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This happens randomly, HoN starts using a lot of cpu but the loading progress bar doesn't move. The same problem can also happen during gameplay so that the framerate is really low. After a while both hon and the window manager becomes unresponsive and then the only solution is to go into a virtual terminal and kill Xorg/HoN.
Code:direct rendering: Yes server glx vendor string: NVIDIA Corporation server glx version string: 1.4 server glx extensions: client glx vendor string: NVIDIA Corporation client glx version string: 1.4 client glx extensions: OpenGL vendor string: NVIDIA Corporation OpenGL renderer string: GeForce 7800 GTX/PCI/SSE2 OpenGL version string: 2.1.2 NVIDIA 280.13 OpenGL shading language version string: 1.20 NVIDIA via Cg compiler OpenGL extensions: GL_EXT_direct_state_access, GL_EXT_draw_range_elements, GL_EXT_fog_coord, 01:00.0 VGA compatible controller: nVidia Corporation G70 [GeForce 7800 GTX] (rev a1) Linux Kontoret 2.6.38-11-generic #48-Ubuntu SMP Fri Jul 29 19:02:55 UTC 2011 x86_64 x86_64 x86_64 GNU/Linux
Last edited by robust; 09-02-2011 at 01:28 PM.
are you running some form of 3D desktop.
you are using ubuntu and by default they enable compiz. Compiz isn't too good with multiple things wanting exclusive access
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Nope im not using anything like that, im running a command line install + the awesome window manager. I tried it in fluxbox with the same result btw.
newx() { DISPLAY=:1.0; xinit $* -- :1; }; /path/to/hon.sh
try that
Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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Didn't help. (Used it in a terminal inside Xorg, don't know if that was the right way) I also tried to use xinit to start Xorg with just hon running but if I do that the mouse is not captured when I play so can't use is to troubleshoot the issue![]()