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added gamepath compile still not working
When I try to apply the mod, it merely says that the mod is outdated or incompatible, I've turned all other mods off, and it still says the same thing
Other then this, w/e is causing it, great job on the new mod, works great
Last edited by Durandal_; 12-17-2011 at 03:29 PM.
I'll do that, thanks, and yes I'm using the java one
http://www.mediafire.com/?3sii94tv1alq92g
Last edited by Durandal_; 12-17-2011 at 04:14 PM.
Did it like that. But it wont compile a homod file. When i click compile the text on the button disappears and nothing else happens.
Here is my HonModLog:
http://www.mediafire.com/?d5bvikgfthkv0o2
All previous versions worked fine.
EDIT:
I cant send u a honmod file. Cuz i wont get one...
Ye thats right. I have two pics to show u what happens.
Before i click:
http://www.mediafire.com/download.php?xikpfs6pzbcyy70
After i click:
http://www.mediafire.com/download.php?83najfo899xob86
I waited 5 mins. Nothing happens. I've set the gamepath correct like i said before.
I hope this helps
Np, incoming****, i forgot i'll be needing your .honmod file too
http://www.mediafire.com/?xq8gufplcd6wi6d
Here ya go, hope this helps
That's what happened to me before the latest version came out and fixed itYe thats right. I have two pics to show u what happens.
Before i click:
http://www.mediafire.com/download.php?xikpfs6pzbcyy70
After i click:
http://www.mediafire.com/download.php?83najfo899xob86
I waited 5 mins. Nothing happens. I've set the gamepath correct like i said before.
I hope this helps
Okey, the "Compile" dispears becouse while compiling CoN is Throwing a NullPointerExeption... basically it's trying to read from a file inside resources0.s2z but it can't because it haven't even found resources0.s2z,
please give me the following information
1§ os;
2§ resources0.s2z(the complete path);
This is not what happend to you, because i added some things in the background that isn't shown in the changelog, and that is what is removing the "compile", this is still a bug tho...
and your issue is nymphora, her projectile is obiously bugged, i can't rly see why it is because i already did some changes inside the spells but with the next version this problem should be gone
I have windows 7 ultimate 64bit compile works mod out of date now ?
Resourse0 is here C:\Program Files (x86)\Heroes of Newerth\game
Log file is here http://www.mediafire.com/?ierqdijdmk2hp8d
con mod is here http://www.mediafire.com/?9cpc7hyj8f7qqg4
PLEASE HELP I CANT STAND NOT HAVING THIS MOD
Last edited by NakedChef; 12-18-2011 at 01:39 AM.
[INFO controller:1073] - Started mod applying. Folder=C:\Users\Arthas\AppData\Local\Temp\HoN Mod Manager\2946647571754501887. Game version=2.5.2.1
[INFO controller:1082] - Applying Mod=Customization of Newerth | Version=1.16.0
[ERROR gui:1671] - Error applying mods. A find operation didn't find it's string. Mod=Customization of Newerth | Version=1.16.0 | String=null | 2767
modmanager.exceptions.StringNotFoundModActionExcep tion
at modmanager.controller.Manager.applyMods(Manager.ja va:1254)
at modmanager.gui.ManagerCtrl.applyMods(ManagerCtrl.j ava:1654)
at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:844)
at modmanager.gui.ManagerCtrl$ApplyModsListener$1.doI nBackground(ManagerCtrl.java:839)
at org.jdesktop.swingworker.SwingWorker$1.call(Unknow n Source)
at java.util.concurrent.FutureTask$Sync.innerRun(Unkn own Source)
at java.util.concurrent.FutureTask.run(Unknown Source)
at org.jdesktop.swingworker.SwingWorker.run(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run Task(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run (Unknown Source)
at java.lang.Thread.run(Unknown Source)
HONMOD LINK http://www.mediafire.com/download.php?vi507l1u761zsbr
nvm dont chk for errors... apparently Java Modman ****s up my hon all the time.... i guess i ll have to goto the s2z version of alt avaters now T.T' ... anyways many thanks for making the program and continuing it ....
Regards
arthasdk
Last edited by arthasdk; 12-18-2011 at 02:41 AM.
Ye well, if your still having the bug that the compile button is disable'd idk, it should be finding ur gamefolder, try setting gamepath to nothing, basically set "gamepath" to "asd" or something it will nvr find, then it'll start looking itself again
nope, it's emerald ****ing up obiously, he's projectile is null...