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http://www.guildwars2guru.com/forum/...postcount=1358
I think this guy sums it up pretty well.
Guild Influence and PvE stat boosts are bought with gold, the in-game currency that everybody has access to. The boosts are also not cumulative, so feasibly, everybody can afford them just by playing the game, if they even find them necessary.
Originally Posted by senzation54
Has a rubber duck named "Mr. Quackers."
Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke
Blog yo
There is a good argument that some people do not have the time or ability to play 6 to 8 hours a day or more (i.e. people with lives, families, and kids), but that they deserve to have just as good of an experience as the people who can play all day.
If time = money, then the people who spend more of their time making money, can theoretically devote a little bit of that money into the time that they lost by not playing, in order to get a similar experience.
It really all depends on how they do it. Using LoL is a bad example, because in LoL you use your IP to unlock content that is essential to playing the game. If GW2 was allowing you to unlock new races or classes with gold, for example, that would be the equivalent to what LoL does to its playerbase.
However, GW2 has an initial cost, and will be releasing expansions as well, so one can assume that their micro-transaction scheme will not be so greedy in order to make up for "lost profits".
It's really impossible to tell how much these "bonuses" will cost in game currency at this point. I personally think it's retarded to have "temporary bonuses" like potions in a game at all, because they don't seem to have any value other than increasing the amount of grind, in order to get bonus stat points on top of what your gear gives you. However, tbh I really don't care about small bonuses in PvE, because PvE isn't a competition, which is why it's called PvE.
They've already said there will be no bonuses of this type on PvP so that's not a problem.
WvW seems to be affected by this "Guild Influence", which to be honest I don't fully understand, and know very little about. But from what I've heard, whatever "Guild Influence" you have only works around your own guild hall, or keep on the map. This doesn't seem like that big of a deal to me, and is comparable to a "home field advantage" in many other games.
Originally Posted by senzation54
I'm very interested in this game, I enjoyed GW....But the issue I feel I might be "mmo"ed out.
I hope PvP is as good as Warhammer was. Dem open RvR fights were awesome, seige weapons, castles, ect ect.
Thanks Vahn
I'm not so sure. As I understand it a guild can use influence to buy +damage and +health, amongst other things, and these can be activated in pvp (WvWvW at least). You can trade gems for gold, and as you can buy influence with gold, so you can buy pvp power this way. Fortunately most large guilds will be able to buy these anyway (at least I think that will be the case).
As for PvE, well, I don't care so much, however it still niggles me that they're in there. For example if I beat some really hard content and get some badass achievement/title it's a bit of a downer if some noober buys a buff and does it easily(speculating here, hoping you can't buy buffs or similar with gold).
I can see that they're trying to stop gold trading with this(and make a **** load of money too), but I don't like it. We'll see.
Last edited by ProfessorOak; 03-21-2012 at 07:22 PM.
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I don't like it either; not at all. But microtransactions are the reality of modern gaming, especially for an MMO of this size with no subscription fees.
However, Arenanet has given me no reason not to trust them so far, and that's not a statement I can make about many other companies. I'll put my trust in them and hope they don't let us down.
Originally Posted by senzation54
W3 wont supposed to be, and wont be.. fair. It's war. Who got the bigger money got the bigger guns.
Last edited by Braintrainy; 03-22-2012 at 02:24 AM.
why does it even bother you lol -_-For example if I beat some really hard content and get some badass achievement/title it's a bit of a downer if some noober buys a buff and does it easily(speculating here, hoping you can't buy buffs or similar with gold).
just imagine that he is smth like a cheater in single player game who kill everything with ease. you dont care about those, dont you?
Well, it's not a single player game, and I don't mind too much as long as it stays out of PvP. It does however devalue the prestige that comes with certain achievements(and items). That's why it's annoying. I want my Slayer of Doctor Pimp Dragon title to be untainted by noobs. Feels cheap that someone else can buy an item that instantly revives them on death and do it that way. It's a lot like going to a prestigious college, only entry is based on arbitrary factors like how much money you have, or the color of your skin, rather than intelligence and hard work.
Then there's always the worry that the gem-to-gold system will encourage content that requires paying a lot of gold.
Last edited by ProfessorOak; 03-22-2012 at 09:28 AM.
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im with the proff on this like, ill be damned if they make explore-able mode dungeons easy, so long as i go in there get my ass kicked the first 5 times, come out 5 hours later with that badass sword, all is well.
There's also a whole load of non-cosmetic stuff you can buy directly with gems too btw. Experience, karma, crafting and item drop boosts. Resurrection orbs. Larger bags. More characters. Then there's items like loot bags, mystic keys, and minis packs that give random rewards (so it certainly looks like they'll be using that mechanic to up sales from gullible people - for shame!). I wouldn't mind so much if it was only skins (although that still irks me). Sure continued development is expensive, but does it warrant this? I don't think so. It's not like it costs much to run MMO servers nowadays either.
Sure, I guess so.
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I got into the beta, I'll let you guys know how it is from a non-GW player.
Has a rubber duck named "Mr. Quackers."
Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke
Blog yo
So.. First Diablo 3, now Guild Wars 2. Some other games that want to jump on the "overhyped and going to be dumb"-train?
all i see is minor boosts.
nothing really absurd besides maybe resurrection orb, but i doubt it'll work in pvp.
if perfect salvage and repair can be crafted/bought by other means i have no problems with this at all.
same with mystic keys.
Guild Wars 1 "Lf Monks"
Guild Wars 2 "lfg with minimum 10 Resurrection Orbs"
Playing Dota 2 since 01/01/2009 SRS BZNS!
STOPPED HON CUZ ONLY BADS
who gonna pay $$$ to complete worthless PVE dungeon that has no value but achievement score and CHANCE to get SKIN for armor?
dont be ridiculous.
besides, all you have to do is to find a guild with reasonable people, not retarded douchebags.
Last edited by Hax; 03-22-2012 at 02:39 PM.
“You promised me Scout,
that if I followed you, you would walk with me always.
But I have noticed that during the most trying periods of my life there has only been one set of footprints in the sand.
Why, when I needed you most, have you not been there for me?”
Scout replied,
“The years when you have seen only one set of footprints, my child, is when I carried you.”