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Thread: Aseriel, The Wind Demon

View Poll Results: Good idea?

Voters
170. You may not vote on this poll
  • Yes. Hopefully explained.

    129 75.88%
  • No. Please explain.

    41 24.12%
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  1. #1

    Aseriel, The Wind Demon

    Aseriel, The Wind Demon (V.2: http://forums.heroesofnewerth.com/sh...358#post960358)
    (Will be called only Aseriel)
    Agi
    Melee
    Carry/dps/chaser

    I have decided to make a v2.0, i will post it on this forum in the near future, prob 1 - 3 days. ill start today.
    ---Please Give Feedback And Vote Yes---
    If voting no, add feedback. Otherwise; on behalf of us all forum users and suggesters; ****_Off
    Thank you everybody who still checked out this hero and gave opinion. I was frustrated about this heroes votes since people voted no. But i will continue now. I have been giving some thought about the skills and i will change the ultimate completely. While i've been playing HoN i realized there is just too much AoE in this game and the ultimate will be completely changed. Also the second skill Aserith will be completely changed.
    This hero will be a bit tougher to kill and will be excellent for harassing.
    I will still try to keep the skill synergy ofc.
    Thank you all for you're support, everybody that gave positive and negative comments.
    Also; HAPPY NEW YEAR!
    --21.1.2001--

    When you vote please vote on the concept not the numbers! Thank you everybody for the awesome support and i will dedicate this hero to you all if/when this makes into HoN. I will list the people who helped in this development when it is fully done and when it's in Popular Suggestions. Once again; Thank you all!

    PS. Those who read this check out the heroes of those that commented this hero and gave suggestions! Try to help them and they WILL help you!

    -Regards, Torguish!
    ---

    So what i'm aiming kinda her is the head on semi-invisibility hero. With a little windrunner altho i have modified it so much that it doesen't resemble her that much anymore . This hero will have some AoE with fun skills like wind form here. And for finishing the Aseriths throw ability. Yes it does a lot of damage but this hero will be the ultimate ganker and carry. I will put my whole effort into this so nerfs are still under way and the numbers WILL change.

    Please, if you vote no then put some constructive. critisism because i need some ideas to make this a good hero. And also; vote on the concept, not the numbers! I will try to give you feedback if you give me feed back. But stop the ''NO'' voting without an explanation. -.-.

    A small suggestion: Please check out the ''NOTES'' belove the skills and stuff. There are some thought i've been writing down and if some of you like them please tell me and i'll see what i can do. Also use those ideas to complete yours for a better and faster finish.
    ---
    The look:


    Thanks to torei from Devianart.
    I know that this one doesent look very much feministic but this is the style i had in mind.
    Couldn't find a better picture but that wind demon is the look im searching for.
    ---
    Story
    Aseriel, once a mere human, cursed by Ophelia because of her deeds in the nature. Aseriel destroyed alone many lands and while doing this she cut down many forests and killed many humans and other living creatures. Ophelia cursed her, giving her the shape of wind. After this, Ophelia sealed her in a prison of no air and since Aresiel was one with the wind she couldnt move through the air. Now the hellbourne released her from this prison and Aseriel lusts for vengeance. She moves with the wind, like the wind and strikes fast and unnoticed. The last thing the enemies feel is a cold, dark breeze of a wind when struck by Aseriel.
    She is a worthy foe..

    The Original Story:
    The malevolent wind demon that was released by the hellbourne. She is known to move like the wind, fast and quietly.
    In the battlefield she strikes swiftly, it's known that the last thing the opponents feel is a cold, dark breeze of a wind all over their body.
    She is born by the goddess of nature because of the foolish acts by the inhabitants of newerth but Aseriel broke free from the goddesses will. Now hellbourne has her under control and they released her for her abilities.

    -Had to make up something since Newerth doesnt have demons and other ''too'' magical creatures. But both are usable!

    *Note* If needed i'll make up a Legion story. =)
    ---

    Visual while moving:

    I was thinking about something like that wind lady from the Vin diesel movie ''Chronicle of Riddick'' or whatever it is called. So when she moves you can see her from but the back of hero is like disolving into wind a bit and leaving a short windish trail behind her, so this would look awesome with Wind Form.

    Starting Stats:


    • Strength
      17 + 1.7
    • Agility
      21 + 2.9
    • Intelligence
      18 + 1.9
    ---
    Skills


    Skill #1
    Vote on the versions! I'll update when theres enough of them! And more suggestions are welcome!
    ALSO! Some of these things would be imported from V.1 to V.2 like the stun and damage and visible while striking the enemy! Also remember that it's possible to combine the ideas of both version!
    Wind form

    She moves like the wind. Quick and unnoticed. She strikes her enemies while in the wind for while passing by, while she strikes she becomes visible for a brief moment.

    Level 1: Lasts for 8 seconds. Fade time 2.0 seconds. Maximum strikes / times back into stealth: 5. Deals 20% of the base damage when passing by.
    Level 2: Lasts for 12 seconds. Fade time 2.0 seconds. Maximum strikes / times back into stealth: 8. Deals 30% of the base damage when passing by.
    Level 3: Lasts for 16 seconds. Fade time 1.5 seconds. Maximum strikes / times back into stealth: 11. Deals 40% of the base damage when passing by.
    Level 4: Lasts for 20 seconds. Fade time 1.5 seconds. Maximum strikes / times back into stealth: 14. Deals 50% of the base damage when passing by.

    Visual: Greenish winds surround her and she will fade away many times so it would look like she's a part with the wind. When she strikes a white stripe will go through the enemy with a blood spatter coming out at the other end. Also when she strikes a small windish effect comes when she appears and the same again when she fades.
    NOTE: This buff ends if she uses a skill or deals her attacks. Also she will need to be 150 units away from the enemy to disappear again.
    Info: This skill does NOT give stacks to Aserith also will NOT take the benefit from Attack modifiers.
    Cooldown: 23 / 26 / 29 / 32
    Status: 10 / 20 / 30 / 40% movement speed and Unitwalking. (Treewalking is removed for the 1337ness!)
    Manacost: 75 / 100 / 125 / 150
    Explanation!: This skill works like madmans stalk, when she comes close to you she strikes, altho she will become visible for a short time and if she stays near you she will stay visible.
    ---

    Skill #2
    This skill is under construction, so vote on the consept not the numbers!
    Aserith (Passive):

    Her blade imbued with the powerful element of wind; Aserith. Aserith is known to control the wind currents and allowing to slip under the enemies armor. Aseriths damage increases with the hits it has made on her opponent.


    Level 1: 15 additional damage taken by Aseriel.
    Level 2: 20 additional damage taken by Aseriel.
    Level 3: 25 additional damage taken by Aseriel.
    Level 4: 30 additional damage taken by Aseriel.

    Explanation: So this is exactly like Ursa Warriors (DoTa hero)'s damage stack. With every strike it adds +30 damage. So you need to take this hero out fast before it deals too much damage.
    Other: Applies only on auto attack.
    Debuff duration: 25 seconds.
    Debuff:
    Aseriel deals more damage to you.
    *NOTE*: Does NOT get charges from wind forms small AoE effect.
    Visual (Passive): When she hits her enemy some wind particles will quickly surround the enemy so it would look like the wind goes under the armor. When this skill is upgraded there would be a small whirlwindish animation around the blade.


    Aserith (Active):

    Aseriel can also throw her blade at her enemies piercing their armor dealing damage. This creates an wind tunnel which Aseriel can use to quickly charge at her enemies.

    Level 1: Deals 75 damage + 5 charges (or less) according to Aserith (Passive) Level 1.
    Level 2: Deals 100 damage + 5 charges (or less) according to Aserith (Passive) Level 2.
    Level 3: Deals 125 damage + 5 charges (or less) according to Aserith (Passive) Level 3.
    Level 4: Deals 150 damage + 5 charges (or less) according to Aserith (Passive) Level 4.

    Visual (Active): She throws her blade with great power and speed. This pierces the enemy inflicting damage according to the power she has charged on Aserith.
    Damage type: Magic (Or physical if needed)
    Manacost: 100 / 115 / 125 / 140
    Range: 800
    Target(s): Enemy Heroes
    Cooldown: 20 seconds.
    Balance: When used this uses up all the charges that Aserith has gained.
    Explanation: So this is something you can finish your enemy off if they are running away. Damage example is Level 4 = 150 damage + 5 charges (+150 damage) = 300 damage. So the throw deals 300 damage with charges. This uses up all the charges regardless how many the enemy has on them.

    *NOTE*
    You must target enemy heroes so this skill can't be used as a escape mechanism since this hero already has Wind Form.
    Cannot travel back with the tunnel. So it's a one way road.
    ---

    Skill #3

    Eye of the Storm

    Aseriel releases a storm chain connecting 2 enemies, this acts like a tornado: When in the ''Eye of the storm'' the effect is minimum. This slows them down according to how far they are from each other.

    Level 1: Slows 2 enemies by 2% for every 150 units. The other end continues to fly for 400 units.
    Level 2: Slows 2 enemies by 4% for every 150 units. The other end continues to fly for 450 units.
    Level 3: Slows 2 enemies by 6% for every 150 units. The other end continues to fly for 500 units.
    Level 4: Slows 2 enemies by 8% for every 150 units. The other end continues to fly for 550 units.

    Visual: She releases a small windy chain which surrounds 2 enemies. This skill acts as if it was a tornado except the 2 enemies are connect with a transparent chain which creates a small whirlwind around them. This gets stronger and stronger as the 2 enemies go further away from each other. Eg: This acts as a tornado; it the enemies are close the smaller the MS penalty and the further the higher it gets.
    Manacost: 100 / 115 / 130 / 145
    Duration: 8 seconds
    Status: Slowed
    Limit: 80% movement slow, if this broken the storm chain brakes away and movement speed back to normal. So i think the breaking limit is about 1200 - 1500 units.
    Explanation: Slows the enemies according to how far away they are from each other. This works exactly like Windrunners stun! But instead of the stun it's a slow! from which you can run with full speed if near your friend!
    Targeting System: Target your enemy and it will stick to the target closes to him. This must be an enemy.
    ---

    Skill #4 (ULTIMATE)
    This skill is under construction, so vote on the consept not the numbers!
    Sharp Winds

    Aseriel releases a dangerous storm from her body which is filled with razor sharp blades. Enemies who stay close to her will begin to take serious amounts of damage. (This effect stacks.)

    Level 1: 50 damage dps. Stacks 4 times.
    Level 2: 60 damage dps. Stacks 5 times.
    Level 3: 70 damage dps. Stacks 6 times.
    Level 4*: 80 damage dps. Stacks 7 times.

    Visual:She kill release strong windy gusts from her body which have sharp razor blades in them which then cause the enemies to bleed. When enemies in range their bodies will have white cut stripes go over them as if being cut.
    NOTE: Each stack increases the DoT damage done by 20 damage. And the enemies must be pretty close to her for recieving more stacks so if they stay away the ulti wont do that much harm. When out of range the effect will go off immedietly altho the stacks will stay so if back in-range the damage will continue.
    Info: After the ticking is done the bleeding starts and dealing damage according to how much stacks they have on them
    Status effect: Damage Over Time
    Manacost: 150 / 200 / 250 / 250
    Damage type: Magical (The First part) and Physical (The Bleed later on)
    Effect duration: 4 / 5 / 6 / 7 seconds on Aseriel and the bleeding effect 4 seconds on the enemies.
    Range: 350 AoE.
    *= Staff of the Master .
    Staff of the Master: Increases dmg, duration and amount of stacks that can be put.
    Cooldown: 160 / 145 / 120 / *100 seconds.


    Easy explanation: So Aseriel buffs up getting herself the buff ''Sharp Winds'' which then makes the opponents near her stack a dot damage. The DoT damage lasts until finished or when out of range. Altho the damage will continue when in range again from the stack that the opponent has. Also ends right away if Aresiel is killed while the buff is still on her.
    ---
    Quotes


    --When clicked on--

    ''Wanna see how long i can hold my breath?''
    ''Your actually waving at the wind...''
    ''Did you feel that..?''
    ''HAHAHAHA.-neither did i.''

    --When attacking--


    ''Run like the wind!''
    ''This might breeze a bit.''
    ''You will be gone with the wind!''
    ''This will be your last breath''

    --At Start--

    ''The winds are dangerous..''
    ''Let us begin.''

    --At death--

    ''You can't kill me... can you..?''
    ''I shall return with the wind..''

    --When running--

    ''Through the wind!''
    ''Allready there..''
    ''I was never here.''


    ---

    Skill Synergy

    Eye of the Storm -> Ultimate
    This tricks the enemies to stick together so you can deal maximum damage on both targets, also if they still run in the different directions you can get one of them with no problem.
    This is useful combined with wind form.

    Wind Form -> Attack (Aserith Passive) -> Eye of the Storm -> Ultimate -> Aserith (Active)

    So, the idea of this is starting with Wind Form for inflicting some damage to 2 opponents quickly. Then attack both of them with a few hits, one for getting charges and the other for inflicting damage. While the ultimate deals massive damage to 2 enemies you get your charges ready, so when you are done with one you can use Aseriths active to maybe finish off the other one. So; Every single skill synergises with each other somehow.

    Overall Playing Style:
    So i think with this hero you need to attack straight on. With your ulti anybody don't want to be close to you so you can scatter up the enemies. You can't really be passive with this hero but you can harass with Aserith altho it doesen't do very good damage without charges.
    But the idea of Aseriel IS to search and destroy and also this is extremely effective in ganking because of it's skills and dangerous hero synergy.
    ---

    Hero synergy

    Good heroes with Aseriel

    | Legionnaire | Tempest | Kraken | Pharaoh | Plague Rider

    -These are good heroes for their mass CC. With Legionnaires Taunt and Tempest or Krakens ulti youre ulti should do some major damage to the the enemies. Especially with Tempest. Also if Pharaoh catches someone with his mummies then you just need to be there, next to the enemy.
    Eye of the Storm works perfectly with plagues rider since his ulti bounces and Eye of the storm makes 2 enemies stick together. This is perfect combination with Plague Riders Ultimate.

    So practically this hero works really well with anyone who has aoe stuns or someone that can hold enemies in one place.
    Most effective when hold in place together so the ulti hits every single enemy hero.
    ---

    Item Builds

    Basic items:
    Steamboots -> Shrunken Head -> Frostfield Plate -> SoTM
    -So this helps you maximise youre ulti effiencency but i does lack your attack damage so you may want to add something like Riftshards since it's easy to farm.


    Carry build:
    Steamboots -> SoTM -> Wingbow -> Behemoth's Heart
    -The damage with build is quite nice and with Behemoth's Heart your damage will increase by 10% and also there's a nice hp boost. If you get a good farm or getting fed i also suggest that you add Charged Hammer for the awesome attack speed boost and the buff aint half bad. Or if you're looking for something a bit cheaper then go for Shrunken Head for ulti using.
    -Anyways, use your imagination!
    Change Log

    -Added the picture (18.10.2009)
    -Added some quotes (18.10.2009)
    -Added some visuals and a bit skill synergy and notes and pictures. (19.10.2009)
    -Increased the range on Wind chains second chain. (Thanks to Maestro) (19.10.2009)
    -Added the cooldowns per level on the ultimate and made some damage changes. Also explained it easily. Also reduced the ultis range by 200 units. And now i added a skill i've been thinking about.(19.10.2009)
    -Added an active form for Aserith. (19.10.2009)
    -Modified the ultimate (Thanks Mestro, again. =D)
    -A small balance for Aseriths Active version. (19.10.2009)
    -Some small notes on the skills. (20.10.2009)
    -Changed the story a bit since ''Newerth'' doesent have any elves and dwarves (ergo; no demons) in it. (WTH is Tempest??) (20.10.2009)
    I still have the old story so if you think it fits this hero somehow better then please say so.
    -Nerfed the ulti and Aserith. (20.10.2009)
    -Nerfed the chain end of the Wind Chain [Reduced the range] also made modifications to Aserith. (21.10.2009)
    -Also changed the Wind Form quite a bit! (21.10.2009)
    -Changed the ulti a bit. (21.10.2009)
    -Moar nerf for Wind Form. (21.10.2009)
    -Added some item build examples. (21.10.2009)
    -Uber modifcations on skills... (22.10.2009)
    -Added some hero synergies. (23.10.2009)
    -Upgraded, Explained and some other minor modifications. (27.10.2009)
    -Nerfed Wind Form a bit (28.10.2009)
    -Made some small modifications to the post. (30.10.2009)


    Notes:

    -Please suggest and give me some ideas, count Yaiba out atm, i'll consentrate on this one until it's about 75% done.
    -Comment on the consept!

    -While commenting check out the 2 versions of wind form and let me know which do you prefer (Thanks Maestro)

    -Since S2 gaming is kinda looking for a agi ranged hero, i've been thinking about making this one.
    Here are some info about how the ranged would be.
    Skill 1: The same
    Skill 2: Removed the wind tunnel and damage increased. Passive stays.
    Skill 3: The same
    Ulti: Sends a storm to a target hero.
    Visual: Instead of carrying a blade around there are several of them flying around her so when she attack she uses the wind flows to throw them at her enemies.
    What do you think?

    -I now added the Aseriths throw skill, tell me what do you think about it!
    Last edited by Torguish; 01-26-2010 at 04:39 AM.
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  2. #2
    Oh and of course she will just be called ''Aseriel''
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  3. #3
    UBER BAMP!!

    -Explain when voting no!
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  4. #4
    Bump agen.
    Sure is quiet. :X
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  5. #5
    BUMP!
    If your going to vote ''no'' then explain and suggest. Your killing the reason for them polls!
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  6. #6
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    I actually like the synergy with first skill and ulti. But some suggestions, questions.

    First skill. I like your idéa but maybe lower the "pulse" effect and instead of increasing the invis time you can increase your movement speed and duration. Kinda like that she will go in and out from invis every 1 sec. Which will make her less and "invisibility" char and more just damn anoying and hard to target when she uses it. And maybe lower the mana cost a bit. Dont think it has to be that expensive since it doesnt make any dmg. And it should be rather cheap so you can escape with it.
    Like:

    Wind form
    She moves like the wind. This effect makes the hero disappear multiple times making her invisible for a short period of time for each time she disappears.

    Level 1: Pulsing Invisibility for 5 seconds.
    Level 2: Pulsing Invisibility for 7 seconds.
    Level 3: Pulsing Invisibility for 9 seconds.
    Level 4: Pulsing Invisibility for 12 seconds.

    Visual: Greenish winds surround her and she will fade away many times so it would look like she's a part with the wind.
    NOTE: This buff ends if she uses a skill or attacks.
    Status: +10/20/30/40% movement speed, Unitwalking and Treewalking.
    Manacost: 50 / 60 / 70 / 80

    Just to give you some alternatives... will give you more feedback later. Got work now.
    .........wtf? Did i just die? Again? Sigh....

    Manticore - Carry/Initiator

  7. #7
    Quote Originally Posted by Meastro View Post
    I actually like the synergy with first skill and ulti. But some suggestions, questions.

    First skill. I like your idéa but maybe lower the "pulse" effect and instead of increasing the invis time you can increase your movement speed and duration. Kinda like that she will go in and out from invis every 1 sec. Which will make her less and "invisibility" char and more just damn anoying and hard to target when she uses it. And maybe lower the mana cost a bit. Dont think it has to be that expensive since it doesnt make any dmg. And it should be rather cheap so you can escape with it.
    Like:

    Wind form
    She moves like the wind. This effect makes the hero disappear multiple times making her invisible for a short period of time for each time she disappears.

    Level 1: Pulsing Invisibility for 5 seconds.
    Level 2: Pulsing Invisibility for 7 seconds.
    Level 3: Pulsing Invisibility for 9 seconds.
    Level 4: Pulsing Invisibility for 12 seconds.

    Visual: Greenish winds surround her and she will fade away many times so it would look like she's a part with the wind.
    NOTE: This buff ends if she uses a skill or attacks.
    Status: +10/20/30/40% movement speed, Unitwalking and Treewalking.
    Manacost: 50 / 60 / 70 / 80

    Just to give you some alternatives... will give you more feedback later. Got work now.
    -Thats a nice idea =) all give it 2 possibilities and we'll see how will ppl think about dem ideas. Thanks a lot! =D
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  8. #8
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    Hey again.

    Skill number 2 i actually like the way it is. Nothing to say here atm.

    Aserith:
    Her blade imbued with the powerful element of wind; Aserith. Aserith is known to go through the enemies armor and it's said
    to be light like the wind itself.

    Level 1: Ignores 3 armor, gives 15% attack speed boost
    Level 2: Ignores 4 armor, gives 20% attack speed boost
    Level 3: Ignores 5 armor, gives 25% attack speed boost
    Level 4: Ignores 6 armor, gives 30% attack speed boost

    Visual: When she hits her enemy some wind particles will quickly surround the enemy so it would look like the wind goes under the armor. When this skill is upgraded there would be a small whirlwindish animation around the blade

    Skill number 3.
    I like your thought you have on this skill but it needs to be changed abit imo. Like the idea with a "jumping stun" but that it can stun your own players will make it almost useless in group encounters. I would rather like that you can throw it on an ally but it wont stun him only use him to "jump on" And really like the idea that if you only manage to hit a single target with it you get a ministun. But if you manage to hit 2 targets you get a bigger stun. But how did you think about the "jump"? Will it go in a straight line after the hero or will it go for the closest hero in the range of the spell? Imo it should go for the closest hero ( or random enemy hero in range ). Otherwise it will be VERY hard to use this spell. And also i would like it to be a very fast spell to cast. So it will be easier to time with 2 heroes.

    A suggestion.

    Wind chain

    She throws a chain that sticks to an enemy hero and the other end continues to fly trying to chain another enemy hero in range. If succeeded it stuns 2 targets. If not, ministuns the target enemy for 0.1 seconds.

    Level 1: Stuns for 1.5 seconds. Continues to fly for the range of 300.
    Level 2: Stuns for 2.0 seconds. Continues to fly for the range of 400.
    Level 3: Stuns for 2.5 seconds. Continues to fly for the range of 500.
    Level 4: Stuns for 3,0 seconds. Continues to fly for the range of 600.

    Visual: She releases an transparent windy chain from her hand that stucks the enemies in place, making them unable to move from the strong windy currents. When affected this will will look like the enemy is surrounded by strong wind currents.
    Range: 500 / 600 / 700 / 800
    Manacost: 100 / 115 / 130 / 145
    Status: Stunned
    OBS! You may use your ally heroes as first "chain target" to be able to chain an enemy hero further away. The ally hero wont be affected more then feeling a nice wind passing by.

    And i like your ulti. Maybe consider lowering the range of the spell and be more specific about how often the spell apply an stack to the enemys. Is it 1 stack/sec?
    And make it boostable by staff of the master. Maybe improving it to 80dps and another stack. And does the spell stay on even if your stunned? Or do you use it and it pulses the duraiton out even if your stunned etc.
    .........wtf? Did i just die? Again? Sigh....

    Manticore - Carry/Initiator

  9. #9
    Quote Originally Posted by Meastro View Post
    Hey again.

    Skill number 2 i actually like the way it is. Nothing to say here atm.

    Aserith:
    Her blade imbued with the powerful element of wind; Aserith. Aserith is known to go through the enemies armor and it's said
    to be light like the wind itself.

    Level 1: Ignores 3 armor, gives 15% attack speed boost
    Level 2: Ignores 4 armor, gives 20% attack speed boost
    Level 3: Ignores 5 armor, gives 25% attack speed boost
    Level 4: Ignores 6 armor, gives 30% attack speed boost

    Visual: When she hits her enemy some wind particles will quickly surround the enemy so it would look like the wind goes under the armor. When this skill is upgraded there would be a small whirlwindish animation around the blade

    Skill number 3.
    I like your thought you have on this skill but it needs to be changed abit imo. Like the idea with a "jumping stun" but that it can stun your own players will make it almost useless in group encounters. I would rather like that you can throw it on an ally but it wont stun him only use him to "jump on" And really like the idea that if you only manage to hit a single target with it you get a ministun. But if you manage to hit 2 targets you get a bigger stun. But how did you think about the "jump"? Will it go in a straight line after the hero or will it go for the closest hero in the range of the spell? Imo it should go for the closest hero ( or random enemy hero in range ). Otherwise it will be VERY hard to use this spell. And also i would like it to be a very fast spell to cast. So it will be easier to time with 2 heroes.

    A suggestion.

    Wind chain

    She throws a chain that sticks to an enemy hero and the other end continues to fly trying to chain another enemy hero in range. If succeeded it stuns 2 targets. If not, ministuns the target enemy for 0.1 seconds.

    Level 1: Stuns for 1.5 seconds. Continues to fly for the range of 300.
    Level 2: Stuns for 2.0 seconds. Continues to fly for the range of 400.
    Level 3: Stuns for 2.5 seconds. Continues to fly for the range of 500.
    Level 4: Stuns for 3,0 seconds. Continues to fly for the range of 600.

    Visual: She releases an transparent windy chain from her hand that stucks the enemies in place, making them unable to move from the strong windy currents. When affected this will will look like the enemy is surrounded by strong wind currents.
    Range: 500 / 600 / 700 / 800
    Manacost: 100 / 115 / 130 / 145
    Status: Stunned
    OBS! You may use your ally heroes as first "chain target" to be able to chain an enemy hero further away. The ally hero wont be affected more then feeling a nice wind passing by.

    And i like your ulti. Maybe consider lowering the range of the spell and be more specific about how often the spell apply an stack to the enemys. Is it 1 stack/sec?
    And make it boostable by staff of the master. Maybe improving it to 80dps and another stack. And does the spell stay on even if your stunned? Or do you use it and it pulses the duraiton out even if your stunned etc.
    Okay, thanks for the awesome feedback! =)
    Anyways, about ''The Wind Chain''.
    The idea is that the continuing chain would be like cleave so the chain wouldnt continue to go BACK where it came from (the continuing chain part), It practically the that windrunner had so it would kinda have the radius of battlefury (the cleave axe) and i think i'll add that it stucks also on trees. In team battles this stun can be used to create and opening eg. if you shoot it on 2 int heroes then 2 of them are stunned for 2 secs. But your right, i think the ally shooting is a bit much tho :P And also, yes. It will stick to the closes hero in that radius of the lets say umm.. maybe a 50 degree to the right and left. Eg. --X< (''--'' being the first part of the projectile, ''x'' being the target and ''<'' being the radius of the second part of the projectile.) of course that aint litteral so the radius will be bigger. So it wouldnt be just a 2 man stun and you need to ''think a bit'' and ''wait for the opportune moment'' before using it.
    And about the ulti; i was thinking that it would be a damage dealing buff on her much like voodoo jesters heal/Dmg spell only it damages the nearby enemies so yeah, it would be on while stunned. Good idea about the Staff. Thanks! =)

    1 more thing about wind chain. Lets say, it's Elec and this on the same lane. And the opponent is megaboner (magebane) and then they try to gank. First elec grips, bangbang. Then megabones blinks away but alas! IF! Elec is in the right position you can use wind chain on him, altho stunning him for a couple of second but magina wont blink for those a couple of seconds also ergo, giving you a better chance of killing magina =P.

    About the ultis stack density; yeah, its 1/sec but with staff its whatever 5 divided by 3 is? =D
    And yeah, i'll lower the ultis range for teh lulz so it wouldnt be so hard to dodge it since it does some massive damage :P

    -Holla if something is unclear I'm not that good with explaining these things. :P
    If needed ill draw a picture even :P
    Last edited by Torguish; 10-19-2009 at 06:14 AM.
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  10. #10
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    Sounds good. Understand what you mean about the "not going backwards" stun. I just dont think the stun should apply to ally heroes :S Rest sounds great imo. Fun to be able to help.
    .........wtf? Did i just die? Again? Sigh....

    Manticore - Carry/Initiator

  11. #11
    Sounds good. Understand what you mean about the "not going backwards" stun. I just dont think the stun should apply to ally heroes :S Rest sounds great imo. Fun to be able to help.
    The ''No backwards stun'' means that it cant go back the way it game so it's like it goes through the enemy. Get it? Hmm.. let me think about how to explain the easiest way. Here goes nothing..
    Lets say there a 3 heroes heroes. One is like 500 units away, the next is 600 and the next is 700.
    When you throw it on the 600 unit away hero it cannot hit the 500 unit hero because its in behind the projectiles hit place and it will stick to the hero that is 700 units away. Gets it?
    So in other words if the enemy is his back facing you the chain of the stun comes out from his stomach, not his ass.

    Yeah :P Well, there are some ideas in them notes also. If you sometimes want to check the out =D And i'll think about the the not for allies kinda stun :P I only see a bit more strategy on it But only a little so it's expendable :P
    And thanks, got a lot of work done for this one =D (Ps. No, i don't have anything better to do right now. D)
    Last edited by Torguish; 10-19-2009 at 07:28 AM.
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
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  12. #12
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    Hmm i just read how you reworked your ulti. And its getting better but i have a few modifications to suggest.

    Sharp Winds

    Aseriel releases a dangerous storm from her body which is filled with razor sharp blades. Enemies who stay close to her will begin to bleed. (This effect stacks.) It pulses and adds one charge every 1.0/second ( 0.8/second with staff of the master )
    The thing about lowering the pulse so much with staff of the master as you did is that it almos makes it harde to apply em all if they run out of range for a sec. If you get a longer duration and more stacks you get a bigger chance to apply stacks to more targets.

    Level 1: 60 damage dps. Stacks 3 times.
    Level 2: 70 damage dps. Stacks 4 times.
    Level 3: 80 damage dps. Stacks 5 times.
    Level 4*: 110 damage dps. Stacks 6 times.

    Visual: She kill release strong windy gusts from her body which have sharp razor blades in them which then cause the enemies to bleed.
    Status Duration: 4 / 5 / 6 / 7 seconds after the buff on Aseriel is over or when out of range.
    Status effect: Damage Over Time
    Manacost: 150 / 200 / 250 / 250
    Damage type: Physical
    Effect duration: 3 / 4 / 5 / 6 seconds
    Range: 350 AoE.
    *= Staff of the Master .
    Staff of the Master: Increases dmg, duration and amount of stacks that can be put.
    Cooldown: 160 / 145 / 120 / *100 seconds.

    Easy explanation: So Aseriel buffs up getting herself the buff ''Sharp Winds'' which then makes the opponents near her stack a dot damage.The debuff the enemies get is also ''Sharp winds''. After the buff on Aseriel is done or the enemies are out of the ultis range, they begin to take DoT damage according to how many stacks they have on them. Here i think that they should start taking dmg as soon as they get the buff. Otherwise in a group encounter your dmg will not kick in until its to late.

    So you have some more to think about. And dont really like the teleport throw thingy.. you already have a movement speed skill for chasing em. A teleport/stun/movement speed would be to nasty..
    .........wtf? Did i just die? Again? Sigh....

    Manticore - Carry/Initiator

  13. #13
    Quote Originally Posted by Meastro View Post
    Hmm i just read how you reworked your ulti. And its getting better but i have a few modifications to suggest.

    Sharp Winds

    Aseriel releases a dangerous storm from her body which is filled with razor sharp blades. Enemies who stay close to her will begin to bleed. (This effect stacks.) It pulses and adds one charge every 1.0/second ( 0.8/second with staff of the master )
    The thing about lowering the pulse so much with staff of the master as you did is that it almos makes it harde to apply em all if they run out of range for a sec. If you get a longer duration and more stacks you get a bigger chance to apply stacks to more targets.

    Level 1: 60 damage dps. Stacks 3 times.
    Level 2: 70 damage dps. Stacks 4 times.
    Level 3: 80 damage dps. Stacks 5 times.
    Level 4*: 110 damage dps. Stacks 6 times.

    Visual: She kill release strong windy gusts from her body which have sharp razor blades in them which then cause the enemies to bleed.
    Status Duration: 4 / 5 / 6 / 7 seconds after the buff on Aseriel is over or when out of range.
    Status effect: Damage Over Time
    Manacost: 150 / 200 / 250 / 250
    Damage type: Physical
    Effect duration: 3 / 4 / 5 / 6 seconds
    Range: 350 AoE.
    *= Staff of the Master .
    Staff of the Master: Increases dmg, duration and amount of stacks that can be put.
    Cooldown: 160 / 145 / 120 / *100 seconds.

    Easy explanation: So Aseriel buffs up getting herself the buff ''Sharp Winds'' which then makes the opponents near her stack a dot damage.The debuff the enemies get is also ''Sharp winds''. After the buff on Aseriel is done or the enemies are out of the ultis range, they begin to take DoT damage according to how many stacks they have on them. Here i think that they should start taking dmg as soon as they get the buff. Otherwise in a group encounter your dmg will not kick in until its to late.

    So you have some more to think about. And dont really like the teleport throw thingy.. you already have a movement speed skill for chasing em. A teleport/stun/movement speed would be to nasty..
    i like yer idea a lot. thanks. i'll even add them =) Altho i'll stick to the teleport.. for now. I'll mod it later on. I'm also thinking about making the hero ranged after all :P so that will aquire some serious modification =D And if so that skill is perfect for her. :P yah, and i'm also thinking about removing the passive interely while going for active skills -6 armor debuff and +30% atk speed for Aresiel. Tell me what you think? :P
    Last edited by Torguish; 10-19-2009 at 10:09 AM.
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
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  14. #14
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    I like the concept, nice and original.

  15. #15
    On wind form, how about the character goes translucent and no one can click on him, but they can still see him. He can't be directly clicked, but AoE can still harm him, but not stun. He can attack during this and also does small aoe dmg from wind surrounding him.

  16. #16
    emallson: Thanks :P

    Kryo: Umm, you have a nice idea and i'll keep that in mind. But i'll stick with that my idea for now. It fit's the theme of ''the wind demon'' perfectly imo :P I MIGHT be changing this to RANGED so god knows what modification are to be yet made. And about the AoE dmg. The ulti does just about enuf AoE dmg IMO but we'll see
    Thanks for the feedback! =)
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  17. #17
    BUMP before bed!
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
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  18. #18
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    hey man, you said we should combine ideas with my speedy wind hero with this one, i like the concept and atm im thinking you should feel free to use any of my ideas from Tornaidus since this seems the better hero if not a bit complex. Just let me know which ideas you use from mine and i can comment and try and make better

  19. #19
    Quote Originally Posted by P1ngu View Post
    hey man, you said we should combine ideas with my speedy wind hero with this one, i like the concept and atm im thinking you should feel free to use any of my ideas from Tornaidus since this seems the better hero if not a bit complex. Just let me know which ideas you use from mine and i can comment and try and make better

    Well, i kinda meant that our heroes were connected by the stories of them =D But yeah, sure. I'll also give you some ideas because im getting constant new ideas for this hero . And can't use them all tho. Check one post. A dude suggested that windform would be something that you become invurnable (tricky word), transparent and non-clickable. Maybe use that skill for your advantage, since your hero doesent have much survivability except high movement speed.
    Seems like if your hero gets stunned, it gets stepped on :X :P.

    Ps. Jesus christ! People. Stop_voting_no without an explanation! -_- if you think it sucks that bad give some critisism. Ideas for nerfs and if you a really big prick then just don't vote. Seriously, polls and comments walk hand in hand -.-.
    Last edited by Torguish; 10-19-2009 at 04:57 PM.
    Check out my suggestions!
    Heroes

    Aseriel v2.0 -The Anti-Carry Hero! (DREAM)
    -meant to counter auto-attack orbwalkers/blinking carrys and invi heroes. (eg. Magebane).

    Please vote, rate and suggest, Thx!
    Also, PM me if you need feedback. I'll be glad to help.
    [F4F]

  20. #20
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    btw im thinking that wind form should get rid of the invisibility but when he goes near enemies he pushes them backwards in a gust of wind or something, im not sure ill think more later. In meantime please comment on my hero Grizzly, I appreciate your feedback and I think grizzly is my best idea so far

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