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Thread: Mystique (Ganker, Carry )

View Poll Results: Would oyu like this hero to be implemented?

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  • Yesh!!! ( although some tweaks could be applied )

    3 75.00%
  • Nah he sucks =/

    1 25.00%
Results 1 to 5 of 5
  1. #1
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    Mystique (Ganker, Carry )

    Name : Mystique -Harlequin




    Attribute
    str
    19 + 2.2

    agi
    22+ 2.5

    int
    16 + 1.5


    Movement Speed: 300

    Attack Range: 500

    Affiliation: Hellbourne

    Damage: 45~65

    Armor: 3.6

    Story :

    Harlequins~ Masters of Illusion and mysteries ,and keepers of laughter for children of both young and old . However , one such harlequin , known to all by the name Mystique , is the keeper of sorrows and confusion . Thrive on people's loneliness and sorrows , the harlequin brings forth joy and thrills into the battlefield...through the execution of those who opposes him.

    Sounds
    *sinister laughter* , "let's play" , "rather confusing, aint it? " , "death and confusion" , "joys of sorrow..."

    Hero Ability


    Dagger juggling

    Harlequins are known for their control over daggers juggling skills . Mystique throws several contaminated daggers towards his enemy, placing a curse on them

    throw 3/4/5 daggers towards target enemy . Each dagger can deal 40~45 /45~50/50~60 /60~70 physical damage and applies "confusion" on target enemy for 6 seconds

    *confusion
    - 3/4/5/6 armor and magic armor
    -slows target for 20%/30%/40%/50% , recovering over 6 seconds
    mana cost : 150 / 140 /130 /130
    cooldown : 18 / 16 / 14 / 12

    --------------------------------------------------------------------------


    Tainted daggers

    The daggers that mystique used are imbued with souls of victims that have been shred under these blades. Each of the soul's agony cry pulse through the blades,granting Mystique more power

    add 1 charge for every creep kills . 5 for every hero kills . Maximum of 12/15/17/ 20 charges. Lose half the charges upon death .

    Charges
    adds 2.5 attack speed per charge
    2.5 movement speed per charge
    2% of overall damage per charge

    --------------------------------------------------------------------------


    Illusion Dillusion

    Harlequins are master of illusions . Mystique is able to make 2 copy's of himself to confuse the enemies .However,the illusions of Mystique has more than meets the eyes...

    Create 2 illusions of Mystique. Each illusion deals 40%/50% /60% /60% of Mystiques' damage , and receives 200% / 170% /140% /110% of damage . Upon receiving 300 damage, the illusions explode, dealing 100/200/250/300 damage in 400 radius ,applying "terror" to opponent for 3 seconds .
    If both illusions die before Mystique takes any damage, spawn another illusion. (1 time only)

    *terror*
    silenced
    40% slow 3 seconds

    mana cost : 150/160/170/180
    cool down : 20/ 18 / 16 /15



    --------------------------------------------------------------------------
    Sorrow Masquerade

    Mystique's illusion and confusion knows no limit .However , Mystique's require the sacrifice of souls to unleash his deepest tricks of them all..


    Confusion Reflection
    Mystique imbues part of his enemies soul into puppets and use them as shields. Whenever damage is dealt to Mystique, the puppets take the heat instead .

    -10 charges .
    Mystique gains "Confusion Reflection " for 4/5/6 seconds

    *Confusion Reflection
    reflect all incoming damage to the dealers.
    50% Slow target around Mystique in 500 radius

    mana cost : 300 mana at all levels
    cooldown : 120 seconds at all levels



    Puppet Finale

    Mystique unleash magic puppet strings towards an enemy , granting him control over his body and soul .

    -20 charges .
    applies " Confusion Illusion" on Mystique
    applies " puppet " on target enemy.
    Refresh target enemy's skill and regenerate his mana .

    *puppet
    gain control of target enemy for 5 seconds.
    target loses "hellborne" or "legion" status and becomes neutral .
    ( all heroes can hit him )
    If target enemy gains a kill, it is counted as Mystiques' kill
    If target enemy dies , it counts as Mystiques' kill

    * confusion illusion
    + 10 armor and magic armor .
    25% evasion to all incoming damage

    manacost :350 mana at all levels
    cooldown : 130 seconds
    Last edited by Genesyx; 10-16-2009 at 04:57 AM.

  2. #2
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    pls vote and give comments on this hero =3

  3. #3
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    bump

  4. #4
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    cmon guys at least some comments ><
    pls~~~

  5. #5
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    bump for the day =3

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