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Thread: King of The Hill

View Poll Results: Do you want this mode is HoN ?

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  1. #1
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    Lightbulb King of The Hill

    GoldMath present his King of The Hill !
    ____________________________________
    Game concept
    PVP/E - Little Map

    ____________________________________
    Game explication and keys


    • The mission of Legion and Hellbourne is to dominate the center in the map for 15 minutes, if enemy faction take it, the time of the other team is paused.__________


    • Heros need destroy neutral tower and boss (not specialize all) to access the flag zone.___________________________________________________________________


    • The center is protect by a Huge Boss, need to kill it to start capture and respawn every 5 minutes.________________________________________________________


    • Wave of neutral creeps come for "Creep Bridge" to the middle and attack the dominate team every 20 seconds when a team dominate the center or every 2 minutes.


    • If neutral creeps dominate the center, every team loose time._______________________________________________________________________________________


    • The Creeps Bridge is protected by huge boss, if a team kill it, this will destroy a neutral creeps access. If this two boss is kill, no more creeps will come.____________


    • Legion and Hellbourne tower are invulnerable and instant kill.__________________________________________________________________________________________

    ____________________________________

    Thanks for feedback and vote for the concept
    Last edited by GoldMath; 10-21-2009 at 05:11 AM.

  2. #2
    I think if the center Boss re spawns every 5 min would make it even cooler since that will be the time to push for the capture, when the players fight the boss and are weakened since the center spot makes you dominate and exp faster!

  3. #3

  4. #4
    Also since the purpose of this game is domination you can make the towers of the factions invulnerable(or give them a lot of hp some people might get a kick out of destroying them) this will give each side a safe spot to re spawn and make the game more about the fight for the center and less about your base.

  5. #5
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    I add this, invulnerable and instant kill ^^

  6. #6
    Quote Originally Posted by GoldMath View Post
    I add this, invulnerable and instant kill ^^
    Instant kill might be a bit overdoing it since they can use this to kill off chasers.
    High hp should be enough and by high i mean something around 10-20k the dmg should be the same last tier base towers give since at high levels this would not hit you that hard if you don't lay picnic under one.

  7. #7
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    Quote Originally Posted by x3style View Post
    Instant kill might be a bit overdoing it since they can use this to kill off chasers.
    High hp should be enough and by high i mean something around 10-20k the dmg should be the same last tier base towers give since at high levels this would not hit you that hard if you don't lay picnic under one.
    In this game mode the fight is in the middle, not at enemy base, i think instant kill is a good weapons for counter this

    The team who have the middle, def the middle, not chase enemy to the base

  8. #8
    Remember you have no Regen in the middle someone can come and harras you continuously but i might just imagine the map too short so if it take quite a while to get from your base fountain to the middle instant kill is ok.

  9. #9
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    This really needs tweaking/simplification. Why not just a map like Darkwood Vale with a simple hill in the middle that you need to hold for 15 mins in total?

    Throw a boss creep (Kongor/Frankenstein one, w/e) on there to stop early game gankers from dominating it off the bat and there you go.

  10. #10
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    Add a little fontaine in the middle is a good idea.

    The map will little for more action

  11. #11
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    Quote Originally Posted by Well_Shebber View Post
    This really needs tweaking/simplification. Why not just a map like Darkwood Vale with a simple hill in the middle that you need to hold for 15 mins in total?.
    Whynot, Darkwood Vale has a good design for this gamemode.
    But I not a mapper or coder :s

  12. #12
    The fountain in the middle even with fill bottle will give everyone sustainability that stacked with the huge exp gain you get from killing creep waves in the middle would make the middle untakable after 2-3 min of dominance.

  13. #13
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    great idea and great concept

  14. #14
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    Quote Originally Posted by x3style View Post
    The fountain in the middle even with fill bottle will give everyone sustainability that stacked with the huge exp gain you get from killing creep waves in the middle would make the middle untakable after 2-3 min of dominance.
    Yeah you right I delete it

  15. #15

  16. #16
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    Umm, this isn't a mode it's a new custom map completely. Once HoN is released (or eventually) there will be a map maker too you can make your own custom maps then

    A game would would be something that would fit on the current map eg. easy mode can work on the current map.

    On that note I do like the idea of a King of the hill map. I'm sure then the map maker is released there will be a 'custom map' forum for ideas like this.

    Not sure this thread suits the suggestion forums so I'm moving it to archive.
    [17:23] <@Warchamp7> You can't spell 'Sucker sucks' without "Sucker sucks"

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