|
|
Yeah, since I don't understand at all why PM/Nomad/Gladiator can one-shot players/entire teams, any attempt to flesh this out would just be unintelligible.
Can someone explain to me how Shroud works with the innate damage amps of these heroes?
it does not work for nomad, cause it would cancel his charge.
on puppet you deal
((your damage) + 120)*2 the shroud damage is doubled by whiplash
on gladiator
(((your damage)+60)+120)) in true damage, the shroud damage is just added to your damage
when gladiator adds rifshards it will look like
(((your damage)+60)+120))*2,4 (for maxed rifshards)
Yes. Simple addition and multiplication.
Ure probably overthinking it. It's actually quite straightforward.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
IMO incase is attacking from shroud and then charging pretty nonsense if u like to play with burst dmg.
Works fine if you get an early shroud, tho its mana intensive, mirage strike, shroud and time your attack so the strike and your attack from shroud come to hit roughly the same time, that burst smg really knocks out any squishy hero and if they survive that theyre so low that they have to run away or fight and get raped by your ult.
Also its fun to have 3 invis skills and edge counter![]()