His lunge scales waaaaaay to well. If some1 gets sols while he rushes shieldbreaker, then he will kill most heroes with lunge alone. Insane. And he has no problem in actually doing the combo, with his immense hp/damage reduction/disjointing gap closer.
It's definitely possible if you know how to play well.
There are only a few heroes that can benefit from 'double crits', behe(lol), warbeast, dark lady (although her dmg was nerfed somewhat) Drunken master is one of the people who can consistently one shot people with 2 chances to crit for every q he throws out.
I thought s2 was trying to get away from 2k crits?
That is my biggest complaint with Drunken, IF and I want to stress *IF* he gets fat and manages to get his riftshards early enough he pretty much crushes all opposition. Moreso than other carries getting fed early.
In terms of drink, i think its perfectly balanced. That ammount of sustainable HP regen during the laning phase NEEDS A DRAWBACK!
his ult is overpowered and should not block multiple ultimates from affecting him. although many heroes have powerful ultimates, i don't think dm should be exempt but rather re-worked to block less ultimates rather than ALL of them. how many items need to be reworked as abilities before we change something here? also dm with a nullstone and a nullstone ult is just not a fun thing to go up against. let alone one that builds sh and nullstone...
Low cooldown demi-blink/disjoint/steroid skill
Displacing, physical stun
Free nullstone/damage reduction
Physical dps that rapes with bulwark/shieldbreaker etc
Very hard to kill ****if**** you keep up charges
Cumbersome drinking mechanic
nearly useless without charges
Stun can be as short as .5 seconds depending on which direction you throw them in
Short range and pause at the end of leap makes it useless as a mobility skill (as in moving between lanes) unless you consume charges
leap steroid is way to short in duration for the difficulty of maintaining charges
Pathetic early game damage
Mediocre Farming (better than when he was released)
Requires the team to build around him
Poor Dental Hygiene
All in all, a hero that relies on too many ifs. IF his team builds around him, IF he gets farm, IF he isn't ganked, IF he keeps his charges up at all times, IF the enemy team tries to focus him in teamfights, then he can put out some scary dps, live forever, and carry them to victory.
However, IF Blacksmith gets all multicasts, he can dominate mid game. But he won't.
Likewise, Drunken Master won't get farm, because he needs charges to escape ganks, because he will probably get caught without charges at some point. The enemy team won't focus him because there are plenty of squishy support to go after while they wait for his ult to end. And his team won't build around him, because they can build around ten other better carries with just as much potential without the risk.
o yeah, well nighthound doesn't get anywhere close to double dmg with pounce, as backstab is 2x of agi so not quite w/e. Gladi doesn't get double crits, just true damage crits which hurt almost as much
used to be puppet but his got fixed ;d
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First of all: I don't think that Drunken Master is op in general but what I really dont understand and what kinda ****s me up is that he can stun against magic immune heroes. That's kinda nonsense.
Rampage and Panda both disable through magic immunity at a higher degree. So it's not really that different.
Borderline but hard to play. I get the feeling he'll wreck faces when someone nails what they're doing with him.
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Anyway the way he is now hes a bit underpowered in my opinion. From my limited experience he has the potential to be a fun and rewarding hero if hes tweaked a little bit.
He definitely has to be up against the proper line up. AoE effects **** on this guy and make his nullstone ult effect useless. Good as a counterpick up against a vindi, polly, etc.
In all honesty, this hero is pretty strong. Yes, his skill cap is a little high but competitive people have slowly started to see what they can accomplish with this hero.
I have yet to see a game where DM was picked in the competitive scene and they lost. Maybe there might have been an incident (as I follow only a handful of competitive teams), but even then DM has proven his worth by being picked and being on the winning side.
A hero with physical stun + displacement, health regeneration, disjoint + mini-jump (on a short cd) and a null-stone ultimate with up to 40% damage mitigation is an asset in my books. Like I said, people just need more practice with his drink mechanics. It was already buffed due to QQ from the general public and how they don't wish to L2P anything different.
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