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Click here to go to the first staff post in this thread. Thread: CoX-UI - Back from the dead!

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  1. #241
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    you absolutely should! from my point of view this isn't a problem. As you can see, discontinued mods exist, but there is almost always someone who maintains them by demand.

    I think as long as you dont claim the whole mod as your idea and mention the creator of it, it will be fine. (see Bard UI ++ for example)

    I hope that convinced you to carry on


    Speaking about that Health bar, what exactly is horrible with that? Do you mean programming or do you have to change the general look of something?

  2. #242
    I mean the programming, he made 100 images for both the health bar and the mana bar, making the mod huge. He didnt' scale 1 image, just had 100 separate images for each percentage. I'll be opening up a new thread once I get it fixed.

  3. #243
    Sweet thanks Cuken!!! Also could you release your fixed ally frames? I get no lag anyways, i get 60 fps (fraps, vertical sync) in Hon on max settings. And yes, making a new thread (maybe put a link here as well?) would be awesome.

  4. #244
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    Thanks Cuken. Everything seems to be working fine, doesnt lag for me.
    Last edited by Deathwinker; 02-04-2012 at 09:11 AM.

  5. #245
    Quote Originally Posted by Cuken View Post
    I've fixed the Ally and Hero mod as well. I'm getting help with the lag from more experienced modders. The way Cox went about displaying the health bar is horrible, that's causing the lag. I'm attempting to fix it as we speak. I'm considering absorbing it and keeping it updated? Should I? Would that be stepping on Cox's or Lord's toes?
    I have problems to apply the mod in HoN ModMan:

    Error:

    "CoX Ally Frames" caused a problem:

    Could not find string starting with "<template name="team_member_icon">" as sought by line 246 of xxx\Heroes of Newerth\game\mods\CoXAllyframes.honmod\mod.xml

    Can you fix this Cuken???
    Thx for your attention.

    PS: Can you upload your updated versions of Hero- and Ally-Mod???

  6. #246
    When you
    - add enemy hero tiles on the right side of the top status bar, with death status (grey icon) and death timer on them
    - add more elegant (simpler, cleaner, you get the point) hp and mp bars
    i will use it and recommend it to everyone. It is great! (of course, all bug fixes are mandatory)
    Maybe I should find something cool to add here...

  7. #247
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    is there any update on this? dont wanna be impatient, just asking

  8. #248
    Still working on it, I have the ally bars fixed. I'm rewriting the Health bar and Mana bar with updated code that uses a scale-able bar rather than individual images to represent each state.

  9. #249
    Can be eat at whom adjusted modes for resolution 1280x1024 or an adjustment file?

  10. #250
    Getting an error:

    File "ui/game_chat.package" referenced at line 98 at ...\CoxUI.honmod\mod.xml not found

  11. #251
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    today, my modmanager "updated" ally frames and hero frames. I was super surprised and happy first but then i read "from version 1.6 to 1.6" and "...1.7.5 to 1.7.5" and it does not work with them?!

    1. Is this just some random weird error by the modmanager OR
    2. Are this the fixed versions but something is messed up?

    i'm dying to try this hero and allyframes you know :P

  12. #252
    Pls startup.cfg only 1280x1024

  13. #253
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    so is this dead again?

  14. #254
    =( not working
    sorry my english is bugged, wtb a new one

    Custom Map Suggestion:


    http://forums.heroesofnewerth.com/showthread.php?t=319713

  15. #255
    for me its still working

  16. #256
    not working
    "CoX-UI" caused a problem:
    file "ui/game_chat.package" referenced at line98 of C:\Program files\...\CoXUI.honmod\mod.xml not found

  17. #257
    When will this work again?

  18. #258
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    i wanna have this

  19. #259
    http://dl.dropbox.com/u/9763588/HoN/HonMod/CoxUI.honmod

    I made a emergency fix to the CoxUI.honmod. However I had to disable the precaching of resources, this might lead to you experiencing some lag at the start of the game since the mod resources will be loaded on demand during the game.


    If I get around to it I'll fix AllyFrames as well, but for now I suggest using default or some other unitframe mod.

  20. #260
    thanks soetnows its working for me now

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