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Thread: Customization of Newerth - Discontinued, awaiting a new host

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  1. #461
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    Quote Originally Posted by RN_10 View Post
    well when i applied the mod it said:"The file heroes/midas/alt/ability_02/effects/trail.effect wasn't found, so the mids couldn't be applied" and scout's ability2 got a bug that i couldn't see where to put it till it be putted somewhere.. (something like that.. my english is poor...i don't konw how to explain it...)
    Quote Originally Posted by DrasieR View Post
    Same problem
    Yeah if you make a special combo with midas that bug accours, i fixed it but i'm busy in the new version so can't fix it right now... bad of me taht i didn't relase that version :/

  2. #462

    I can use your program and help

    hello
    I see this very good work and thanks for making this work so that everyone can enjoy
    but hey I'm new here and download the custom Customization of Newerth 1.16.5.jar
    I have also updated java I have HoNModManager (Java) but is different from my image that you have mine seems it was older version
    but I want you to tell me how to activate the custon ton as I do and nothing happens
    honmod active drag the Jcuston and nothing besides not to do with the java file (with) that weighs 712 kb where I have to paste that file I have to put
    maybe we explain but I'm Latino and tells me understand English and I hope you can explain to use and see your work

    apology if I have typos

  3. #463
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    Quote Originally Posted by JIMJAR View Post
    hello
    I see this very good work and thanks for making this work so that everyone can enjoy
    but hey I'm new here and download the custom Customization of Newerth 1.16.5.jar
    I have also updated java I have HoNModManager (Java) but is different from my image that you have mine seems it was older version
    but I want you to tell me how to activate the custon ton as I do and nothing happens
    honmod active drag the Jcuston and nothing besides not to do with the java file (with) that weighs 712 kb where I have to paste that file I have to put
    maybe we explain but I'm Latino and tells me understand English and I hope you can explain to use and see your work

    apology if I have typos
    Holy ****ing ****, no offence but ur english is terrable... of what you've told me, i can tell it doesn't work... but i can't rly help you, cuz i don't know what problem your having exactly, so lemme see...

    You do get the file "(CoN).honmod" then you would like to paste it to the right directory, and then run your HoNMoDManager and then it should be able to apply the mod.

  4. #464
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    Customization of Newerth caused a problem

    So far these alt avatars does not work for me:

    1) Sub Zero Accursed - giving me "File "heroes/accursed/alt/ability_01/effects/ability.effect" referenced at line 51 of %path%\mod.xml not found" error
    2) Mandromeda - giving me "File "heroes/andromeda/alt/ability_01/effects/trail.effect" referenced at line 47 of %path%\mod.xml not found"
    3) GrandFather Time Chronos - giving me "File "heroes/chronos/alt2/ability_01/effects/walk.effect" referenced at line 118 of %path%\mod.xml not found"
    4) Mage Empath - giving me "File "heroes/empath/alt/ability_04/effects/state.effect" referenced at line 261 of %path%\mod.xml not found"
    5) Panthera Gemini - giving me "File "heroes/gemini/alt/firepet_projectile/model.mdf" referenced at line 332 of %path%\mod.xml not found"
    6) Mother Nature Keeper - giving me "File "heroes/treant/alt2/effects/affector.effect" referenced at line 405 of %path%\mod.xml not found"
    7) Sister Martyr - giving me "File "heroes/martyr/alt/projectile/projectile.entity" referenced at line 548 of %path%\mod.xml not found"
    8) Spriticus - giving me "File "heroes/fairy/alt/projectile/projectile.entity" referenced at line 880 of %path%\mod.xml not found"
    9) Wraith Revenant - giving me "File "heroes/fairy/alt/ability_01/effects/impact.effect" referenced at line 952 of %path%\mod.xml not found"
    10) Corporeal Shadowblade - giving me"File "heroes/shadowblade/alt/ability_01/effects/sword_state.effect" referenced at line 953 of %path%\mod.xml not found"
    11) Mr Chipper - giving me "File "heroes/chipper/alt/projectile/projectile.entity" referenced at line 1063 of %path%\mod.xml not found"
    12) Gladius Beardicus - giving me "File "heroes/gladiator/alt2/ability_02/effects/cast.effect" referenced at line 1067 of %path%\mod.xml not found"
    AND
    13) Fallen Valkyrie - giving me "File "heroes/valkyrie/alt2/ability_02/projectile.entity" referenced at line 1136 of %path%\mod.xml not found"

    Now, I KNOW that the CoN compilations was intended for and work with All-in HoN Manager Java (except midas alt), but I really want to use the regular HoN ModManager instead because of other mods that doesn't work with the Java one.
    Please, make CoN compilations also compatible with HoN ModManager!

  5. #465
    CoN v1.16.9 still working fine with me! Still waiting patiently and checking every day for an update to come. I support few mods and this is one of them! Appreciate your hard work Wiggy!

  6. #466
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    Quote Originally Posted by HappyNegro View Post
    So far these alt avatars does not work for me:

    1) Sub Zero Accursed - giving me "File "heroes/accursed/alt/ability_01/effects/ability.effect" referenced at line 51 of %path%\mod.xml not found" error
    2) Mandromeda - giving me "File "heroes/andromeda/alt/ability_01/effects/trail.effect" referenced at line 47 of %path%\mod.xml not found"
    3) GrandFather Time Chronos - giving me "File "heroes/chronos/alt2/ability_01/effects/walk.effect" referenced at line 118 of %path%\mod.xml not found"
    4) Mage Empath - giving me "File "heroes/empath/alt/ability_04/effects/state.effect" referenced at line 261 of %path%\mod.xml not found"
    5) Panthera Gemini - giving me "File "heroes/gemini/alt/firepet_projectile/model.mdf" referenced at line 332 of %path%\mod.xml not found"
    6) Mother Nature Keeper - giving me "File "heroes/treant/alt2/effects/affector.effect" referenced at line 405 of %path%\mod.xml not found"
    7) Sister Martyr - giving me "File "heroes/martyr/alt/projectile/projectile.entity" referenced at line 548 of %path%\mod.xml not found"
    8) Spriticus - giving me "File "heroes/fairy/alt/projectile/projectile.entity" referenced at line 880 of %path%\mod.xml not found"
    9) Wraith Revenant - giving me "File "heroes/fairy/alt/ability_01/effects/impact.effect" referenced at line 952 of %path%\mod.xml not found"
    10) Corporeal Shadowblade - giving me"File "heroes/shadowblade/alt/ability_01/effects/sword_state.effect" referenced at line 953 of %path%\mod.xml not found"
    11) Mr Chipper - giving me "File "heroes/chipper/alt/projectile/projectile.entity" referenced at line 1063 of %path%\mod.xml not found"
    12) Gladius Beardicus - giving me "File "heroes/gladiator/alt2/ability_02/effects/cast.effect" referenced at line 1067 of %path%\mod.xml not found"
    AND
    13) Fallen Valkyrie - giving me "File "heroes/valkyrie/alt2/ability_02/projectile.entity" referenced at line 1136 of %path%\mod.xml not found"

    Now, I KNOW that the CoN compilations was intended for and work with All-in HoN Manager Java (except midas alt), but I really want to use the regular HoN ModManager instead because of other mods that doesn't work with the Java one.
    Please, make CoN compilations also compatible with HoN ModManager!
    CoN is not compatible with the normal HoNMoDManager cuz CoN is using some extra XAML functions that the normal version doesn't support, if u get natusang(i think that's his name) to update the normal HoNMoDManager to support these functions compatibiliy will be created.

    Quote Originally Posted by Hmongsta View Post
    CoN v1.16.9 still working fine with me! Still waiting patiently and checking every day for an update to come. I support few mods and this is one of them! Appreciate your hard work Wiggy!
    Sorry buddy, but the progress is slow since i got lots of things to do these days and i dont' wna spend all my time with the programming althought it is very fun, maybe i should make 1 last little update with the new alts O.o?

  7. #467
    Quote Originally Posted by Wiggy_boy View Post
    maybe i should make 1 last little update with the new alts O.o?
    I think you should Wiggy, when you have the time. That would be awesome and greatly appreciated.

  8. #468
    Quote Originally Posted by Hmongsta View Post
    I think you should Wiggy, when you have the time. That would be awesome and greatly appreciated.
    yeah the shark blood hunter,and the other avatar.
    P.s-i want to thank you wiggy,about your work,i really apriciate it because,u got perfect skill for doing alone this.Keep up with this,we gonna give our support to you for whatever you need.

  9. #469
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    not bad

  10. #470
    wiggy,when the next update will be? missing 3-4 new avatars

  11. #471
    Quote Originally Posted by Hullk View Post
    wiggy,when the next update will be? missing 3-4 new avatars
    I really love what wiggy has created and I hope he finishes this extremely large update soon, but in the meantime there are other avenues to consider for the new alts. At least until wiggy has the time to catch up

    Here's what I've been using as of late.
    http://forums.heroesofnewerth.com/sh...d.php?t=364275

  12. #472
    Just wondering if we could get an update on your progress wiggy? I'm actually a little worried that my previous post is the last post since 1-19. Is no one even checking back anymore?

  13. #473
    Quote Originally Posted by ScubaDave135 View Post
    Just wondering if we could get an update on your progress wiggy? I'm actually a little worried that my previous post is the last post since 1-19. Is no one even checking back anymore?
    Quoting from a PM:

    you see I'm kinda lazy, and my friends always complain that i spend to much time programming instead of playing with them
    ....

    You see I'll hopefully soon update CoN to 2.0
    Please remember, Wiggy is also a human, he needs to prioritize friends over anything else. Making & updating this program is a lot of work. Please, let him update his program at his own pace, don't rush him, don't keep asking for updates.

  14. #474
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    Quote Originally Posted by Aizen` View Post
    Quoting from a PM:



    ....



    Please remember, Wiggy is also a human, he needs to prioritize friends over anything else. Making & updating this program is a lot of work. Please, let him update his program at his own pace, don't rush him, don't keep asking for updates.
    Thanks for standing up for me, althought it's not huge on the outside, only on the inside. So most people won't probbly notice "very" much.

    Anyway
    I do have another announcation, With the new CoN it'll be handling 2 versions of updates, minor and major. Major updates are normal client updates and will be handeld by me. The other set of update called minor is when CoN will be updating it's data(unit's, taunt's, announcer's) and i won't be doing this, therefore i'm asking any1 of you guys to help out and be the minor updater.

    What will you be doing?
    You will get a handling software that handles all the data and you add heroes, alts, spells, anouncers, wtf ever is new in the HoN client and then you just export the data and every1 will have the new data in 5 secounds. It's simple!

    Requirements?
    Well You've got to be able to speak proper english.
    You've got to have some small programming knowledge or atleast some modding knowledge.
    And the time to do it.

  15. #475
    thanks for the update, I am a computer science major so I have some experience with c++ and java programming. I wouldn't mind giving you a hand with it. I don't have any knowledge with HoN mods personally but I'm a quick learner and, being an American, I speak fluent english.

    I will see if I can find some tutorials on this matter in the forums to help me understand more of what you would need me to know.

  16. #476
    Hi
    I like this App.
    BUT ! it not work with this mode:
    http://forums.heroesofnewerth.com/sh...d.php?t=169981
    with "AoE Range Indicators"

    can someone help ? i rly neeed AOE indicator (and other too ofc, but other is working)!

  17. #477
    Quote Originally Posted by Chuanjiao View Post
    Hi
    I like this App.
    BUT ! it not work with this mode:
    http://forums.heroesofnewerth.com/sh...d.php?t=169981
    with "AoE Range Indicators"

    can someone help ? i rly neeed AOE indicator (and other too ofc, but other is working)!
    Too this question interests. The author we wait for update to an actual patch.

  18. #478
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    Quote Originally Posted by ScubaDave135 View Post
    thanks for the update, I am a computer science major so I have some experience with c++ and java programming. I wouldn't mind giving you a hand with it. I don't have any knowledge with HoN mods personally but I'm a quick learner and, being an American, I speak fluent english.

    I will see if I can find some tutorials on this matter in the forums to help me understand more of what you would need me to know.
    Add me on skype(wiggy-boy) and we'll have a chat, and you don't rly need to know how to mod HoN, you just need to know how to find your data inside the resources;

    __________________________________________________ _____

    Hey xD, Umm i just felt i ow you guys an update, and tbh I still wna remind you people, that the new update 2.0 isn't "HUGE", also why it's taking so long is cuz the first week it was frozen due a bug, and now it's been frozen for about a week cuz i haven't rly been feeling so well, but I am back now and i hope on finnishing it asap.

    Reguards
    Wiggy boy

  19. #479
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    its okay wiggy!!! we respect that you couldn't work on it all the time.

  20. #480
    Some reason I cant get this to work. I made my custom java hon manager file but it says its incompatible or conflicting with another mod. What do?

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