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Thread: Customization of Newerth - The New Age - 3.0

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  1. #361
    The Button 'Compile' not been activated

  2. #362
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    Quote Originally Posted by Duttones View Post
    The Button 'Compile' not been activated
    The Compile button is not activad since CoN did find a game folder, but did not find the "resoucers0.s2z"

    1§ Open CoN
    2§ At property type "gamepath" then at value type in the correct gamepath
    good luck

  3. #363
    Sister Martyr projectile animation is not working...

  4. #364
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    added gamepath compile still not working

  5. #365
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    Quote Originally Posted by Duttones View Post
    Sister Martyr projectile animation is not working...
    is the animation bugged or is the projectile missing?

    Quote Originally Posted by NakedChef View Post
    added gamepath compile still not working
    Hmm odd, this might be something i have to fix, could u please tell me the following

    1§ Os;
    2§ resources0.s2z(complete path);

  6. #366
    When I try to apply the mod, it merely says that the mod is outdated or incompatible, I've turned all other mods off, and it still says the same thing

    Other then this, w/e is causing it, great job on the new mod, works great
    Last edited by Durandal_; 12-17-2011 at 03:29 PM.


  7. #367
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    Quote Originally Posted by Durandal_ View Post
    When I try to apply the mod, it merely says that the mod is outdated or incompatible, I've turned all other mods off, and it still says the same thing

    Other then this, w/e is causing it, great job on the new mod, works great
    Hmm, ur using the HoNMoDManager(java) right..., if not, use it... if the issue stays send me the log file..

    On windows 7 it's located
    Code:
    C:\Users\Wiggy boy\Documents\Heroes of Newerth\All-In HoN ModManager\HonModManager.log

  8. #368
    Quote Originally Posted by Wiggy_boy View Post
    Hmm, ur using the HoNMoDManager(java) right..., if not, use it... if the issue stays send me the log file..

    On windows 7 it's located
    Code:
    C:\Users\Wiggy boy\Documents\Heroes of Newerth\All-In HoN ModManager\HonModManager.log
    I'll do that, thanks, and yes I'm using the java one

    http://www.mediafire.com/?3sii94tv1alq92g
    Last edited by Durandal_; 12-17-2011 at 04:14 PM.


  9. #369
    Quote Originally Posted by Wiggy_boy View Post
    is the animation bugged or is the projectile missing?


    Hmm odd, this might be something i have to fix, could u please tell me the following

    1§ Os;
    2§ resources0.s2z(complete path);
    the projectile has missing.

  10. #370
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    Quote Originally Posted by Durandal_ View Post
    I'll do that, thanks, and yes I'm using the java one

    http://www.mediafire.com/?3sii94tv1alq92g
    ****, i forgot i'll be needing your .honmod file too

    Quote Originally Posted by Duttones View Post
    the projectile has missing.
    i'll have a look at it

  11. #371
    Quote Originally Posted by Wiggy_boy View Post
    The Compile button is not activad since CoN did find a game folder, but did not find the "resoucers0.s2z"

    1§ Open CoN
    2§ At property type "gamepath" then at value type in the correct gamepath
    good luck
    Did it like that. But it wont compile a homod file. When i click compile the text on the button disappears and nothing else happens.

    Here is my HonModLog:
    http://www.mediafire.com/?d5bvikgfthkv0o2

    All previous versions worked fine.

    EDIT:
    I cant send u a honmod file. Cuz i wont get one...

  12. #372
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    Quote Originally Posted by RobotRoll View Post
    Did it like that. But it wont compile a homod file. When i click compile the text on the button disappears and nothing else happens.

    Here is my HonModLog:
    http://www.mediafire.com/?d5bvikgfthkv0o2

    All previous versions worked fine.

    EDIT:
    I cant send u a honmod file. Cuz i wont get one...
    wait what? the button ain't disable'd, but it still won't compile?? you sure ur using the latest version?

  13. #373
    Quote Originally Posted by Wiggy_boy View Post
    wait what? the button ain't disable'd, but it still won't compile?? you sure ur using the latest version?
    Ye thats right. I have two pics to show u what happens.

    Before i click:

    http://www.mediafire.com/download.php?xikpfs6pzbcyy70

    After i click:

    http://www.mediafire.com/download.php?83najfo899xob86


    I waited 5 mins. Nothing happens. I've set the gamepath correct like i said before.

    I hope this helps

  14. #374
    ****, i forgot i'll be needing your .honmod file too
    Np, incoming

    http://www.mediafire.com/?xq8gufplcd6wi6d

    Here ya go, hope this helps

    Ye thats right. I have two pics to show u what happens.

    Before i click:

    http://www.mediafire.com/download.php?xikpfs6pzbcyy70

    After i click:

    http://www.mediafire.com/download.php?83najfo899xob86


    I waited 5 mins. Nothing happens. I've set the gamepath correct like i said before.

    I hope this helps
    That's what happened to me before the latest version came out and fixed it


  15. #375
    Quote Originally Posted by Durandal_ View Post
    That's what happened to me before the latest version came out and fixed it
    Ye but the pics show that it is the new version.
    Last edited by RobotRoll; 12-17-2011 at 05:58 PM.

  16. #376
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    Quote Originally Posted by RobotRoll View Post
    Ye thats right. I have two pics to show u what happens.

    Before i click:

    http://www.mediafire.com/download.php?xikpfs6pzbcyy70

    After i click:

    http://www.mediafire.com/download.php?83najfo899xob86


    I waited 5 mins. Nothing happens. I've set the gamepath correct like i said before.

    I hope this helps
    Okey, the "Compile" dispears becouse while compiling CoN is Throwing a NullPointerExeption... basically it's trying to read from a file inside resources0.s2z but it can't because it haven't even found resources0.s2z,

    please give me the following information

    1§ os;
    2§ resources0.s2z(the complete path);

    Quote Originally Posted by Durandal_ View Post
    Np, incoming

    http://www.mediafire.com/?xq8gufplcd6wi6d

    Here ya go, hope this helps



    That's what happened to me before the latest version came out and fixed it
    This is not what happend to you, because i added some things in the background that isn't shown in the changelog, and that is what is removing the "compile", this is still a bug tho...

    and your issue is nymphora, her projectile is obiously bugged, i can't rly see why it is because i already did some changes inside the spells but with the next version this problem should be gone

  17. #377
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    I have windows 7 ultimate 64bit compile works mod out of date now ?

    Resourse0 is here C:\Program Files (x86)\Heroes of Newerth\game

    Log file is here http://www.mediafire.com/?ierqdijdmk2hp8d

    con mod is here http://www.mediafire.com/?9cpc7hyj8f7qqg4

    PLEASE HELP I CANT STAND NOT HAVING THIS MOD
    Last edited by NakedChef; 12-18-2011 at 01:39 AM.

  18. #378
    please, fix sister martyr =(

  19. #379
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    [INFO controller:1073] - Started mod applying. Folder=C:\Users\Arthas\AppData\Local\Temp\HoN Mod Manager\2946647571754501887. Game version=2.5.2.1
    [INFO controller:1082] - Applying Mod=Customization of Newerth | Version=1.16.0
    [ERROR gui:1671] - Error applying mods. A find operation didn't find it's string. Mod=Customization of Newerth | Version=1.16.0 | String=null | 2767
    modmanager.exceptions.StringNotFoundModActionExcep tion
    at modmanager.controller.Manager.applyMods(Manager.ja va:1254)
    at modmanager.gui.ManagerCtrl.applyMods(ManagerCtrl.j ava:1654)
    at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:844)
    at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:839)
    at org.jdesktop.swingworker.SwingWorker$1.call(Unknow n Source)
    at java.util.concurrent.FutureTask$Sync.innerRun(Unkn own Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run Task(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
    at java.lang.Thread.run(Unknown Source)



    HONMOD LINK http://www.mediafire.com/download.php?vi507l1u761zsbr


    nvm dont chk for errors... apparently Java Modman ****s up my hon all the time.... i guess i ll have to goto the s2z version of alt avaters now T.T' ... anyways many thanks for making the program and continuing it ....
    Regards
    arthasdk
    Last edited by arthasdk; 12-18-2011 at 02:41 AM.

  20. #380
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    Quote Originally Posted by NakedChef View Post
    I have windows 7 ultimate 64bit compile works mod out of date now ?

    Resourse0 is here C:\Program Files (x86)\Heroes of Newerth\game

    Log file is here http://www.mediafire.com/?ierqdijdmk2hp8d

    con mod is here http://www.mediafire.com/?9cpc7hyj8f7qqg4

    PLEASE HELP I CANT STAND NOT HAVING THIS MOD
    Ye well, if your still having the bug that the compile button is disable'd idk, it should be finding ur gamefolder, try setting gamepath to nothing, basically set "gamepath" to "asd" or something it will nvr find, then it'll start looking itself again

    Quote Originally Posted by arthasdk View Post
    [INFO controller:1073] - Started mod applying. Folder=C:\Users\Arthas\AppData\Local\Temp\HoN Mod Manager\2946647571754501887. Game version=2.5.2.1
    [INFO controller:1082] - Applying Mod=Customization of Newerth | Version=1.16.0
    [ERROR gui:1671] - Error applying mods. A find operation didn't find it's string. Mod=Customization of Newerth | Version=1.16.0 | String=null | 2767
    modmanager.exceptions.StringNotFoundModActionExcep tion
    at modmanager.controller.Manager.applyMods(Manager.ja va:1254)
    at modmanager.gui.ManagerCtrl.applyMods(ManagerCtrl.j ava:1654)
    at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:844)
    at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:839)
    at org.jdesktop.swingworker.SwingWorker$1.call(Unknow n Source)
    at java.util.concurrent.FutureTask$Sync.innerRun(Unkn own Source)
    at java.util.concurrent.FutureTask.run(Unknown Source)
    at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run Task(Unknown Source)
    at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
    at java.lang.Thread.run(Unknown Source)



    HONMOD LINK http://www.mediafire.com/download.php?vi507l1u761zsbr


    nvm dont chk for errors... apparently Java Modman ****s up my hon all the time.... i guess i ll have to goto the s2z version of alt avaters now T.T' ... anyways many thanks for making the program and continuing it ....
    Regards
    arthasdk
    nope, it's emerald ****ing up obiously, he's projectile is null...

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