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Thread: Poseidon - Support + [Chaser/Nuker/Initiator]

View Poll Results: Would you like this suggestion implemented?

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    79 63.20%
  • No.

    46 36.80%
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  1. #1
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    [IntMelee] Poseidon [Support/Initiator]

    POSEIDON - God of the Sea



    Agility: 17 (+1.4) [] Intelligence: 22 (+2.1) [] Strength: 14 + (1.4)

    Movement Speed: 300
    Range: 450
    Affiliation: Legion
    HP: 466
    MP: 550
    Armor: 3.0

    Attack Info: Melee as of 7/12/09, making him the second Intelligence Melee if incorporated (after Blacksmith) Attack Range: 250 (uses long trident to attack).

    Vote on Concept, as stats can be changed
    I'd like to post a quick reminder, if you're going to vote no, then please give feedback as to why. The people who have votes yes have given feedback, and have voted on concept, even though they've told me some things need to be changed, which I am very grateful for. But if you don't want the hero, then say what you think is wrong, and don't just troll the poll.

    - Story -
    Poseidon, brother of Zeus and Hades was the God of the Sea. Living a life of luxury and well-respected among his minions, he had a good life. But when the Hellbourne came, they swept through leaving nothing, and killing everything that Poseidon valued. Swearing vengeance, he pursued the Legion and forced them into letting him join through a demonstration of his power. He now fights for the Legion using his control over the Sea and Earthquakes.

    - Visual -
    As in the above image, Poseidon is quite a large god, holding a powerful trident and controlling vasts ravines of water. However, though this image has weird scales for his legs, I more imagined (since he now fights on land) him wearing ragged shorts and being bare footed. However, both ways work, if you wanted to give him the merman-tail, but I imagine the visuals would be a lot harder to work, as he would have to ride a wave of the sea to move around

    - Audio -
    Just roll with the tide...
    Don't splash around too much
    Let the current take over you!
    Splash all you want... Mummy won't hear you.
    I'll drown your tears... by drowning you.

    - Skillset -

    Trident Smash -


    "Poseidon charges his trident and slams it into the ground, releasing a shockwave through the earth and stunning enemies in the area, stunning the enemies in a 200/250/300/350 radius."

    Skill Type: Active
    Cast Time: 1 second
    Range: 150/200/250/300
    Mana Cost: 180/210/240/270
    Cooldown: 30/26/22/18
    Stuns for 1.25/1.5/2/2.5 seconds
    Damage: 120/150/180/210
    Levels: 1, 3, 5, 7

    Effects of Trident Charge -
    Stunned

    Balance: The range at Level 4 is not really more than a ranged hero with semi-decent range. The mana cost at level 4 is 210 balancing it out, because the cooldown is so much less. However 40 seconds is still a long time, so this skill can't be overabused. Furthermore it doesn't reveal any invisible targets, so I would say this is a fairly balanced skill.
    Synergy: Works as an initiating skill, and works well with his other skills (which I shall get to in a moment )
    Visual: He holds his trident above his head, charging energy into it (looks somewhat like lightning). Then he quickly slams it into the ground, causing a shockwave, and the energy that he charged escapes above the ground and kind of rolls along the ground and disappears back into the ground.
    Calm Tide -


    "Poseidon uses his control over the pure and vast sea to purify he and his allies mana pools, making their mana more concentrated, therefore requiring less to cast spells. At the same time, being more concentrated, it also boots spell power."

    Skill Type: Passive
    Levels: 1, 3, 5, 7

    Effect: Reduced mana cost on spells for Poseidon and allied heroes, 8% reduction at Level 1, 12% reduction at Level 2, 16% reduction at Level 3 and 18% reduction at level 4 (8/12/16/18%). Also boosts the power of allied spells, (not just general base damage), by 3, 7, 10 and 12% respectively, due to the concentration.

    Balance: It's basically a support spell but at levels 1 and 2 of this spell, where it really counts early game, it doesn't really do much, so this would be made to level 1 or 2 in early/mid game, as it is good but isn't 100% worth it unless you have pyromancer and your team are constantly nuking and stuff. It's a bit of a situational ability. Also helps nukers because it makes them slightly stronger and get that slight advantage, the damage buff is good for nukers such as Thunderbringer and Pyromancer, and leads Poseidon towards a role of Support/Nuker even (Ulti).
    Synergy: Team effectiveness as you get to stay on the map longer before having to go back for mana, wasting bottle a lot less so you can use it for HP instead of mana issues.
    Current -


    "Poseidon uses his trident to summon up a current from underground which heavily increases his movement speed and also gives him a damage boost. If an enemy is hit while this spell is active, they will recieve a "Waterlogged" status, slowing their movement speed and reducing their base damage by a slight percentage."

    Skill Type: Active
    Cast Time: Instant
    Mana Cost: 150/200/250/300
    Cooldown: 30/25/20/15
    Spell Length: 6/8/10/12

    Damage (when passing through): 50/70/90/110
    Levels: 1, 3, 5, 7
    Increases Movement Speed by: 12/17/22/27%
    Grants 9/14/19/24% chance to land a 1.5x Critical Strike on enemies whilst active, and 5/10/15/20% chance to reduce damage by 50%

    Effects of Current -
    Waterlogged
    Perplexed
    Disarmed

    Base Damage Reduction: 8/14/20/24%
    Movement Speed Reduction: 5/11/16/22%
    Duration of Reduction: 5/6/7/8 seconds

    Balance: In order to balance, this no longer gives + base damage because I don't think that, as a support hero, he should have his base damage increased too much. It now gives a critical strike chance and reduced damage chance. Cooldown has been increased per level and same for mana cost, and damage has been significantly reduced. This is now almost purely a chase spell with some small + effects. This is not a blink or anything of the sort.
    Synergy: Read the ultimate synergy as it's the same conjunction in use
    Visual: He looks like he is wading in the water and treading it, and water lines are moving around his arms, legs and neck, and splash sounds can be haerd from his feet and ripples appear around his entire body as he moves, with a torrent of water streaming behind him. (A bit like Kraken's.)
    Perfect Storm [Ulti] -


    "Poseidon directs his rage at the Hellbourne towards summoning the perfect storm and centering himself in it, one capable of reducing mountains to sand erosion and left over rock. Poseidon creates a storm and the storm branches off to pull him into the middle (instant blink). Whilst in the storm, Poseidon is able to bash enemies with his trident, striking extra lightning damage at them. Lightning from enemies may escape into the Storm and travel through it, shocking other enemies caught inside."

    Skill Type: Target Area
    Cast Time: 1.5 seconds
    Mana Cost: 260/340/420/500
    Cooldown: 120/105/90
    Spell Length: 6/7/8 seconds
    DPS: 40/50/60
    Channeling Time: 1.25 seconds
    Radius: 350
    Range: 600

    Levels: 6, 11, 16

    Effects of Perfect Storm -
    Silenced
    Perplexed
    Disarmed
    Immobilized
    Conduction

    Lightning Trident Effects: +10/15/20 damage
    Attack Speed: +2/5/9

    Conduct: 15/22/34% chance of Conduct occuring within the Storm
    Shocks all enemies for 40/50/60 magic damage.
    30% of the damage triggered by Conduction has a 40/30/20% chance of hitting Poseidon also.

    Balance: Takes up a lot of mana, however is like a kind of stun that allows you to damage all enemies caught constantly while active. Enemies are spun so fast they can't use any of their skills or even move of their own volition, thus the above effects. However, when the Perfect Storm ends, all debuffs and effects immediately stop. This takes up a lot of mana and late game doesn't last long enough to do a truly massive amount of damage, however, it is still significant for a late game Ulti, so I would put it on par with a lot of other heroes.
    Synergy: Use Trident Charge, then combine it with Perfect Storm then use Current to catch up and beat last remaining hp out of them.
    Visual: He summons up a storm with a lot of violent water splashing around the storm. The storm is a hurricane (cause I couldn't find any really good hurricane pictures to put in to the spell I decided to leave it with lightning), and he is in the epicenter of the hurricane, beating down on enemies.
    So if you had any improvements on Poseidon, as in his stats, spells, balancing of him whatever, I'd really like to hear about, and yeah, when you vote or for this hero, consider the concept first, as this is the first draft, (wrote absolutely everything straight in here, so it needs LOTS of criticism ;3), so as the spell abilities, stats, balancing and everything can be improved, vote on the concept, or explain to me in a post what you think needs changing or needs to be better before voting

    Thanks

    (Oh, and yes I know the spell images sucks. I have seen some concept heroes that have spells that completely suit their hero look but I have no idea how they make them so well If anyone has a better looking spell image please don't hesitate to message it and if I think it looks fantastic I'll replace it.)

    - Synergies -

    As he has a lot of spells that do multiple hitting, and being intelligence, he is probably good with items such as Elder Parasite / Whispering Helm / Abyssal Skull, he could benefit from quite a few items but there are so many possibilities to a hero still in concept that I will leave that bit out for now. All of his skills seem to come together nicely (to me), as he can use it to debuff his enemies well and catch up and beat down on them. He would be countered by tankers and nukers, so since he is an intelligence hero with general low hp gain, and starting off with low strength so he's a little squishy, he would need things like Bracelets, things that give him strength (maybe steamboots), runed axe, all those things to make him stronger and give him more survivability early game. As from what I can tell in his build, he's probably very strong mid game, where people are starting to build their late game items. Late game, if he has been farmed properly, he also is powerful but he loses quite a bit of his lane and gank presence compared to other heroes late game. He would probably benefit to only take Calm Tide to level 2 and taking some stat points mid game, around level's 10 or so.

    - Balance -

    He is defeatable by many items and heroes, and so seems to be a powerful hero against some but also not an early game hero, so he could be dominated, and also of course weak against many other heroes that can quickly damage him (and silence, like Scout or Bloodhunter, then he's fked). He has been nerfed so that he can only be powerful for a limited amount of time if farmed EXACTLY right. He is now centered around a support hero much, much more.

    - Changelog -

    - 6:45PM 15/10/09 (GMT+10): Added in Ulti, changed Current to higher damage and some other things, made Trident Charge more powerful and has less cool down. Base damage increases in Calm Tide and also in Current.

    - 12:58AM 16/10/09 (GMT+10): Reworked the ultimate slightly to give enemy heroes a chance to escape and also to cause much less damage. Conduction is also able to damage Poseidon. Editted Calm Tide to have more of a presence in early levels, but not so much that someone like Pyromancer could constantly nuke spells. Would probably allow him to do 1 more spell out of his entire mana pool at level 4.

    -8:05AM 19/10/09 (GMT+10): Lessened his auto-attack range, reduced armor slightly, nerfed trident charge to have less radius, cost more mana and do more damage.

    Current no longer gives a +base damage, however it does give a critical hit chance and a damage reduction chance (small) to balance. It no longer does nearly enough damage to be an ultimate, and the cooldown is low enough to be able to use it more often. Not only that but the duration has been significantly reduced.

    Ulti has been nerfed. No longer does nearly enough damage, nor does it last as long. It now has a much smaller radius, is a target area spell and has a range of only 600. Mana cost has been significantly increased and cooldown I think is the same, as that was never a problem. Maximum damage dealt without bashing by the storm is now 480, with bashing is probably just able to do a little more damage that something like Chronos's ulti would be able to do while they were inside, as it only focuses on 1 enemy and doesn't deal too much damage (considering the HP at level 16)
    Question to All: Should Poseidon be changed into an Agility Ranged hero? As S2 needs more of these kinds of heroes and as he is centered around a Support/Chaser now, I don't think he should be intelligence (as intelligent as a god is and all).
    Last edited by ShadowExile; 12-06-2009 at 11:46 PM.

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  2. #2
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    bump?

  3. #3
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    Pretty good hero with nice skills, though I think you could make the passive aura a bit effective at lower levels, just 1 or 2% but just a bit And I would also like to see an ulti there, so just keep trying different ultimates and you'll find a good one T-up from me (though Im not gonna vote yet, I want to see the ulti first )

  4. #4
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    Haha yeah, I'm thinking hard about an ulti. It has to fit his Sea/Earthquake and Trident kind of theme, however, I don't want him to be too much like Kraken, however I want it to be powerful. So I'm thinking hard about what it could be ;P! And yeah, I at first had higher base damage and stuff for the passive, but if you combine the passive with Current then you actually get a lot of base damage... I think I'm going to have to re-think the base damage buff. Maybe just a magic damage buff per second instead, and increased base damage for Calm Tide. I'm thinking of a way that S2 could program a powerful Ulti that both looks good, suits the theme of Poseidon and all that. It'll come to me eventually, but thanks for your feedback and I'll make sure to edit it a little bit to make him work better

    And I definitely need to get that Ulti up fast lol.
    Last edited by ShadowExile; 10-15-2009 at 05:44 AM.

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  5. #5
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    Trident can be stronger, the aura is nice, the third skill may be more powerful and fit as an ultimate.

    Anyway, it needs a fourth skill that will embrace everything and make it a whole. The synergy can't be seen for now.

    Ill keep my vote for now.

    GJ anyway, keep going.

  6. #6
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    Quote Originally Posted by Lolyness View Post
    Trident can be stronger, the aura is nice, the third skill may be more powerful and fit as an ultimate.

    Anyway, it needs a fourth skill that will embrace everything and make it a whole. The synergy can't be seen for now.

    Ill keep my vote for now.

    GJ anyway, keep going.
    Thanks for your input ^_^ I'm thinking of a good synergy, (I'm on the verge of something, either that or I'm hungry), and if I think of a spell that would work well that would make Current better as an Ulti, then I'll add the better spell in and make Current a bit stronger too
    Last edited by ShadowExile; 10-15-2009 at 05:44 AM.

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  7. #7
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    Good news people! An ultimate that I think is suitable has now been added in. Trident is stronger and Current has a bit more power too. And I don't think the spell image for his Ulti is too bad either ;3

    There's obviously going to be some things that need tweaking, keep in mind that he's only been changed once and I'm still working on anything. Point out to me if you think a synergy doesn't work effectively enough or if you think something is over or under balanced, and PLEASE I stress; don't vote if you think some things could use more work, that's why I ask for feedback from you so I can change that to make it more balanced, the same as S2 would do to make a hero that is imba or underbalanced work better.
    Last edited by ShadowExile; 10-15-2009 at 05:44 AM.

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  8. #8
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    Bump, because Ulti is now there and many of the skills have been editted. I'm now working on editting it to have a better format and to make it a lot more readable. Post what you think after reading please, as the more input I get the more balanced and better Poseidon can become.

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    Hero Review Time

    > You could use another name besides Poseidon since its already used in Greek myth, and I don't think it fits with HoN lore though, just a thought... But, a water hero wielding a large trident is still badass and still looks great.

    1st Skill: If I understand this correctly, its basically a Barrel Roll. I won't focus down on numbers though but I really think you need to change this nuke into something more unique... Ideas?, don't have any at the moment...

    2nd Skill: A good aura for spell nuking heroes! Good and original. Although the numbers aren't that good enough but I won't focus that right? But I'm still wondering how big the radius is.

    3rd Skill: I have a suggestion to make this skill more initiating:
    Hero summons a tide beneath his feet as if he's surfing right? Then enemies near him get drenched or whatsoever as the tide falls down on them knocking them away from hero by the powerful pressure and crippling them for a short while and giving hero a window of opportunity to do his other skills. There you can put your other effects.

    Ultimate: Hmm, if I understand this correctly: It deals damage to everyone around you every second? Seems too powerful for me, even without the numbers since its a greater version of Eruption, without the casting time.

    How about this: Perfect Storm works similarly with DotA's Razor's eye of the storm, randomly hitting a target nearby, but it prefers heroes more than creeps. Everytime, a hero unit is hit, they will get shocked which deals damage to nearby enemies, same with your current effect right? That's my suggestion, feel free to use this.


    Overall, the hero concept is good, but some skills needs some reworking a bit. But I'm holding my vote at the moment since I see some potential in here.


    Can you check my hero suggestion in return? Its in my sig... thanks a lot bro.

  10. #10
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    Quote Originally Posted by NoobishNoob View Post
    Hero Review Time

    > You could use another name besides Poseidon since its already used in Greek myth, and I don't think it fits with HoN lore though, just a thought... But, a water hero wielding a large trident is still badass and still looks great.

    1st Skill: If I understand this correctly, its basically a Barrel Roll. I won't focus down on numbers though but I really think you need to change this nuke into something more unique... Ideas?, don't have any at the moment...

    2nd Skill: A good aura for spell nuking heroes! Good and original. Although the numbers aren't that good enough but I won't focus that right? But I'm still wondering how big the radius is.

    3rd Skill: I have a suggestion to make this skill more initiating:
    Hero summons a tide beneath his feet as if he's surfing right? Then enemies near him get drenched or whatsoever as the tide falls down on them knocking them away from hero by the powerful pressure and crippling them for a short while and giving hero a window of opportunity to do his other skills. There you can put your other effects.

    Ultimate: Hmm, if I understand this correctly: It deals damage to everyone around you every second? Seems too powerful for me, even without the numbers since its a greater version of Eruption, without the casting time.

    How about this: Perfect Storm works similarly with DotA's Razor's eye of the storm, randomly hitting a target nearby, but it prefers heroes more than creeps. Everytime, a hero unit is hit, they will get shocked which deals damage to nearby enemies, same with your current effect right? That's my suggestion, feel free to use this.


    Overall, the hero concept is good, but some skills needs some reworking a bit. But I'm holding my vote at the moment since I see some potential in here.


    Can you check my hero suggestion in return? Its in my sig... thanks a lot bro.
    Haha always happy to help another F4F ;3
    Also, you're the first person to really help me balance, so it's kinda like, the concept is there but the balancing is happening, so the stats are just numbers that can be fixed.

    1st skill: It's an AoE stun, done in a circle radius (I think I will reduce the stun radius to 300) around Poseidon (I'll think of another name in that case :P!) and basically just stuns and damages them somewhat. Nothing big and early on the stun isn't massive.

    2nd: I was thinking it'd be an aura affect that applies to all heroes while Poseidon (new name) is alive. Please comment on the stats of it if you could, as I really want to try and get everything balanced from beyond my perspective. I've made the hero so of course, as it goes, you try not to make a hero that you'd hate in early game. That's what I've done, but I've also tried to make him balanced and powerful, but of course I can't make him 100% balanced by myself. But yes that was my general idea

    3rd: That's basically like the idea I had, a bit like time leap but not a leap, and you constantly have this water flowing behind you that increases your movespeed etc and damages as you go through, but can only damage once or something before the wave breaks, though effects still apply (except the movement speed buff, debuff still exists). I'm not sure if I got the animation across well, but that' pretty much what I was thinking. However I didn't really want to make it a crippling skill, just a skill that slows all aspects of an enemy hero. The initiating skill is the first one, because it's an AoE stun, and from there you can go onto use your ultimate.

    Ultimate: Yeah, this was the one I was the most concerned about and unsure about, and I was sure that the DPS per second was too high, combined with the passive base damage effects and current having base damage percentage too, having conduction effect as well. I'll have to nerf that a bit and reconsider it, but the idea was to create a storm that was Poseidon rode in the epicenter, meaning he's harder to damage (as he's kind of riding on the storm) and he is able to attack enemy heroes with a bit of extra damage because of lightning with a slight chain effect. I don't think the first level of it is bad, as at early levels you don't have high damage anyway, but I do understand that a level 16 able to do 12 seconds of 110 dps = 1220 damage for ALL heroes and combined with the conduction effect is too much. I'll change it now.. I think I'll lower both the DPS to something like 45/65/85 and a duration of 4/5/6, which I think is much more reasonable, as 85 x 6 is 510 damage each which is nothing more than Tempest's ulti really. I think this is a lot more suitable.

    I'll try and change some things now, add in some more balance for all the spells and stuff. And I'll get to work on a new name :P

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  11. #11
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    Bump before school.

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    Just got an idea for your 2nd skill:

    Keeping the theme of reducing manacost by probably 15% at level 4 of all friendly heroes within your AoE; let's make it a little offensive shall we?

    Enemies within the radius, probably 900, would have to spend 15% of that mana cost from their manapool instead, this way it would really screw some low-mana heroes especially at early phases.

    Example:
    Ally casts a 140 mana cost spell, since Poseidon is near him, he gets 15% off the manacost which is 21 so the total mana cost he only spends is 119. Nearby enemy heroes , on the other hand, would have to spend that 15% manacost which is 21 from their mana pool.

    That's the idea.

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    That's okay, but that would be a spell that would have to be maxxed asap early game just for it to be of any use. Generally, no matter what your hero, even thunderbringer who just constantly wastes mana, at late levels with your correct item builds and with stats, mana generally isnt a problem if you have good mana regeneration items and stuff.

    The base damage is something I want to be there because Poseidon (name) is a squishy hero and late game, +percentage damage is a real contributor, as I want him to be able to initiate, then chase down, and even in a way be the gank initiator as he can do AoE damage with his ulti to enemy heroes in range.

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  14. #14
    First: Your CDs seems to be way out the normal area. 65 seconds on a spell at level 1. Why should anyone use this before Level 4. Even then the CD is huge. Yes 300 AoE damage is nice and the stun superb but with these CDs you are like a sitting duck without a spell ready.

    Spell 1
    Seems like a 'normal' Stomp to me with bigger damage and a very long stun. I think this would make him a perfect initiator combined with Portal Key. Could also be usefull to escape but as i said before i think the CD is to long. Maybe think about lowering all values a bit to make this spell more usefull instead for just one shot combos.

    Spell 2
    Before i read this i could also complain about the huge mana costs but with this they seem to be ok. It's also not a forced ability cause it also helps your allies. He would do great laning with a nuker.

    Spell 3
    15 seconds and 550 damage on passing through oO
    Can you be hitted more the once? This ability sounds like an ulti especially with this huge damage. Beside the numbers sounds like a nice chasing ability.

    Ult
    Mana Cost: 260/330/410/480 (4 Levels? )
    Need some more informations about this - currently i don't understand how it works due to my english skills ^^

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    Quote Originally Posted by dezi View Post
    First: Your CDs seems to be way out the normal area. 65 seconds on a spell at level 1. Why should anyone use this before Level 4. Even then the CD is huge. Yes 300 AoE damage is nice and the stun superb but with these CDs you are like a sitting duck without a spell ready.

    Spell 1
    Seems like a 'normal' Stomp to me with bigger damage and a very long stun. I think this would make him a perfect initiator combined with Portal Key. Could also be usefull to escape but as i said before i think the CD is to long. Maybe think about lowering all values a bit to make this spell more usefull instead for just one shot combos.

    Spell 2
    Before i read this i could also complain about the huge mana costs but with this they seem to be ok. It's also not a forced ability cause it also helps your allies. He would do great laning with a nuker.

    Spell 3
    15 seconds and 550 damage on passing through oO
    Can you be hitted more the once? This ability sounds like an ulti especially with this huge damage. Beside the numbers sounds like a nice chasing ability.

    Ult
    Mana Cost: 260/330/410/480 (4 Levels? )
    Need some more informations about this - currently i don't understand how it works due to my english skills ^^
    Mm, I agree I should probably edit the mana cost and cool down on level 1. Thanks for the feed back ;3 I'll change that now.

    On his third spell, it's 1 time damage, and only 550 at level 4. That should probably be lessened I guess, but it's one time damage and early/mid that's not too bad. But yeah I'll lessen the damage a bit and tweak it some ;3

    Ulti: Oops my bad, was meant to be 3 lol... Anyway, the Ult is kinda like tempests, he casts a tornado on the ground but he doesn't drag people into it, he only catches them in there if they're in the AoE when he casts the spell. When he's in the tornado, his attack type becomes lightning and has increased damage and has an effect which shares the damage chance-based between other heroes in the cyclone, and does damage per second. But I'll fix everything else really soon, was going to play a game of HoN first :P!

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  16. #16
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    Ok, now I have read the ulti, and I gotta say that I like it, even though it seems a bit powerful at lvl 3, over 1300dmg but yeah, nice ulti and now I can vote, and the vote goes to ... ... ... Definatly ... .... Yes! Nice hero that I would really like to play myself T-up and Keep it coming!

  17. #17
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    He's 3rd skills looks more like an ult than a regular skill, making it looong cd and manacost is not covering that.
    You should tweak it and leave it like a more regular usable skill

  18. #18
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    Yep, I plan to tweak it in the morning when I wake up because I really can't be bothered right now. Though, I really appreciate everyone's feedback, those things help it get balanced ;3

    When this gets a lot more votes I might even have an attempt to put Poseidon's skills onto something like Kraken and see how that goes just for people to have a demonstration or something.

    I'm going to go through in the morning and nerf the 3rd skill so that it only does about 200 damage when passing through on level 4 but instead gains more buff

    Click the image to check out a new and unique hero suggestion!
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  19. #19
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    The ult is summoned around you? if thats it make the cast time only 1 second. More would make it too hard to use as he'll need portal key or assassin's shroud anyway.

    Nice idea tho.

    Please go check my new hero: Tainted Treefolk. Link on my signature.

  20. #20
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    Ah no, I didn't mean it like that. Guess I didn't explain it too well. He gets a target AoE thing, and he clicks it somewhere in his vision. The range I'd say is about 400 or 500. The radius is about 600 or 700 and improves with each level. He casts it, and the cyclone bends towards him, and up and also joins with the main tornado which holds them, and then he's pulled in instantly by the mini-cyclone he joins to himself in the middle of the tornado, kind of like a blink, but Ulti style. Then the effects of the cyclone occur from that point. The thing is, the time it takes for the mini-cycle to be formed and him to be pulled in, (about 1.5 or 2 seconds) is part of the duration of the Ulti. So it channels, then stuns them in the tornado, but he can only start damaging when he gets pulled in, so the duration is actually realistically duration MINUS 2 second initiation time.

    And sure, I'll check out your hero right now

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