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Yes.
No.
a man after midnight?
not for me, the boots was nice tough![]()
Increase the MS slightly.
i would suggest 55 -> 65/70
Its a huge ganker item especially in the early game and this heroe rely on theyr MS.
Else all ganker will continue to buy Striders and Power Supply.
Im actually thinking more of making the MS boost permanent as long as you have charges but only give 10 MS per charge
Exe:
You have 15 charges, then you get +200 MS(with the boots basic 50), but then you consume the charges for the heal/mana effect giving you +0 MS.
This would make the boots imba in lots of situations, so the boots give only 50 MS without charges (giving a max of 200) but that might also be to powerfull, so having the boots give 0 MS without charges might make it more balanced.
This would seem pretty OP on rampage imo. The fact that he can charge across half the map will mean he will probably have at least 10 charges by the time he reaches his target. Once he hits the target, he can ult, use his charges and shoot back with his unfortunate foe screaming.
Just more fun for a never used hero then![]()
This Nome. This.
I want this in the game man : P Passive charge gaining is AWESOME too..
Imagine it on Ramp or something. That's 9 (Or more) charges when charging.
/signed
This looks like a really innovative way to implement power supply into mid game!
This seems good, but will be too op. All you have to do now is move and replenish every 25 seconds
http://forums.heroesofnewerth.com/showthread.php?t=310192
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good idea! now if they can make boots so everybody can leap like valk!
Wanna diss delusional people? Make Zeph, Chronos, Tempest, Magebane and Electrican heroes only available to PREPURCHASE or only 30$
3 years later and still no powered boots.Lets wait 3 more years.
The low MS really offsets with the activated effect. I like it a lot.
BUNNY LOVES YOU!
every 1000 distance travelled? thats like 1 charge every 3 secs->that would be like 5 mana and 5 health /second.
seems a bit op since a sustainer hardly gives you that much,its not that hard to move back and forth in the lane between last hits.