SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Shroud and (Wanderer/Whiplash/Flagellation)

Results 1 to 8 of 8
  1. #1

    Shroud and (Wanderer/Whiplash/Flagellation)

    Yeah, since I don't understand at all why PM/Nomad/Gladiator can one-shot players/entire teams, any attempt to flesh this out would just be unintelligible.

    Can someone explain to me how Shroud works with the innate damage amps of these heroes?

  2. #2
    it does not work for nomad, cause it would cancel his charge.
    on puppet you deal
    ((your damage) + 120)*2 the shroud damage is doubled by whiplash
    on gladiator
    (((your damage)+60)+120)) in true damage, the shroud damage is just added to your damage
    when gladiator adds rifshards it will look like
    (((your damage)+60)+120))*2,4 (for maxed rifshards)

  3. #3
    Quote Originally Posted by BoggieMan View Post
    it does not work for nomad, cause it would cancel his charge.
    on puppet you deal
    ((your damage) + 120)*2 the shroud damage is doubled by whiplash
    on gladiator
    (((your damage)+60)+120)) in true damage, the shroud damage is just added to your damage
    when gladiator adds rifshards it will look like
    (((your damage)+60)+120))*2,4 (for maxed rifshards)
    You can attack from Shroud and then charge. Would Shroud + Wanderer then do the same damage as PM's Whiplash formula?

  4. #4
    Yes. Simple addition and multiplication.

    Ure probably overthinking it. It's actually quite straightforward.
    Ramsay Sound Pack

    I would encourage you to dismiss the skeptics.

  5. #5
    Quote Originally Posted by triplej View Post
    You can attack from Shroud and then charge. Would Shroud + Wanderer then do the same damage as PM's Whiplash formula?
    Shroud is just bad on him u rather do 125dmgx2 from shroud or 180dmgx2 from charge?

  6. #6
    Quote Originally Posted by FlyingFury View Post
    Shroud is just bad on him u rather do 125dmgx2 from shroud or 180dmgx2 from charge?
    Shroud: 2((base damage + 125)
    True Strike: 2(base damage) + 180

  7. #7
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Location
    Southern California
    Posts
    9,763
    Quote Originally Posted by triplej View Post
    Shroud: 2((base damage + 125)
    True Strike: 2(base damage) + 180
    Using these formula the shroud option is always 70 damage more. Plus you'll then have your mirage strike off cooldown to immediately attack and go invis again.

    Intriguing.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  8. #8
    IMO in case is attacking from shroud and then charging pretty nonsense if u like to play with burst dmg.
    Works fine if you get an early shroud, tho its mana intensive, mirage strike, shroud and time your attack so the strike and your attack from shroud come to hit roughly the same time, that burst smg really knocks out any squishy hero and if they survive that theyre so low that they have to run away or fight and get raped by your ult.
    Also its fun to have 3 invis skills and edge counter

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •