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Lets have a look at him.
he has 44-48 dmg from beginning
1.10 armor
290 movement speed
1. skill:
Judgement Manacost 125/145/165/185
75/125/200/275 magic dmg or 50/75/100/130 heal
CD:8/7/6/5
2. skill:
Enemyīs in the radius of the Aura lose .4/.6/.8/1% of their max health per second in an 700/700/800/900 radius around soulreaper
3. skill:
12/24/36/48 mana whenever killing any unit
Ult:
1,5 sec stun and deals 40%/60%/80% boosted with sotm 120%
CD: 70sec
Currently I personaly see him picked very rare.
That might be connected to the low 44-48 dmg from beginning
1.10 armor and
290 movement speed
due to these stats which might be some of the worst starting stats of all heros he has it very difficult to lasthit, survive and escape.
also withering presence and Inhuman Nature seem very useless in teamfights. His Judgement isnīt worth maxing out because it costs nearly 200mana for 275 magic dmg, which is maybe the worst dmg/manacost ratio of all nukes i know.
At level 7 he can use his Judgement 2x and has only 120 mana left not even enough mana for his ult.
Although Soul Reaper is Healer, Magic Dmg Dealer and Nuker with his Ult he lacks something, since he canīt slow in any way and can stun only for 1,5 sec every 70 sec
Approved~
(I think he just needs a better attack animation~ Hero rapes!)
Buffing his animation will be indirectly buffing Inhuman Nature, which is powerful early on.
If anything, his aura returning back to its original radius would be a warranted change, as he is more of a mid-late game hero. There is really no need to dumb down his animation to make an easier early game or else you would have to nerf his lategame. Nerfing his lategame would then ruin a viable counterpick to an extent.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
I think he's gonna be more useful once people realize he counters heroes with a lot of health/tanky items (Ra, Zephyr, Kraken) somewhat.
The only thing I could see being changed is really his aura range, back to 900 on all levels (or 1k as it is in DotA), and maybe let his inhuman nature grant more mana (like ~3x as much) on hero kills. But that's really all I would ever change.
Rhapsody doesn't have a too great animation. Neither does EW, or at least it seems like that to me. And I think I don't have to say anything about Engineer (well, his projectile is fast, but...)S2 heroes maek it so hard~
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The ultimate needs a rework as it is very weak early on compared to so many other skills... Make it any of the following:
-An AoE stun and damage like Magebane's spell (huge buff for later game).
-Gives it a base damage (+150 damage + .3/.6/.9% of HPs missing)
-Stun duration reversed from damage (If target between 75% and 100%, last 2.5 seconds, between 50 and 75%, last 2 seconds, between 25 and 50%, 1.5 seconds, between 0 and 25%, 1 second).
Also, revert the aura being 1000 radius at all time.
Those would be my suggestions.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
To me it seems like people on this forum makes these balance threads just to make them. You don't even have any valid points as why to buff him. He is actually a pretty strong pickup, but I do agree that upping his armor or base damage would be nice for him.
Definitely revert aura radius back to static 1000, increase animation performance & as I see it fix the projectile, I can lose many last hits because the projectile has to fully go inside creeps to calculate damage.
Necrolyte's attack animation was about as garbage as SR's is. Rose-tinted glasses etc.
HURRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR RRRRRRRRRRRRRRRRRRRRRRRRRRRRRHis Judgement isnīt worth maxing out because it costs nearly 200mana for 275 magic dmg, which is maybe the worst dmg/manacost ratio of all nukes i know.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Hum. When I play him, it always feels like he'd be pretty strong, but just needs a tiny bit too long to get ready. Once he gets some items up, he farms incredibly fast tho. So, I'd say give him a tiny more... Damage? Armor? Better animation? Well, something to get him started a few minute earlier. Nothing too drastic.
I do not see the reason for his below average base speed and the very high mana cost on Judgement. Like OP says, you use 2 maxed out Judgements at lvl 7 and his mana pool is almost completely depleted. With no slows or stuns (outside of ult), he is pretty lame in lane as well- this comment coming from an Accursed player, SR's most ideal laning partner.
A stronger base damage or a better attack animation would really help SR out. Judgement also has way too high of a mana cost. I rarely see a SR do anything outstanding because of these drawbacks, and he only seems to be of any use when he becomes insanely tanky from farm, which is not very likely. With no escape mechanism it is very easy to completely shut him down.
He pretty much always goes straight for tanky stuff. The only item he gets for regen sometimes early on would be Nome's Wisdom, but that's pretty much it. Else he gets Astrolabe/Shaman's/HotBL and Steamboots ofc. You don't really need to get regen, but you kinda have to have nearly full mana before a teamfight.
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Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
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Oh man, the new mekansm must be a huge buff to Necro, with lower cost and +STR.
Honestly, I don't know why S2 buffed meka at all. Item is ridiculous now. :l But back on topic!
Its more support oriented now, as it doesn't give the user armor with no ringmail. I still find that a Nome's is better on him due to the regen and self heal on his costly spells.
Thats not here or there though.
People need to realize that his nuke is also a heal, and it hits multiple targets constantly swinging life totals in your favour as long as hes alive. He shouldn't be really ganking early with his "nukes"; he takes awhile to get online.
The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.
I think most of his problems are mainly of him being outclassed by other heroes, but that's not gonna change anytime soon, so we might as well give him some huge buffs lol.
He can't really gank anyways, since he's slow and doesn't have any slows/disables himself.He shouldn't be really ganking early with his "nukes"; he takes awhile to get online.
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Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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Have FWS work on judgement again.
ggggggggggggggggggggggggggggggggggg