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Thread: luck (item suggestion)

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  1. #1
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    luck (item suggestion)

    Item Properties/Attributes:

    +7% evasion
    +7% increased attack speed
    +7% Chance 1.3x Damage Critical Strike


    Total estimated cost 1777.


    Item ingredients:

    Steamstafff 900
    Punchdagger 500
    Recipe Scroll 377

    Goal of the item (optional, but preferred):

    It would be nice to have an item that gives evasion, attack speed, and some crits. Its just an idea, not a final product. What does everyone think??? Would be nice to get some other ideas.

  2. #2
    maybe as an early game item but easily out performed by a buttefly/buriza combo
    (sorry for the dota names im still gettin used to HoN items)

  3. #3
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    Thats the point. Bfly and buriza out match it by far. Its supposed to be early game item.

  4. #4
    7% is really low imo. if it had some added stats i would probly snag it.

  5. #5
    But ad it with madman and he becomes double invincible

  6. #6
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    thumbs up need more early game items...

  7. #7
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    Does this stack with buriza/butterfly? Cuz if it does it's practically a must for agil heroes who want either of those items. If it doesn't than it's practically a waste of money. For that much you could build towards a diffusal.

    ^_-;

  8. #8
    Even if it doesnt stack, it is a nice item to grab by heroes you wont be getting bow or crit with, usually an int or str. This allows them more forward attacking potential such as with Puppet Master.

  9. #9
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    Or change it to give +7% chance to any current chance based effects you currently have.

    You have chance to crit? It's increased by 7%
    You have chance to evade? Same thing etc.

  10. #10
    might be worthwhile to retain the damage from steamstaff and punchdagger,
    because at the moment, this item actually deducts 19 damages and 3% AS from its core items.

  11. #11
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    It's nice to see some early game items, but item needs a slight buff IMO.

  12. #12
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    Quote Originally Posted by Secron View Post
    Or change it to give +7% chance to any current chance based effects you currently have.
    +7% (as in 20% chance to 27% chance) would be overpowered with small chances, a multiplier would be better (20% to 21.4%).

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