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Thread: [2.1.10] Soul Reaper

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  1. #81
    Out of curiosity, how well does leveling aura and 3stacking ancients work from level 1? I've heard about it tons of times, but I've never actually tried it or seen it tried?

  2. #82
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    my 2 cents.

    Used to play SR alot within 1700+ about a year ago. Had a break of HoN then came back to find he does not play like he used to. He was a hard last hitter in the beginning and relatively easy to shut down.

    My fav items ones I relied on - nomes particularly need farm early on as his mid-late game can vary greatly on his early performance. if the early game is a little worse or a little better the difference is exponential later, presuming a fiarly linear progression - or the teams are balanced.

    I too would love to see him where he was, and I dont understand why he has been nerfed as much as he has since then.

    he was a fairly tricky hero to play in terms of item progression, early game prescence and damage especially, and at that time was picked regurarly in comp matches but now... not even in pubs..

    Please fix him...

    "I am Count Deadl3ss. Born 1422. Murdered 1462."



  3. #83
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    Quote Originally Posted by china View Post
    I've never opened up threads to subtly leak changes.

    That is not to say that these threads do not coincide with things discussed or talked about amongst competitors, whether it be on a whim or in a thread.

    No one has asked me why I'm back yet though, and that's to 'make balance discussion useful again.'
    Fair 'nuff. And the reason no one asked was because its obvious that :jera: cleansing has come.
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  4. #84
    Quote Originally Posted by Skee_ View Post
    Out of curiosity, how well does leveling aura and 3stacking ancients work from level 1? I've heard about it tons of times, but I've never actually tried it or seen it tried?
    Takes ages. I've done it once. You get the triple stack by 2 minutes, and it takes you around 4 minutes to kill them all with lvl 1 aura. Thats 6 minutes of the game. Basicly you end up at about where your sololane is at. The perk is that you end up with a lot more gold.

  5. #85
    his animation is a pile of **** compared to pretty much everyone. he hits like a girl, so overall he has a terrible time last hitting, meaning he cant solo.

    he has no utility, other then a weak heal with a huge manacost, meaning hes a terrible babysitter.

    sr is not a support hero in any way shape or form. he plays more like defiler/tort then he does empath.

    the only thing he CAN do is get babysat and farm early on. a farmed SR wins games, but hes one of the worst heroes early game (worse then hard carries like chronos SW).

  6. #86
    Quote Originally Posted by LegoPirate View Post
    his animation is a pile of **** compared to pretty much everyone. he hits like a girl, so overall he has a terrible time last hitting, meaning he cant solo.

    he has no utility, other then a weak heal with a huge manacost, meaning hes a terrible babysitter.

    sr is not a support hero in any way shape or form. he plays more like defiler/tort then he does empath.

    the only thing he CAN do is get babysat and farm early on. a farmed SR wins games, but hes one of the worst heroes early game (worse then hard carries like chronos SW).
    I completely agree. Most people don't see this though. SR is probably one of the most useless heroes without farm (atleast some). You need to be able to tank atleast some damage, and get you ult+ 2 nukes off during a teamfight without dieing.

  7. #87
    Quote Originally Posted by Skee_ View Post
    Out of curiosity, how well does leveling aura and 3stacking ancients work from level 1? I've heard about it tons of times, but I've never actually tried it or seen it tried?
    It worked better before the trip stack max was introduced, you could 4 or (on legion 5) stack them and out level and farm lanes early. Right now it isn't worth it, you don't out farm lanes unless they suck at lasting hitting and you are basically useless until you actually get the kills so if they notice an absent sr they go kill his level 1 self.

  8. #88
    Quote Originally Posted by deadl3ss View Post
    my 2 cents.

    Used to play SR alot within 1700+ about a year ago. Had a break of HoN then came back to find he does not play like he used to. He was a hard last hitter in the beginning and relatively easy to shut down.

    My fav items ones I relied on - nomes particularly need farm early on as his mid-late game can vary greatly on his early performance. if the early game is a little worse or a little better the difference is exponential later, presuming a fiarly linear progression - or the teams are balanced.

    I too would love to see him where he was, and I dont understand why he has been nerfed as much as he has since then.

    he was a fairly tricky hero to play in terms of item progression, early game prescence and damage especially, and at that time was picked regurarly in comp matches but now... not even in pubs..

    Please fix him...
    Why do people get Nome's on him? +1 armor over RoT, +4 strength and less than 100 hp from heal with a Judgment + Ult until lvl 11 (where the total from 2 judgment and ult heal from Nome's is still less than the HP you get from HotBL).

    That's over 1500 you spent on this item to upgrade the RoT. Get a HotBL and/or Shaman's, then move on to sheepstick. Nome's doesn't give nearly enough additional EHP by itself, so you're stuck buying one or both of the 2 survivability items I just mentionned before getting a sheepstick.

  9. #89
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    Because Nome's gives much needed mana regen in addition to survivability.

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  10. #90
    I would allso say that you cant just look at SR alone, with the aura of Nomes, the wholes teams EHP is increased.. (not by much I give you that but it can change a loosing to a winning situation.. )

    And the Mana regen ofc.. =)

  11. #91
    Quote Originally Posted by Skyve View Post
    Because Nome's gives much needed mana regen in addition to survivability.
    It gives .35 extra regen. The bonus int isn't all that necessary. Inhuman nature provides all the regen you need to push/farm, and you should have enough mana to do everything you need in teamfights.

    If it's that problematic, grab a chalice. Power supply should provide more than it's fair share of bonus mana.

    Nome's is a terrible pickup for it's price unless you're running around with your team, which if you're doing, you're just playing him wrong. Your main focus is farming and solo pushing lanes for most of the early/midgame. He's a carry that requires a lot of farm.

  12. #92
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    In teamfights, early on you can barely, if even use 2 judgements + one ulti, and then only if you had full mana.

    And nomes gives you 50% increased manaregen on top of the hard mana regen, which means the items gives you ~2 mana regen even early on.
    Also, there is no item (safe for Plated Greaves) that's as useful to Reaper that also improves his solo pushing - which is something you shouldn't overlook.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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  13. #93
    Quote Originally Posted by Skyve View Post
    In teamfights, early on you can barely, if even use 2 judgements + one ulti, and then only if you had full mana.

    And nomes gives you 50% increased manaregen on top of the hard mana regen, which means the items gives you ~2 mana regen even early on.
    Also, there is no item (safe for Plated Greaves) that's as useful to Reaper that also improves his solo pushing - which is something you shouldn't overlook.
    He doesn't really need it, since it takes 2 seconds to destroy a creep wave. The RoT gives enough armor to creeps.

    It's not that Nome's is a bad item on SR, it's that it sidetracks you from your build. It doesn't give enough EHP to stand in front and tank (which is what you need to do to get a lot of people with Judgment), so you'll end up buying survivability afterwards.

    Sheepstick is the key item on SR. It basically gives you all the mana/mana regen you need, and provides you with a much needed disable. That's why I don't consider Nome's a good pickup on SR, it delays Sheepstick.

    Nome's is a pretty good item for spell intensive teams in a push-oriented lineup, so I guess within a built team, SR could get it. I just don't see the point when you're playing SR as the main carry.

  14. #94
    Quote Originally Posted by Shadeward View Post
    It gives .35 extra regen. The bonus int isn't all that necessary. Inhuman nature provides all the regen you need to push/farm, and you should have enough mana to do everything you need in teamfights.

    If it's that problematic, grab a chalice. Power supply should provide more than it's fair share of bonus mana.

    Nome's is a terrible pickup for it's price unless you're running around with your team, which if you're doing, you're just playing him wrong. Your main focus is farming and solo pushing lanes for most of the early/midgame. He's a carry that requires a lot of farm.
    You better have a VERY good team that will distract the enemy to be solo pushing with this hero. SR has access to 0 slows, 0 stuns outside of a single target 1.5 second long cooldown, it really is easy to jump the gun on a solo SR...

    Solo pushing heroes are usually more the likes of Warbeast, magebane, scout, KotF... see the pattern... escape mechanisms... SR really isn't my choice of solo pusher.

  15. #95
    Quote Originally Posted by Tomate View Post
    You better have a VERY good team that will distract the enemy to be solo pushing with this hero. SR has access to 0 slows, 0 stuns outside of a single target 1.5 second long cooldown, it really is easy to jump the gun on a solo SR...

    Solo pushing heroes are usually more the likes of Warbeast, magebane, scout, KotF... see the pattern... escape mechanisms... SR really isn't my choice of solo pusher.
    Most carries end up solo pushing lanes when the other team is massing around other lanes. As long as you have wards up, you should be fine. SR might not have an escape mech, but you better have a lot of burst damage to take him down or he'll turn the tables on you.

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