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  1. #1
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    Customization of Newerth - The New Age - 3.0

    Customization of Newerth

    For updates and more information please visit the offical google+ page here.
    Last edited by Wiggy_boy; Yesterday at 01:21 PM.

  2. #2
    Alright man! Citizen, our new god has arrived.

    All hail Wiggy_Boy!

    Edit: Getting the usual error.

    Could not find string starting with "preglobalscale="1.665"" as sought by line 27 of ......\JCustom.honmod\mod.xml
    Tried disabling all mods.

    Edit2: Disabling Sub Zero Accursed fixed the problem. Gonna test in-game now :3
    Last edited by Aizen`; 09-24-2011 at 09:52 AM.

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    Quote Originally Posted by Aizen` View Post
    Alright man! Citizen, our new god has arrived.

    All hail Wiggy_Boy!

    Edit: Getting the usual error.



    Tried disabling all mods.
    Would u please give me the .honmod file?

    EDIT: this is abiously Accursed error but it must be cause'd but another mod cuz i ain't getting it,

  4. #4
    Soo Embarrassing...

    Alright, figured it out. I just remembered i was once fiddling around with some files of my own, had changed Acc's preglobscale to 1.65 instead of 1.665. Changing it back to it's right number fixed it. My bad!

    Everything seems to be working just fine so far! Thanks Wiggy.

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    Y U NO ADD PYROMANCER?


    Also:When applying in mod manager: Could not find string starting with "Passiveeffec=""" as sought by line 1802 of ...mod.xml

    Deleted all hero-altering mods, no change.



    Finally: Good job with the program, it saves the configuration and the GUI functioning, and you obviously have big plans looking at the place holders,
    Thank you.

    Quote Originally Posted by oNioN_CuTeR View Post
    give to me i need namechanger PLEASSE! my name is unspelled wrongly

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    Quote Originally Posted by Steffen View Post
    Y U NO ADD PYROMANCER?


    Also:When applying in mod manager: Could not find string starting with "Passiveeffec=""" as sought by line 1802 of ...mod.xml

    Deleted all hero-altering mods, no change.



    Finally: Good job with the program, it saves the configuration and the GUI functioning, and you obviously have big plans looking at the place holders,
    Thank you.
    I cannot find where this error could accur I would need to take a look at the .honmod file if you would be kind to send it,

    Yes I am having big Feature plans but right now i'm focusing to get all heroes ingame, and Pyro is not in because i've been adding heroes from A-Z so havn't got to P yet Dx...

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    Quote Originally Posted by Wiggy_boy View Post
    I cannot find where this error could accur I would need to take a look at the .honmod file if you would be kind to send it,

    Yes I am having big Feature plans but right now i'm focusing to get all heroes ingame, and Pyro is not in because i've been adding heroes from A-Z so havn't got to P yet Dx...
    plague rider, the chipper :P

    also this: http://www.mediafire.com/?7131t4anc870a64
    the honmod i complied.

    Quote Originally Posted by oNioN_CuTeR View Post
    give to me i need namechanger PLEASSE! my name is unspelled wrongly

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    Quote Originally Posted by Steffen View Post
    plague rider, the chipper :P

    also this: http://www.mediafire.com/?7131t4anc870a64
    the honmod i complied.
    Plague rider, I did him cuz when i did the spell protocal i was gna check it worked with more heroes then Accursed, The Chipper i made cuz a friend of mine asked me.

    Your .honmod file is clean, i downloaded just ran it and works fine, i didn't even extract it, so your error is cause'd by another mod.

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    ^^' I'm hopefully cming with an update l8r on today, i'm having some diffculities with Monkey Kings spells tho...

  10. #10
    Everything works fine for me. Well done, liked it

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    Update Release: JCustom 1.1.jar

    I hope the update function works properly so you who already downloaded shouldn't need to go here and download it again, but if it doesn' work for you, download it here again.

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    i hope it doesnt mess up projectiles on some alts

    edit: as expected, heroes have fuсked up animations or projectile.
    geomancer alt has wrong animations, u need to properly match them inside .mdf file
    re-check all models please.
    Last edited by Rean; 09-24-2011 at 08:07 PM.

    http://forums.heroesofnewerth.com/sh...d.php?t=246051 My workshop (currently 25 models)

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    ^Geomancers walking animation is f'd up (based on you s2z you released before).

    Also, it won't run for me. Everytime I try to open it with Java it keeps shutting itself down. When I typed it into command prompt it says you are missing several .class files. Do you have any solution to this?

    edit: fixed, nvm forgot to open it with javaw

    EDIT EDIT: You need to fix some of the models, some animations are whack. e.g. Geomancer alt walking animation shows him underground (as if burrowing).
    Last edited by Dawnbringer; 09-24-2011 at 08:34 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Quote Originally Posted by Dawnbringer View Post
    ^Geomancers walking animation is f'd up (based on you s2z you released before).

    Also, it won't run for me. Everytime I try to open it with Java it keeps shutting itself down. When I typed it into command prompt it says you are missing several .class files. Do you have any solution to this?

    edit: fixed, nvm forgot to open it with javaw

    EDIT EDIT: You need to fix some of the models, some animations are whack. e.g. Geomancer alt walking animation shows him underground (as if burrowing).
    I'm trying to fix it, but i'm not sure i'm capable of, cuz i don't know what's causeing this, any1 of u know why it does that, and for that matter, why doesn't all attackprojectiles work?, i don't see any reason why they shouldn't work O.o'

    (what S2z???)

    which ones? u say "models"???

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    ^You probably mixed the walking animation with the burrow one. Wait, gimme a sec.

    EDIT: Nvm, wrong person, it was Bers who screwed up the model forgot to delete that s2z. Also, I assume we just move whichever model we want up to the top dot? and move the others down?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Strength Moves Only Mountains, Ideas Shift Worlds.

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    Quote Originally Posted by Dawnbringer View Post
    ^You probably mixed the walking animation with the burrow one. Wait, gimme a sec.

    EDIT: Nvm, wrong person, it was Bers who screwed up the model forgot to delete that s2z. Also, I assume we just move whichever model we want up to the top dot? and move the others down?
    Wait what? i mean his walking animation is working? O.o'

    Basically how to change the models you have to change all the changed value's for the hero, this is the protocal i'm using

    Code:
    Continent has been remove'd
    and for the spells i use
    Code:
    Continent has been remove'd
    Quote Originally Posted by Rean View Post
    i hope it doesnt mess up projectiles on some alts

    edit: as expected, heroes have fuсked up animations or projectile.
    geomancer alt has wrong animations, u need to properly match them inside .mdf file
    re-check all models please.
    I'm sorry, but i'm afraid it's kind of hard for me to check all heroes on public games, and i don't know exactly "animations" to me, most animations looks just the same, so i don't know if they're right/wrong

    The projectiles i still don't know what's causing this but i'm hoping to fix it asap
    Last edited by Wiggy_boy; 11-06-2011 at 09:44 AM.

  17. #17
    Quote Originally Posted by Wiggy_boy View Post
    I'm sorry, but i'm afraid it's kind of hard for me to check all heroes on public games, and i don't know exactly "animations" to me, most animations looks just the same, so i don't know if they're right/wrong
    check with local replays if work in perplays he will work in public too

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    Hey OP,
    I figured it out, I am using 4 ability indicators, valk beam+axe taunt+armadon spine+fayde cull
    But spine and taunt does not work / block jcustom.
    There are also from the same author, so maybe thats the problem :P
    I dont need em that much anyway, but EXACTLY that armadon thingie was pretty nifty :/

    Btw, the autoupdate function is great!
    settings saved and stuff... or do you use the registry?

    Quote Originally Posted by oNioN_CuTeR View Post
    give to me i need namechanger PLEASSE! my name is unspelled wrongly

  19. #19
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    Quote Originally Posted by Steffen View Post
    Hey OP,
    I figured it out, I am using 4 ability indicators, valk beam+axe taunt+armadon spine+fayde cull
    But spine and taunt does not work / block jcustom.
    There are also from the same author, so maybe thats the problem :P
    I dont need em that much anyway, but EXACTLY that armadon thingie was pretty nifty :/

    Btw, the autoupdate function is great!
    settings saved and stuff... or do you use the registry?
    Glad you solve'd it ^^' and the settings is saved in a ".ini" file, ^^'

  20. #20
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    Quote Originally Posted by Wiggy_boy View Post
    Glad you solve'd it ^^' and the settings is saved in a ".ini" file, ^^'
    there is no .ini on my desktop or the folder jcustom is in.
    I have no clue about java (is it java anyway?) so didnt know you can integrate the .ini

    Quote Originally Posted by oNioN_CuTeR View Post
    give to me i need namechanger PLEASSE! my name is unspelled wrongly

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