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Thread: Chaosphy

View Poll Results: Would you like to see this suggestion implemented in HoN?

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  • yes

    1 33.33%
  • no

    2 66.67%
Results 1 to 5 of 5
  1. #1

    Chaosphy

    Name: Chaosphy
    Range: Melee
    Movement Speed: 290

    Main Attribute: INT

    __________________________________________________ _____________

    Spring
    Using the restoring forces, Chaosphy stick a spring at his opponent, pulls both (him and his enemy) quickly toward center.

    Skill Type: Active
    Cast Range: 600
    Duration: 2 seconds
    Cooldown: 20 seconds

    Mana Cost: 100/120/140/160
    Damage: 10/20/30/40 for enemy distance moved
    Note1: I really dunno how make a good estimate about distances damage. The idea is, in the last level of this skill, make about 250-300 damage for the 300 range moved. (This is the maximum pull)

    Note2: This skill isn't channeling. You can hit him when you are close.

    __________________________________________________ _____________

    Action and Reaction
    Every action has a reaction. Building on this principle, Chaosphy hit his enemy, making both fall back a distance of 200.

    Skill Type: Active
    Cooldown: 20/15/10/5 seconds

    Mana Cost: 50/100/150/200
    Add 25/50/75/100 of damage to the hit
    __________________________________________________ _____________

    Relativity
    All distances and times are relative depending on the speed. Physicsman plays with environment speeds, resulting in changes in perception temporary space.

    Skill Type: Passive

    Spring: Add 0.5/1/1.5/2 seconds duration
    Action and Reaction: Add 25/50/75/100 fall back distance
    Movement Speed: Add 5/10/15/20
    __________________________________________________ _____________

    Quantum (ultimate)
    Thanks to a cat, Chaosphy discovers that he can be in one state or another with probability nonzero. However, being in another state, overload your body, causing some adverse effects.

    Skill Type: Active
    Cooldown: 3 seconds.

    Change State:
    Main attribute: AGI
    Add 1 point of AGI by 2/1.5/1 of each INT
    Reduce half of the INT
    Reduce 500/700/900 HP
    Reduce armor on 3/4/5
    If you desactive, you come back to the original state before the change.
    __________________________________________________ _____________

    The idea of this hero is, initially, to be a gank hero. You can gank with the first skill (improved with the third).

    In the middle game, he can make some of fast damage with the first and second skill (improved with the third). For example, you catch someone in 600 range with the first skill. It make about 250-300 damage. Then, you can hit with the second skill, making your base damage + 100. And, for the effect the second skill, you and the enemy will be fall back 200 of distance... but wait you will pull back to the center for the first skill!, and it make about 2/3 of initial damage of the skill (initially, the distance moved was 300, now will be 200 =P ) (or 250-300 damage if you have the third skill complete (300 range again))

    Finally, in the late game, you can change your hero for a carry hero. The great of this is your mage items will add damage too!, because your int go to agi, and your primary attribute will be changed. For balance, you lose life, armor and int after the changed.


    Well, that is all. The initially stats (damage, str, int, agi, armor, etc), will be add after. The graphics... well... I am bad drawing =(

    PS: I try to mix physics with this xD (I hope you dont bother for this D= )
    PS2: My english isnt very good =( . If you dont understand something, please question me and I will try to explain in a better way
    PS3: My first post =)
    Last edited by Gdlk; 10-18-2009 at 05:04 PM. Reason: reformated text

  2. #2
    Bump

  3. #3
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    Try formatting it better. In this state, nobodys going to read it, and its not going to make it to Top. Copy the format from another guide or something.

  4. #4
    Quote Originally Posted by ll4mma View Post
    Try formatting it better. In this state, nobodys going to read it, and its not going to make it to Top. Copy the format from another guide or something.
    thx, format changed

  5. #5
    Bump, 2 votes
    please leave feedback

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