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1: Make sure your on team Hellbourne
2: Pick behe
3: Go bot lane,tell a m8 to get hero for solo laning, preferebly hero with escape mechanism (hag,bub,valk) but other work fine to, depending on who you are facing.
4: as Behe go wait at ancients, stack it at 53-54
5: Stand in this possition and block as so. If done correct, you should block lane number 3.
6: Move fast to ancients and pull straight up towards laning creeps walking your way.
7: Deny creeps from lane and continue process your lane mate should be able to pull the legion creeps past tower and get solo xp, meenwhile you make sure that no hellbourne creeps get past your tower.
8: Use currier to get mana pots and a ward, use the ward too look out for gangs aginst you. beware of miss mid etc.
9:when ancients die and you have nothing to do becuse you cant pull. Go gang mid and get that fb.
Special thanks to: Balls`n`nuts and makeana and me GOSUNESS
PEACE
ps. try and last hit ancients for money ofc.
This ruins the game for the other team and may actually be reportable as greifing.
I don't recommend this.
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LOL´S i think i wanna see some s2 rules on this, same as pulling lane creeps, i say make patch to fix, so far so good i think it is legal.
issent the game about getting an atvantage, u use mana and skills to do it + you get underlvl´d although a m8 gets your lvls.
Explane plz what the difernce is between lane pulling and this, go kill behe or block ancients, its not hard.
wait what ? gonna be grief becuz i use an ability of an hero to pull a lane ?
so im gonna get grief becuz i pulled mid ? making the other team not able to do **** ? This got no sense. being grief becuz i found a way to make u 0 xp.
it was intended or you would fix it by removing a couple of tree making unable to do it!
fix it or it's intended!
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Personal opinion incoming:
This should *not* be reportable as griefing. I'm unsure whether it actually is or not, but in my opinion this should fall under "clever use of game mechanics," not griefing. If S2 doesn't intend it to be possible (which they shouldn't, it is most definitely a map imbalance), they should fix it. I don't claim to know how they should fix it, but that's not really my job... as a player, it's up to me to find and abuse the best tactics, as in the long run it helps work towards all players' common goal of overall balance.
Do I agree that it's an imbalance that should be fixed? Absolutely, 100%
Should players be reportable for practicing this tactic? Absolutely not. It's no more "griefing" than backdooring, and should be fixed if it's not intended.
"The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin
My Guide to playing HoN drunk: http://forums.heroesofnewerth.com/showthread.php?t=342081
Dont do anything about it, its awesome! people adjust and its fine, if people are stpid then they can learn.
Problem is guys, this guy is a global morderator, I think he knows what he is talking about
Sucks tho, I wanna try this
"I bring pandamonium!"![]()
"The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin
My Guide to playing HoN drunk: http://forums.heroesofnewerth.com/showthread.php?t=342081
If S2 wanted something to be illegal they would program it to not work in the game... such as not being able to kill barracks untill the towers before them are dead. stacking creeps is stupid anyway its abusing the fact that the creeps are programed to only respawn with no units in the area..it should be programmed to respawn a certain time after the specific units that spawned there died.
Stacking creeps is an integral part of certain strategies and probably should be left alone. Legionnaire jungling comes to mind.
"The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin
My Guide to playing HoN drunk: http://forums.heroesofnewerth.com/showthread.php?t=342081
There have been multiple attempts to make it impossible to pull the lane into the ancients. If you note the fence in with the trees this was one of the ways to prevent it.
I am not saying you will get in trouble for this. I am just giving fair warning that you could since it is not intended.
As for this being a legit start it is some thing only the hellbourne can do and completely denies the legion a lane. Its not comparable to lane pulling normal stacks since both sides can do it and you can counter normal creep pulls with a ward.
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Could they not fix it by widening the lane marginally, or even creating a small (very small) path through the trees at the one particular choke point where this works?
Perhaps even small enough that creeps, but not heroes, could pass through, thus removing any use as a possible juke-spot and not affecting map balance further than necessary? I'm not familiar with creep vs hero collision size, just thinking out loud here.
"The game knows no rules of "honor" or of "cheapness." The game only knows winning and losing." ~David Sirlin
My Guide to playing HoN drunk: http://forums.heroesofnewerth.com/showthread.php?t=342081
you can counter ancients with a ward??? you can just gang the lvl 1 behe.
+ you get an underlvled behe.
I think you can do the same actually with behe on legion side in the midlle, just blocking them to neutral first camp.
Actually im sure you can.
Gg arguments
you can't counter ancients with a ward. Behemoth still gets xp and gold from ancients dieing. It might be possible to fix this by adding a juke spot for the creeps to take will look into it.
You can't do it with legion i just tested. Also only one team can have behemoth.
Edit: it wouldn't actually be possible to fix with a juke path since you can put the wall after the trees and still block. The only fix with out majorly changing the map would be to just make creeps not argo ancients there or in general.
Last edited by Drasha; 09-08-2011 at 02:52 PM.
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
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