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Thread: Logger's Hatchet

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  1. #1
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    Logger's Hatchet

    the bonus 32% damage from logger's describe as non-hero targets
    does the damage work on ancients/kongor?
    does it work on denies

    do the 32% bonus damage only apply to base damage or even item +damage?
    what about spelldamaged from attack modifier - thunderclaw, maybe riftshards and brutalizer too

  2. #2
    It works on Denies.
    I believe it does not work on Kongor or Other Boss Creeps but I have never tried.
    It does not increase spell damage. It only works on base attack/auto attack.
    Quote Originally Posted by Kennedy View Post
    The minimap is your friend, your father, and your god.

  3. #3
    Pretty sure its just +32% to your base damage as determined by your hero & stats, so it isn't going to add 32% onto any +damage items you have. It does add the damage when you're denying your own creeps too; the only thing I don't know for sure is whether it applies to Kongor. It def. doesn't add more damage to the effects like thunderclaw.

    HTH

    edit: eh, someone beat me to it

  4. #4
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    It's a bonus of 32% of your base damage, which means it will only effect the damage of your hero coming from your primary stat and damage you start with/gain from leveling.
    It gives this bonus damage when attacking enemy creeps, denying allied creeps, attacking neutral creeps including Ancients, but will not work on Kongor.
    Hope this helped


    ~~~~~Jon

  5. #5
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    oh okay thanks, wasn't sure if it worked on ancients

  6. #6
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    does the bonus damage apply to hammer's cleave / puppet's whipslash / mq's glaive? multi attack skill's?

  7. #7
    Yes. I frequently keep a hatchet into late game with cleaving heroes for the ability to kill creep waves with only 2-3 attacks.

  8. #8
    Quote Originally Posted by DamnedReg View Post
    I frequently keep a hatchet into late game
    Why wouldn't you, it isn't like you can sell it anyway

  9. #9
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    Another question, what are it's effects on kongor and pets like boboo and elementals?

  10. #10
    Quote Originally Posted by Dominare View Post
    Why wouldn't you, it isn't like you can sell it anyway
    Because it occupies one of your six slots and does nothing to help against enemy heroes. Slots are a very limited and valuable resource that shouldn't be wasted. The hatchet only makes sense early-game to help last-hit during the laning phase because your damage output is low.

  11. #11
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    DL + runed axe + dark blades + loggers hatchet + charging strikes = instant dead creep wave :P thats a good reason to keep it around :P

  12. #12
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    It is only useful to keep around if you don't have a use for that sixth slot, but late game pretty much any item is better than the hatchet (unless you're facing a keeper of the forest)
    New to Heroes of Newerth? Find help in the Training Grounds.

    DenyTheTruth is not an employee of S2. All views in the above post are that of the poster and not that of S2 Games unless otherwise stated.

  13. #13
    Quote Originally Posted by DenyTheTruth View Post
    It is only useful to keep around if you don't have a use for that sixth slot, but late game pretty much any item is better than the hatchet (unless you're facing a keeper of the forest)
    Tiiiimbeeeerrr

  14. #14
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    Do multiple hatchets stack?

  15. #15
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    they do not.

  16. #16
    Quote Originally Posted by Missle View Post
    Another question, what are it's effects on kongor and pets like boboo and elementals?
    it does work on elemantals, it _seems_ to work on boboo from my feeling, but i am not sure.

  17. #17
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    It does not add bonus damage to Kongor, nor does it work on Booboo and elements or any other user summoned units.

  18. #18
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    What about its effects on tower?

  19. #19
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    Does not work on towers either.

  20. #20
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    It does not add bonus damage to Kongor, nor does it work on Booboo and elements or any other user summoned units.
    You positive? Just tested and it seems to work as both +dmg for your boooboo pet AND extra dmg against an enemy boobooo.

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