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Thread: Minor Orb [First draft]

View Poll Results: Would you like to have this item ingame?

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  • Yes, neat idea!

    6 60.00%
  • No.

    4 40.00%
Results 1 to 15 of 15
  1. #1
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    Minor Orb [First draft]

    Minor Orb


    600g

    3 Strength
    3 Inteligence
    3 Agility

    Active: Consume rune!
    Description: Cast on any rune. Rune effects will apply with normal duration and effect.

    Range: 100
    Cooldown: 10

    Effects on the Minor Orb:
    Permanently adds boosts below to the item stats each time a rune is comsumed.

    0.5 Health Regen
    15% Mana Regen
    2 Damage
    1% Movement speed

    Capped at 10 runes consumed.


    Thoughts:
    This might sound like alot.. But it'll probably take 25-30 mins to do so, IF YOU GET ALMOST ALL RUNES.
    Should you actually make it, the final stats will be:
    3 Strength
    3 Inteligence
    3 Agility
    5 Health Regen
    150% Mana Regen
    20 Damage
    10% Movement speed

    I did intentionally not add a poll yet. Let me hear your thoughts? Lots of different numbers in there which could be changed.
    This is meant to be an alternative to bottle.
    You might think you get alot for 600g, but it's a serious commitment through out the game to actually get your moneys worth, and the starting stats are really poor. Stats you could get with 159g.










  2. #2
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    Interesting and highly innovative. The only problems are that further rewarding a player who successfully gets runes is probably a bad idea, and most would rather bottle the rune to use at a better time or in conjunction with another rune.
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  3. #3
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    Hmm I like the idea, but instead of a % ms you should add like +3 movement speed. A percentage can alter during the whole game which can influence it alot so that could be a bit too strong.

  4. #4
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    Quote Originally Posted by Rosgath View Post
    Interesting and highly innovative. The only problems are that further rewarding a player who successfully gets runes is probably a bad idea, and most would rather bottle the rune to use at a better time or in conjunction with another rune.
    Your argument is that it's bad rewading people for getting the rune? That's basically the point of a bottle too.

    This is just meant as an alternative to bottle, because some might want other options. Plus, this gives you other benefits which bottling the rune for later use doesn't.

    Quote Originally Posted by Broodje View Post
    Hmm I like the idea, but instead of a % ms you should add like +3 movement speed. A percentage can alter during the whole game which can influence it alot so that could be a bit too strong.
    That was the point actually Do you think it's too much?

  5. #5
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    At some point with frostburn + your orb + phase boots (i took chipper(295ms) to test) you have 452 ms, which is alot. Activating phase boots gives you ~496ms.

    You can nerf down the % or just give it a base ms instead of %

  6. #6
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    Quote Originally Posted by Broodje View Post
    At some point with frostburn + your orb + phase boots (i took chipper(295ms) to test) you have 452 ms, which is alot. Activating phase boots gives you ~496ms.

    You can nerf down the % or just give it a base ms instead of %
    You have a point! I'll change it soon. I wanna get some more feedback.

  7. #7
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    Quote Originally Posted by Connect View Post
    Your argument is that it's bad rewading people for getting the rune? That's basically the point of a bottle too.

    This is just meant as an alternative to bottle, because some might want other options. Plus, this gives you other benefits which bottling the rune for later use doesn't.


    That was the point actually Do you think it's too much?
    No, my argument is that your rewarding a player with stats for getting the rune. The bottle rewards them with a recharge on a consumable resource that they can still get at the fountain if necessary. I was misunderstood and that's my fault.
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  8. #8
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    Quote Originally Posted by Rosgath View Post
    No, my argument is that your rewarding a player with stats for getting the rune. The bottle rewards them with a recharge on a consumable resource that they can still get at the fountain if necessary. I was misunderstood and that's my fault.
    Well one gives a refill, one gives a tiny amount of stats.

  9. #9
    great idea, but you need to add a poll
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  10. #10
    Very great idea! I like it!
    :o

  11. #11
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    Very interesting idea, create a poll for this!
     

  12. #12
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    Poll added.

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  14. #14
    Agree, but also disagree. I'm a little on the fence that i can get a semi-potent item without spending much gold (even though it takes quite a few runes). So im on the fence, but i voted yes as i could see it implemented with balance
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  15. #15
    Sorry but that's a terrible idea. That item would we way too overpowered for someone like mb who can control runes easily and then by 20 minutes have a 10% passive movement speed buff. Even the regen and damage is too much for a 600 gold item.

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