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Yes, I like this hero
No, I dont want to see this hero in game
Dragoon
Dragon knight Port
Or
STATS
STR: 19 (+2.8)
AGI: 17(+1.7)
INT: 15(+1.7)
Speed:290
Attack: 46-52 (0.7 attack speed)
Armor: 4
HP/Mana: 511/195
Sound and Visual Design
Something like the picture but i was more just going for a spear wielding warrior.
StoryDuring the Legion's time of need they have brought forth one of their most powerful warriors. Using his dragon blood line to his advantage the Dragoon brings destruction upon all who would oppose him.
Role
The changes I have made to dragon knight allows players to decide what role the want to fill in the team (tank, carry, or support) by choosing the different blood aspects (bronze, red, blue). This allows for versatility early game but the player must decide what item build they want to support their role choice for late game. I would say this is a great first pick hero due to the fact that the opposing team can never know what way he will be built.
Skill 1: Flame Burst
The Dragoon taps into his dragon bloodline and bellows forth a cone of flames.
Description: Attack enemies in front of the Dragoon with a cone of fire
Damage Type: Active, cone attack, magic
Range: 400 yards
Mana Cost: 100/115/130/145
Cooldown: 12 sec
1.) 100 damage
2.) 150 damage
3.) 200 damage
4.) 250 damage
Usage: Damage ability
Balance: High mana cost to your starting mana prevents spamming and has had its damage reduced from dota stats to balance it (as the dota top end damage did more than Pyro's current wave attack).
Visual: cone of fire (duh :P) Would like to see it like in dota shorter range but wide.
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Skill 2: Draconic Smash
The Dragoon attacks with the full force of his power in a single blow
Description: Powerful downward smash with the Dragoons spear (or claw if in dragon form)
Damage Type: Active, single target, melee damage
Range: 125 yards
Mana Cost: 100
Cooldown: 9 sec
Usage: Disable
1.) 50 (stun for 1.5 sec)
2.) 75 (stun for 2.0 sec)
3.) 100 (stun for 2.5 sec)
4.) 125 (stun for 3.0 sec)
Balance: Has a little more stun than Pestilence's melee stun but it is only targets one person. It also has had its base damage increased to make up for the nerf to 1st ability and had the stun decreased (top end stun in dota was 3.25 sec).
Visual: The Dragoon leaps into the air and smashes his spear on the target when he comes down (slashes at the target if in dragon form)
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Skill 3: Blood of the Flight
The Dragoon is able to pull special abilities from his dragon heritage
Swap between three different "blood aspects" to gain abilities (functions like Maliken's sword of the damned ability)
Description: Able to swap between the three different "blood aspects" (bronze, red, blue). Only one aspect can be active at a time.
Type: Active, swap between aspects
Bronze: bonus armor per point (+2/4/6/8 armor)
Red: bonus damage per point (+15/25/35/45 base damage)
Blue: bonus mana regen per point (+2/4/6/8 mana regen)
Balance: The bonuses are not as good as they are on other current heroes that have similar effects (because you have the ability to swap through them). Also only one can be active at a time and you must build your item set effectively in order to fill a certain role (tank, carry,support) well into end game.
Visual: N/A
Should be noted that this is a fair change from the third ability of dragon knight from dota and is a needed skill to combo with ultimate
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Ultimate: True Form
The Dragoon unleashes his full power by turning into a dragon for a limited duration
Description: Shift into dragon form. Appearance and ability change depending on what blood aspect you were in at the time of activating the ultimate. (If there are no points in blood of the flight only the static bonus of dragon form will be gained)
Type: Active (45 sec duration)
Mana Cost: 50
Cooldown: 115 sec
Dragon Form (static bonus for ult):
1.) Range becomes 550, +25 Movement Speed, + 2 Magic Armor and increases the range of Dragon's Breath by 100.
2.)Range becomes 550, +35 Movement Speed, + 4 Magic Armor and increases the range of Dragon's Breath by 200.
3.)Range becomes 550, +45 Movement Speed, + 6 Magic Armor and increases the range of Dragon's Breath by 300.
With blood of the flight you gain:
Bronze (tank): Chance on hit to apply attack speed debuff
AS decrease: 15/20/25% for 3 sec
40% chance to proc on attack
Red (carry): Chance on hit to apply DoT to target (DoT damage= a percentage of the damage of the attack that triggered it)
DoT damage: 10/20/30% over 3 sec (attacks can refresh duration but DoT will not stack)
40% chance to proc on attack
Blue (support): Chance on hit to apply slow effect to target
MS decrease: 15/20/25% for 3 sec
40% chance to proc on attack
Balance:Player can not swap their blood aspect while in dragon form.
1.)Bronze: passive armor and AS decrease on attack make this a clear tank spec. Tank items would just increase his natural ability
2.)Red: the bonus damage and the DoT(based on % of damage) make it a clear dps. Items that increase base damage would increase the overall ability of the DoT. AS increasing items would also he to apply the DoT.
3.)Blue: mana regen is for the ability to better use the 1st and 2nd skill and he has such a low starting mana pool he will require items to increase it. The chance on attack to slow along with the stun make for a really good support hero.
Visual: The dragoon changes into a dragon (color pending on what blood aspect they were in when they activated the ult).
This is a fair change from dota in that it allows the player to control what dragon type they use rather than simply upgrading into a different color dragon. This is also the ability that allows this hero to fill different roles depending on what the player wants to do or what the team needs in each game.
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I would like to see some feed back as this is my first character. I know that most don't want to see direct ports but i hope that i have changed this guy enough that he is not seen as a 1 to 1 port. If you look at dota stats i have changed almost all the numbers.
P.S. If you don't like it (or vote no) please post what you don't like. Even if its just that its too much of a direct port.
EDIT:
added to ult description to help explain the roles that ult allows you to fill, changed chance to proc ult attack to static 25%,added +5 magic armor for dragon form 10/14
increased the damage of 1st ability, buffed bonuses from 3rd ability, as well as the proc rate for ult attack modifiers. 10/16
reworked the ult numbers to allow ult to stand alone without 3rd ability 10/16
Last edited by nevangelista; 10-17-2009 at 01:48 AM.
is this supposed to be a port of dragon knight from dota? the skills r pretty similar, but i do like the skills =)
my eyes r gettin blurry XD, so gna read this in detail later, but yeah, overall, i find him n dragon knight pretty similar, n im pretty sure that newerth doesnt haf dragons...=(
cheers =)
yes it is a dragon knight port but i hope i have given it a new twist
eh?
i thought that the newerth ore doesnt haf dragons =P
i like the idea of a dragon knight port, n i think s2 games should actually haf a dragon knight port. but, ur dragon knight should perhaps haf a more original form to it, n not jus to change the skills n names a bit. perhaps should actually change the theme of it, like warbeast as a port of lycanthrophe. i think u should change the theme to be another thing other than dragon to make it more original. but, overall, i like it XD
cheers =)
oh, n where do u find those cool skill icons?
i cant find it no matter wat i type on google.
can u help me find them pls? cuz my hero ideas desperately need them =P
thx
I think that the third skill is a significant change from dragon knight's third ability and the change i made to ult allow for you to choose your role in game (making it an overall new play style for dragon knight). I think that those changes are more important to the overall character than the fact I stuck with a dragon theme (which is one of the main reasons i liked dragon knight in the first place). This port also helps fill a ranged STR hero that the game lacking.
Also if you want icons i typed wow icons into google and it was like the third link.
Bad name. Dragoons were warriors who fought on foot but travelled on horse and later medium cavalry.
I liked the normal DK a lot better in Dota.
Please make it different
Won't vote yet though.
PS, don't make ult have to proc effects. Just make it happen on all attacks. Its an ult for crying out loud. It shouldn't be doing this![]()
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
To me, you have made some solid tweaks to dragon knight to not make it a 1 to 1 port, which I like, but I still have a few questions.
First, will his first skill be like pyro and defilers waves which can hit entire lanes? I'm assuming yes, but thought I should ask.
Secondly, for his ult, would it make more sense to increase the proc rate to a static 25% for all of them?
Other than the two questions I really enjoy the concept of this hero.
[F4F]
Contest Heroes:
Arcane Warrior | The Unknown
Recipe Items:
Enfeebler | Possessed Scimitar
Basic Items:
Glove of Astral Absorption | Spike Shield
OK well i looked at the comments so far and am a little disappointed with them.
1.) HoN has dragons as neutral spawns (they are the big flying reptiles if you didn't see them)
2.) I am well aware that dragoons were armed mounted cavalry but names can change so I don't see this as a huge flaw in the character itself. (thanks to manga making the point that Dragoon has been used before for dragon based characters as that is how I decided on the name)
3.) Doc i don't want the ult procing on all attacks because that seems a little unfair. I think that the ult gives a fair amount of things already. I might consider changing the proc rate to a static 25% instead of the increasing increments if more people consider it to be a major problem.
4.) I liked DK in dota as well but people don't want 1 to 1 ports and i think the changes i have made to the character make it original and should be fun to play.
5.) I have done more than just simply change numbers from the dota DK. I think the changes i made helped with balance issues rather than changing them for the sake of not being a 1 to 1 port.
1st skill has had its damage reduced to balance it (as the dota top end damage did more than Pyro's current wave attack).
2nd ability had its base damage increased to make up for the nerf to 1st ability and had the stun decreased (top end stun in dota was 3.25 sec).
3rd and ult are a huge change from dota and this is what allows this character versatility in play style for each game.
I know people liked DK in dota but even though this is a port i don't think we should compare the two of them (judge this concept as if DK didn't matter) as getting a 1 to 1 port of DK in HoN might not happen. For future comments can we at least come up with large problems in the concept itself (and what can be done to change the issues) and not focus on ZOMG NAME IS WRONG I LOOKED IT UP ON DICTIONARY.COM!!!!!! T DOWN >.<
I like his shoes!
Last edited by Andysonic1; 10-15-2009 at 10:03 AM.
This feels boring to me, just like the original Dragon Knight did.
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I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
I don't think this hero is boring at all. You can play it anyway you want(with a supporting item build)
1.)Bronze: passive armor and AS decrease on attack make this a clear tank spec. Tank items would just increase his natural ability
2.)Red: the bonus damage and the DoT(based on % of damage) make it a clear dps. Items that increase base damage would increase the overall ability of the DoT.
3.)Blue: mana regen is for the ability to better use the 1st and 2nd skill because he has such a low starting mana pool he will require items to increase it. The chance on attack to slow along with the stun make for a really good support hero.
I really hope you didn't t-down on that basis alone. I'm sure you don't like heroes currently in the game, and what do you do? You don't play them, easy as that.
Besides, this guy made it so you can change your role on the fly easier then any other hero currently. How is that boring?
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