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  1.   Click here to go to the next staff post in this thread.   #1

    Moon Queen - hit R to win!

    This guide is written for Forest of Caldavar play on non-EM modes. It assumes you are playing on the Legion side. If you are playing on Hellbourne, reverse the top/bottom
    lanes.


    Gold
    Item
    Ability
    Item Ability

    It's the Moon Queen! This is the one hero you really, really don't want to meet alone by the river or in the jungle. She's go all those curves and isn't even sexy!


    When and when not to pick the Moon Queen
    Moon Queen is useful in almost all situations. Laning, ganking, teamfighting. However, there are a few heroes she synergizes especially well with, and a few heroes she's HORRIBLE against. For more information on this, check the hero synergy sections.


    Starting Items
    or
    Your starting items as MQ are completely up to you. Assuming you have 603 gold at the start of your game, you can go with Trinket of Restoration 375 and several Minor Totems 53. If you are soloing mid--the preferred lane--go with a Bottle 600.

    Skill Build
    1 Moon Beam 1
    2 Stats 1
    3 Moon Beam2
    4 Stats 2
    5 Moon Beam3
    6 Moon Finale 1
    7Moon Beam 4
    8 Lunar Glow 1
    9 Lunar Glow 2
    10 Lunar Glow 3
    11 Moon Finale 2
    12 Lunar Glow 4
    13 Multi-Strike 1
    14 Multi-Strike 2
    15 Multi-Strike3
    16 Moon Finale 3
    17 Multi-Strike 4

    This is a build that separates the newbie from the experienced player. Newbies tend to believe that getting a skill is better than getting stats--in many cases, this is not true. Players like to level up Multi-Strike early, but what's the point? Multi-Strike sucks if you don't do any damage, and you'll just end up pushing the lane. Lunar Glow is nice to have, since it does give damage, but your base HP and Mana are low, and low levels of Lunar Glow don't give you enough damage, so Stats are the better choice.

    The Unstoppable Mid-Solo Moon Queen
    1. Buy a Bottle 600.
    2. Attack only to last-hit and deny. Use low-level Moon Beam to get last-hits if necessary. Your mana pool can handle it with Bottle.
    3. When you push into the river, move upriver slightly to check runes every 2 minutes. Once you've ascertained the rune location, Bottle it. If opponent goes for rune, outrun him using your superior movement speed (320) and use Moon Beam to ministun if needed.
    4. Once level 5, use Moon Beam to harass. Keep at least 150 mana in stock for Moon Finale at level 6.
    5. Congratulations, you are now level 6 and unstoppable. Apply pressure by placing yourself in offensive positions. Keep your opponent out of XP range. You are now the undisputed owner of all runes. Go after EACH AND EVERY SINGLE ONE OF THEM. If your opponent attempts to grab a rune, follow him--once you are in the river, use Moon Finale to kill.

    The only heroes that have a chance to stop this are Thunderbringer and Pyromancer, who can nuke you to death despite your Bottle.

    Build-Your-Moon-Queen: Always Get the Following


    Whispering Helm 1850: Helm of the Victim 950 + Hungry Spirit 900
    A great item that allows you to disappear into the jungle forever and emerge as a god. It also adds to your battle survivability.


    Shrunken Head 3910: Mighty Blade 1000 + Warhammer 1610 + Recipe 1300
    This is an absolutely necessary item in higher-tier games, as it provides you with magic immunity. Because of your huge damage output, you will be the focus of repeated ganks and team battles. In low-mid tier games, you may opt for Assassin's Shroud instead.

    Build-Your-Moon-Queen: Early Game (0 - 20)


    Homecoming Stone
    135
    As a relatively weak hero in terms of HP and survivability, you MUST carry one of these at ALL times if you don't have a Post Haste.


    Soulscream Ring 460: Duck Boots 150 + Pretender's Crown 185 + Recipe 125
    Get a lot of these. Alternatively, get Fortified Bracelets if you're fighting a nuke-heavy team.

    Build-Your-Moon-Queen: Mid Game (15 - 40)


    Assassin's Shroud
    3610: Warhammer 1610 + Steam Staff 900 + Recipe 1100
    A great item to help you with positioning and survival. If you are mid-solo, and are farming well, it may be worth it to skip the early ganking stage until you can farm this in full first. You can also use Moon Finale, then activate Assassin's Shroud. Moon Finale will continue while you are invisible.


    Nullfire Blade 3300: Quick Blade 1000 + Quick Blade 1000 + Apprentice's Robe 450 + Recipe 850
    Apparently the feedback from this item carries across all bounces.


    Portal Key 2150
    Are you feeling super-confident in your snap judgments? Get this instead of Assassin's Shroud. Not recommended for most players.


    Post Haste 2700: Marchers 500 + Recipe 2200
    A great item for survivability, ganking, and all-around map presence.


    Steam Boots 1850: Marchers 500 + Gloves of the Swift 500 + Bolstering Armband 450 + Recipe 400
    While Post Haste is preferred, if you are getting owned and are being relegated to jungle duty, this is the superior alternative, as you will be autoattacking. You should keep it on AGILITY while jungling, and STRENGTH while fighting heroes.

    Build-Your-Moon-Queen: Late Game (35+)


    Symbol of Rage
    6150: Whispering Helm 1850 + Axe of the Malphai 3200 + Recipe 1100
    This is your contingency item for the Whispering Helm. It gives you more damage and makes you quite tanky.


    Wingbow 6000: Dancing Blade 3300 + Steam Staff 900 + Recipe 1800
    "Can't touch this."


    Staff of the Master 6000:Acolyte's Staff 2700 + Beast Heart 1100 + Glow Stone 1200 + Pickled Brain 1000
    Improves your ultimate. Get this if you're highly reliant on pressing R.


    Geometer's Bane 5800: Nullfire Blade 3300 + Beast Heart 1100 + Recipe 1400
    3x bouncing feedback. Balance?

    Build-Your-Moon-Queen: Item Decision Tree
    1. Starting Items: What lane are you?
    a. Mid: Bottle
    b. Bottom (Legion): Bottle or Soulscream Ring + Runes of Blight
    c. Top: Bottle or Trinket of Restoration + Runes of Blight
    2. You're level 6. Are you doing well?
    a. Yes, I'm getting farmed: Continue to farm, and save for Dancing Blade.
    b. Yes, but I want to go ganking: Continue to farm, but aim for Assassin's Shroud.
    c. No, I'm slightly behind: Get a pair of marchers, then go ganking.
    d. No, my butt hurts: Get some Soulscream Rings and aim for Whispering Helm, then disappear into the forest for the next 20 minutes.
    3. What's the lineup situation?
    a. Their team has no disables: do whatever the hell you want.
    b. They have a balanced team: aim for Symbol of Rage or Staff of the Master.
    c. They have every single possible counter for me: get Assassin's Shroud and farm+evade.

    Ganking
    As the Moon Queen you are one of the most feared and despised gankers. As soon as you hit level 6, you are able to get free kills under most situations. Bottom lane is the easiest to gank if you're playing Legion, but in general, it's most efficient to gank right after you've grabbed a rune. So alert your teammates to start applying pressure. Head towards the lane, emerge from the trees behind them with the rune active and give out a Moon Beam right away. If they're smart, they will try to dodge back into the creeps, where they'll probably die to your allies. If they're bad, or desperate, they'll continue running towards their tower. If there are no creeps there, press R and win.

    Runes
    An excellent rune guide can be found here: http://forums.heroesofnewerth.com/showthread.php?t=5285
    Moon Queen has no special interactions with any runes (apart from DD helping out Multi-Strike), so you should follow the general advice given there.

    Team Battles
    Unless you're high level and do a lot of damage, you're going to rely on other heroes to fulfill periphery roles during team battles. You're going to need a tank to draw fire, as well as AoE casters to disable and clear creeps. Unless they're out in the open, you should always allow your team to initiate. Remember that due to your team-clearing power, you'll be the prime target during the battle, so hang back and coordinate well, because once it starts, it'll end in seconds, either in your favor or theirs.

    "Ancient" Stacking
    This is a somewhat advanced tactic that requires full-levels in Multi-Strike as well as decent damage output and a Whispering Helm. Basically, early on, use Whispering Helm to control a good, strong creep. Send this creep to the super neutral camp (close to the secret shop), and at around :53 of every minute, send the neutral into the camp to draw aggro before pulling him away as far as possible. If you did this right, because the neutrals were away from their spawn point, a new camp of neutrals should've spawned. You can stack these super neutrals indefinitely so as long as you have the damage output to kill them. Each stack gives you 300 gold and a lot of XP, so if you have the patience and skill to do this, then by all means do it.

    Heroes to Avoid
    Ophelia: She constantly has neutrals guarding her, which effectively nullifies Moon Finale.
    Swiftblade: Although you're the superior hero overall, in 1v1 battle of ultimates, Swiftblade wins due to him being invulnerable during his ultimate, and the fact that he has a skill that grants magic immunity.
    Predator: He has magic immunity as well.
    Pyromancer: He will 1-shot you.
    Blacksmith: 30% of the time, he will 1-shot you, but you'll rage 100% of the time.

    Your Best Friends
    Behemoth: By far your BFF4L, he is the most powerful creep clearer that will also soften up the entire enemy team. Let him Portal Key in first and ultimate, then run in for the finish with Moon Finale.
    Kraken: If he runs in first with Whirlpool, then teleports the enemy heroes to you, you can wreak some sexy havoc.
    Pyromancer: Another great AoE creep clearer.
    Legionnaire: Another great AoE creep clearer, but he will also tank for you. What a friend ;;
    Accursed/Jereziah: Both are healers and debuffers. Jereziah is slightly better due to his ultimate and the fact that his anti-magic works a lot easier.
    Glacius: His aura gives you a lot of Moon Beams early on.


    Miscellaneous Tips
    Always click a hero before you gank him. See what items he has. If he has a TP, save your Moon Beam for when he TP's, so you can cancel it with the stun.
    You are, in general, the carry. That means you need kills. Go KS everything you can--you have a good reason to.
    As a soft target, you should always be aware of ganks. If there are heroes missing from other lanes, play defensively and be prepared to dodge.
    Moon Finale's range is big. Keep in mind that you don't have to be at short range to use it--however, you should make sure your opponent can't escape into fog.
    Last edited by Nome; 07-29-2009 at 04:25 AM.

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  2. #2
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    Item Build
    Ophelia doesn't need items. As mentioned before, your strength lies in your creeps, not your hero. As such, in general, your build should reflect that. If your team needs intel, you should spam Wards of Sight 200.
    That should probably be edited to actually reflect Moon Queen.

    Behemoth: By far your BFF4L, he is the most powerful creep clearer that will also soften up the entire enemy team. Let him Warp Key in first and ultimate, then run in for the finish with Moon Finale.
    And it's actually Portal Key in HoN.

    Other than that, a very nice guide. I'll give it a whirl next time I play Moon Queen.

  3.   Click here to go to the next staff post in this thread.   #3
    Thanks, done = )

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  4. #4
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    Could you update the guide with mid and endgame item goals?

    Great guide

    Awesome, I see, was a typo with the Opheila thing. Great!
    Last edited by Wutangrza; 07-18-2009 at 07:54 PM.

  5.   Click here to go to the next staff post in this thread.   #5
    Updated with some more item stuff.

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    I dont see a shrunken head thrown in on the items section best item for a carry to get in the game..
    Another good point to add is that your ultimate has the same range as your lunar beam so sometimes u can cast a aways back to hit your target without creeps getting in the way..
    A good guide but moon queen is more of a carry then a laner,ganker,support and str treads should be your number 1 choice all the time for hp and atk spped.

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    No mention of Manta?

  8.   Click here to go to the next staff post in this thread.   #8
    Quote Originally Posted by Jblaze View Post
    I dont see a shrunken head thrown in on the items section best item for a carry to get in the game..
    Another good point to add is that your ultimate has the same range as your lunar beam so sometimes u can cast a aways back to hit your target without creeps getting in the way..
    A good guide but moon queen is more of a carry then a laner,ganker,support and str treads should be your number 1 choice all the time for hp and atk spped.
    COMPLETELY forgot about Shrunken Head. Sigh. But yeah, you're right, it's the best mid-game item for her in skilled games. But, as for whether she's a carry, it depends. She plays a lot of roles in team fights, but she's definitely not played as a full-out carry in most competitive games. Meaning, she's going to carry, but she's not going to devote the majority of her time prepping for that carry.

    Quote Originally Posted by Kild View Post
    No mention of Manta?
    I've not tried Manta MQ yet. Too used to DotA tbh =X
    Sounds broken though! I'll add it after I try it out, if it's good.

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    Quote Originally Posted by Nome View Post
    COMPLETELY forgot about Shrunken Head. Sigh. But yeah, you're right, it's the best mid-game item for her in skilled games. But, as for whether she's a carry, it depends. She plays a lot of roles in team fights, but she's definitely not played as a full-out carry in most competitive games. Meaning, she's going to carry, but she's not going to devote the majority of her time prepping for that carry.



    I've not tried Manta MQ yet. Too used to DotA tbh =X
    Sounds broken though! I'll add it after I try it out, if it's good.
    The Manta build is awesome in DotA if their team is filled with AoE. So many glaives. Heroes tend to fall over.

  10. #10
    I'm sorry I disagree with beam/stats as start. aura/beam/aura , she has low base dmg and the aura is overall better for farming

  11. #11
    At the early levels, stats give almost as much damage as aura, and you need stats, as your hp is too low and your mana pool is too small. Same with dota ;P

    Regarding the item build, I'd go HotD, then treads, then diffusal, then vitality booster. Once all the charges are done, manta. Diffusal is extremely good, as you both life leach and burn mana to all the bounces (not sure if you lifeleach on the first or all of them though.. but apparently you do mana burn on all of them)

  12.   Click here to go to the next staff post in this thread.   #12
    Quote Originally Posted by sensetarget View Post
    I'm sorry I disagree with beam/stats as start. aura/beam/aura , she has low base dmg and the aura is overall better for farming
    You don't actually need the aura damage to farm = /
    Her lane control is strong enough vs most heroes to not need any significant damage boost.

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    I would say that I consistently have an easier time laning if I get at LEAST one level of multishot. It does two things that are useful. One, it creates two creeps that are low enough health that I should be able to last hit one of them. It makes it much harder for another player/team to deny everything.

    The other thing it does which I find extremely useful is that it often hits the other hero especially if he's a melee hero or a very aggressive ranged hero. I find that I can control the lane much better with at least one level of it.



    For that reason I either get multi shot first or second depending on how I feel about it at the time. But every time I've avoided it, I've leveled more slowly. It also is critical for Moon Queen's life stealing because each hit with the shot drains a little more life.

    Moon queen is a late game hero and needs a lot of stuff to come into her own. Dominating the creep early and completely is very useful in that regard. Moon beam is very powerful and most enemy heroes I face under estimate it... especially it's range and rate of fire. But the most critical thing at that stage of the game is to get XP and gold quickly. Pretty much everything else is secondary. Even killing another hero if it's nets you less gold for your effort is not optimal for this hero.
    Last edited by Karmashock; 07-19-2009 at 02:42 PM.

  14.   Click here to go to the next staff post in this thread.   #14
    Quote Originally Posted by Karmashock View Post
    I would say that I consistently have an easier time laning if I get at LEAST one level of multishot. It does two things that are useful. One, it creates two creeps that are low enough health that I should be able to last hit one of them. It makes it much harder for another player/team to deny everything.

    The other thing it does which I find extremely useful is that it often hits the other hero especially if he's a melee hero or a very aggressive ranged hero. I find that I can control the lane much better with at least one level of it.



    For that reason I either get multi shot first or second depending on how I feel about it at the time. But every time I've avoided it, I've leveled more slowly. It also is critical for Moon Queen's life stealing because each hit with the shot drains a little more life.

    Moon queen is a late game hero and needs a lot of stuff to come into her own. Dominating the creep early and completely is very useful in that regard. Moon beam is very powerful and most enemy heroes I face under estimate it... especially it's range and rate of fire. But the most critical thing at that stage of the game is to get XP and gold quickly. Pretty much everything else is secondary. Even killing another hero if it's nets you less gold for your effort is not optimal for this hero.
    I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

    But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.

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    I like to get a sacrifical heart at some point, personally

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    Quote Originally Posted by Nome View Post
    I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

    But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.
    Luna is actually very item-dependent and she is pretty much an all game hero. If played well, she will shine the most at late game. At late game, your four lucent beam/hero from your eclipse (limit of hits using the ulti) are going to do **** when everyone has high HP.

  17.   Click here to go to the next staff post in this thread.   #17
    Quote Originally Posted by Tenrou View Post
    Luna is actually very item-dependent and she is pretty much an all game hero. If played well, she will shine the most at late game. At late game, your four lucent beam/hero from your eclipse (limit of hits using the ulti) are going to do **** when everyone has high HP.
    Yeah, except in truly competitive games, no one has high HP because it's nigh-impossible to get those expensive items when you could be spending your precious money on wards, pots, and T1 items. Add to that the fact that Luna was never an initiator, but a finisher after her entire team spent their AoE nukes to clear creeps and soften the team. She's not at all item dependent--all she needs is a BKB and some boots, and she's more or less set.

    That's largely besides the point though, because this guide is written for new players.

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  18. #18
    Shitty itembuild, she needs Shrunken Head before anything else.

  19. #19
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    Quote Originally Posted by Nome View Post
    I think you'll find that if you play against more skilled players, that won't be the case. Getting two creeps to deny-level isn't going to just help you net one last-hit... it'll help you get denied as well. It's not worth it. It also pushes the lane, which is against your favor. The amount of damage you get with one multi-strike isn't worth it. If you're autoattacking, it's good harass, but you shouldn't be doing that.

    But you're wrong when you say she's a late-game hero, because she's not. She's actually very item-independent, because the majority of your kills will be from your spells, not your attack. Basic survivability is all you really NEED with her. Everything else is icing on the cake.
    that may be... but when you're at my skill level... it helps a great deal. I don't often win battles of denial... so the multistrike gets me SOME money at least and tends to keep the more aggressive players back.


    Without it I do worse. I've tried it both ways and until I get better at last hitting it just doesn't make sense to do it any other way.

  20. #20
    maybe moon queen is a better overall hero than swiftblade, but i'm 95% confident that yurnero is overall better than moon rider

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