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Andromeda vs Master of arms.
Lets say that Master of arms is not good enough to be a carry for the competitive scene. Then what can he do?
Lets compare him to Andromeda. These 2 heroes can actually be compared.
What can master of arms do as a support? (Note, this is a discussion of how well he can do as a support, while comparing him to Andromeda.
Master of arms stats:
Strength: 17 and 1.8 strength gain
Agility: 22 and 2.6 agility gain
Intellect: 18 and 2.0 intellect gain
Andromeda stats:
Strength: 16 and 2.1 strength gain
Agility: 26 and 2.35 agility gain
Intellect: 15 and 1.75 Intellect gain
So as we see their stats are rather similar, andromeda has a higher strength gain so she will eventually get a bigger healthpool. But master of arms has a higher movement speed (300 vs 295), longer range on the single target stuns (550 vs 500), and to top that off, he has alot higher intellect and intellect gain while still having less mana cost on his stun (85 vs 110 at level 1).
But, andromeda has a non scaling duration of the stun, so her stun lasts longer at level 1, and deals slightly more damage. This is not a big factor considering master of arms attack range, and having 2 spells that deal rather alot of damage. Andromeda doesnt get alot of auto attacks in because of her poor range.
So master of arms has a lot higher range on his spells and auto attacks. Andromeda has a slightly longer duration and damage on level one, but when they hit level 2, then master of arms gets a lot more damage through his spells, since Andromedas aurora hardly deals any. They both have rather long range as well, but then again, Andromeda can scout with hers.
The one big difference between these 2 heroes is the ultimates. Where we have a global boost/shield versus a swap of positions. These are rather tied in terms of power. Since MoA's ultimate is usefull 99% of the times, but then again, andromedas ultimate is rather gamebreaking lategame. But I'd still take MoAs ultimate.
Conclusion, if I had to choose between these 2 heroes for supporting, then I would choose MoA without much thought. MoA has more mana, more range on both his spells and attack range, more movement speed, more armor and more damage through his spells aswell. Even though aurora is excellent for scouting, MoA will still be the better support (IMO).
Thoughts?
Basically, instead of picking andromeda as a support, why not pick MoA?
Last edited by Ripoff; 08-21-2011 at 09:01 AM.
It's definitely possible if you know how to play well.
A carry that always gets herself in a dangerous position with her "gamebreaking" swap?
Nooo.
Master of arms has both a -armour aoe and a damage boosting aura, yes?
One thing to mention is that andro can have 36%(or 28%) dmg aura to all allies, but MoA has a two-way gun that is only useful if built as a carry. If u play MoA as a support, maybe u should get stats instead of 3rd skill passive. That's just a waste of his unique skill...
I will be surprised if moa dosnt get nerfed. Andros aurora and aura are really strong so I don't think she is really displaced since she fills a support role and moa fills a carry role.
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I really don't think MoA can afford to lose levels playing support where as andro can
Well, I tried it once.
Warning: DO NOT TRY THIS IN PUBS!
I went support and rhapsody went carry, well, they thought I was the carry so they pretty much chased after me the whole freaking game. So do this at ur own risk.
It's definitely possible if you know how to play well.
The main issue I see with this is that you're basically nullifying any practical use of his E. Andro gets played as a support rather than a carry because her W is AoE and her aura is well...an aura. Even without any items all of her skills are incredibly useful.
MoA however doesn't have that going for him. If built like a support you're completely ignoring one of his abilities. That may not be bad on someone like Magmus, but with MoA your ignoring a large part of his damage potential. He can be played in a similar role to Andro early and mid game, in that he spends a lot of time moving around setting up ganks, but you should have the idea of doing damage late game in mind.
This is a great post of one of the many reasons why MoA is imbalanced.
Don't forget his negative armor tool can negate any attempts at any pushes by itself and farm/push creep waves like nothing. Herp.
But yeah, no reason not to play this imbalanced hero as carry when he can farm like a God, stop any attempts at pushes/solo push by himself just by farting out one spell over and over.
MoA stands for
Master of All
After trying it abit, I must say its really really effective. Those shields stop them from bursting down any1, even the carry, so he can easily escape/use all his spells.
Energizer is the first "big" item I go for, suits him rather well. Can chase down any1 with his ulti and it. Teamed up with a panda recently, which was super effective with the minus armor and stun. Used the boost so he could sprint in and flick. Overall success!
It's definitely possible if you know how to play well.
This. I was surprised to find that I personally preferred DOGKaiser's guide for MoA over the other guides. I looked at Energizer, an item I had previously only ever picked up on Empath, and barely used to any efficiency -- and said meh, why not?
It did a surprising amount of work, great for chasing down people in unison with his ultimate, and gives him a reason to pick up an early pretenders crown which is always good. Personally, though, I try to pump out a bottle ASAP to spam red W. I
Really, I love that the hero is so diverse. I like that the 2 most useful spells are on different guns, while both guns have situationally better spells, so you're constantly thinking of which to use. And few things feel better than using your ulti to save or get a teammate a kill.
The red W needs a nerf somehow, though. Maybe just tone down the damage it does to creeps, increase the duration, and lessen the damage per second. I feel like it was intended to be like magmus steambath, where it racked up a lot of damage over time and acted sort of like a firewall -- but right now, it's just being used instead of the direct damage nuke because it does SO much damage SO fast.
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