|
|
Customization of Newerth
For updates and more information please visit the offical google+ page here.
Last edited by Wiggy_boy; Yesterday at 01:21 PM.
Alright man! Citizen, our new god has arrived.
All hail Wiggy_Boy!
Edit: Getting the usual error.
Tried disabling all mods.Could not find string starting with "preglobalscale="1.665"" as sought by line 27 of ......\JCustom.honmod\mod.xml
Edit2: Disabling Sub Zero Accursed fixed the problem. Gonna test in-game now :3
Last edited by Aizen`; 09-24-2011 at 09:52 AM.
Soo Embarrassing...
Alright, figured it out. I just remembered i was once fiddling around with some files of my own, had changed Acc's preglobscale to 1.65 instead of 1.665. Changing it back to it's right number fixed it. My bad!
Everything seems to be working just fine so far! Thanks Wiggy.
Y U NO ADD PYROMANCER?
Also:When applying in mod manager: Could not find string starting with "Passiveeffec=""" as sought by line 1802 of ...mod.xml
Deleted all hero-altering mods, no change.
Finally: Good job with the program, it saves the configuration and the GUI functioning, and you obviously have big plans looking at the place holders,
Thank you.
I cannot find where this error could accur I would need to take a look at the .honmod file if you would be kind to send it,
Yes I am having big Feature plans but right now i'm focusing to get all heroes ingame, and Pyro is not in because i've been adding heroes from A-Z so havn't got to P yet Dx...
plague rider, the chipper :P
also this: http://www.mediafire.com/?7131t4anc870a64
the honmod i complied.
Plague rider, I did him cuz when i did the spell protocal i was gna check it worked with more heroes then Accursed, The Chipper i made cuz a friend of mine asked me.
Your .honmod file is clean, i downloaded just ran it and works fine, i didn't even extract it, so your error is cause'd by another mod.
^^' I'm hopefully cming with an update l8r on today, i'm having some diffculities with Monkey Kings spells tho...
Update Release: JCustom 1.1.jar
I hope the update function works properly so you who already downloaded shouldn't need to go here and download it again, but if it doesn' work for you, download it here again.
i hope it doesnt mess up projectiles on some alts
edit: as expected, heroes have fuсked up animations or projectile.
geomancer alt has wrong animations, u need to properly match them inside .mdf file
re-check all models please.
Last edited by Rean; 09-24-2011 at 08:07 PM.
^Geomancers walking animation is f'd up (based on you s2z you released before).
Also, it won't run for me. Everytime I try to open it with Java it keeps shutting itself down. When I typed it into command prompt it says you are missing several .class files. Do you have any solution to this?
edit: fixed, nvm forgot to open it with javaw
EDIT EDIT: You need to fix some of the models, some animations are whack. e.g. Geomancer alt walking animation shows him underground (as if burrowing).
Last edited by Dawnbringer; 09-24-2011 at 08:34 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Strength Moves Only Mountains, Ideas Shift Worlds.Having trouble solving the art of the Puzzlebox? Have no fear! Simply click here
I'm trying to fix it, but i'm not sure i'm capable of, cuz i don't know what's causeing this, any1 of u know why it does that, and for that matter, why doesn't all attackprojectiles work?, i don't see any reason why they shouldn't work O.o'
(what S2z???)
which ones? u say "models"???
^You probably mixed the walking animation with the burrow one. Wait, gimme a sec.
EDIT: Nvm, wrong person, it was Bers who screwed up the modelforgot to delete that s2z. Also, I assume we just move whichever model we want up to the top dot? and move the others down?
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Strength Moves Only Mountains, Ideas Shift Worlds.Having trouble solving the art of the Puzzlebox? Have no fear! Simply click here
Wait what? i mean his walking animation is working? O.o'
Basically how to change the models you have to change all the changed value's for the hero, this is the protocal i'm using
and for the spells i useCode:Continent has been remove'd
I'm sorry, but i'm afraid it's kind of hard for me to check all heroes on public games, and i don't know exactly "animations" to me, most animations looks just the same, so i don't know if they're right/wrongCode:Continent has been remove'd
The projectiles i still don't know what's causing this but i'm hoping to fix it asap
Last edited by Wiggy_boy; 11-06-2011 at 09:44 AM.
Hey OP,
I figured it out, I am using 4 ability indicators, valk beam+axe taunt+armadon spine+fayde cull
But spine and taunt does not work / block jcustom.
There are also from the same author, so maybe thats the problem :P
I dont need em that much anyway, but EXACTLY that armadon thingie was pretty nifty :/
Btw, the autoupdate function is great!
settings saved and stuff... or do you use the registry?