crapload of damage.

    While non carries can carry, the term carry generally refers to an agi or strength hero with late game scaling damage abilities and a need for items to maximize his damage potential.
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  13. #13
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    Quote Originally Posted by Volshok View Post
    While non carries can carry, the term carry generally refers to an agi or strength hero with late game scaling damage abilities and a need for items to maximize his damage potential.
    Exactly the point I'm trying to make. Of course his damage scales with his items, just as every other Agi, but a Night Hound can not fullfill the role of actually "carrying" his team in a game that is not apem <1400 due to the reasons I stated above.
    Anyway, this discussion kinda blew out of proportion, this is not the important part. Let's try to focus on other things.

  14. #14
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    funny that I carried a game yesterday with him.

    I randomed and said erhhh!!! 1st time I was playing with him btw..... we totaly raped a ~1700 5men team! :P

    I won't ever laugh at NH again!



    oh and to the OP.... almost all your noob-friendly heroes are the one that gave me most trouble and the one that require more exp... are the one that I found easier :P hell i'm still having trouble playing with swiftblade as he's freaking squishy and take true melee damage when using wirlwind :P


    Quote Originally Posted by OP

    Require some experience
    :

    Agi

    Valkyrie <=== Robin hood, easy escapes and deals good damage
    Dark Lady <=== slow, silence, no vision (can you be more newb friendly? xcept her fragile skin)

    Int

    Glacius <=== stay far and nuke, get in and ult?
    Tempest <=== jungle, no laning stress get portal key and own
    Puppet Master <=== eh? control and win?
    Hellbringer <=== massive ult... maybe a bit harder than the above but still...
    Wretched Hag <=== easy escape, massive damage

    Str

    Behemoth <=== only fissure is hard to manage, but with an half-brain you can do it
    Jeraziah <=== eh? repel moar? how is that hard?
    Devourer <=== activate ult and win?
    Kraken <=== get a portal key and win? maybe more complex but.... still easy
    These are all easy heroes to play..... tempest was my 1st hero
    Last edited by Konsume; 10-21-2009 at 10:03 AM.

  15. #15
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    Hammerstorm is easy, he has a stun, a speed buff and a 120 % base damage.. it's all synergised for you

    *also, a Carry is someone who will be able to 'carry' the team late game, by getting ass loads of kills.*

  16. #16
    Quote Originally Posted by Voidi View Post
    Exactly the point I'm trying to make. Of course his damage scales with his items, just as every other Agi, but a Night Hound can not fullfill the role of actually "carrying" his team in a game that is not apem <1400 due to the reasons I stated above.
    Anyway, this discussion kinda blew out of proportion, this is not the important part. Let's try to focus on other things.
    I think the last DotA skrim replay I watched included a Stealth Assassin carrying the game. Since SA is exactly the same as Night Hound, I'm pretty sure Night Hound can carry.

    Carry has two definitions in this game. A "carry hero" is a hero with a passive or active skill which causes their damage to scale better than other heroes, or adds a special effect which makes their attack more effective than the average hero's swing. For example: backstab, whiplash, etc.

    "To carry" means to have the largest effect in the game, or otherwise be the cause or be the largest contributing factor to a winning a game. For example, Soul Reaper who has no boost on his attack is still capable of carrying a game due to his large devastating AoE damage, and his ability to quickly remove one person from the fight.

    Be careful with these distinctions, and watch the context in which they are used. Night Hound fits into both definitions because he is extremely devastating when well farmed.

    Never seeing a Night Hound carry this well doesn't mean it isn't possible. If you think that a hero like Swiftblade is a good carry, think about how good he would be if he were invisible, and crit on every attack.

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